POSTAL 2

POSTAL 2

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Speed issues resolved for Dual Core CPU
After looking at all the threads and doing some reserach the following steps now runs the game at proper speed with out any lag. This is what worked for me and hopefully it will work for you.

My CPU is a AMD 64 X2 Dual Core 4400+ 2.30 GHz.

Taken from the DEV from this source here: http://steamcommunity.com/app/223470/discussions/0/648814395797228808/#c648814845158117774

Find your Postal2.ini file in your Postal2complete/system/ folder, and then locate

[WinDrv.WindowsClient]

and add

ForceOneCore=True

Save the file.

This fixed the game from being too fast but it will still runing laggy for me. These steps below resolved that for me.

Source: http://pcgamingwiki.com/wiki/Postal_2#Low_performance_on_modern_PC

Edit config file
Go to ..\POSTAL2Complete\System and edit Postal2.ini with a text editor.
Find a section [D3DDrv.D3DRenderDevice].
Under it you'll find ReduceMouseLag=True.
Change it to ReduceMouseLag=False

Fix Change the number of prerendered frames
Go to NVIDIA panel.
Set maximum number of prerendered frames to 1
Last edited by Rockafire Explosion; Apr 5, 2015 @ 12:37am
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Showing 1-15 of 26 comments
♦Pieramyd Apr 2, 2015 @ 2:29pm 
Did you try capping the framerate?
Originally posted by BDX777 #MGTOW:
Did you try capping the framerate?

Why would I want to do that when the issue is resolved with the fixes I found above? I just posted this to the forums to others with the same issue could easily resolve the problem with out having to further waste time.
Last edited by Rockafire Explosion; Apr 2, 2015 @ 7:06pm
Originally posted by KravenMoorhead:
Originally posted by BDX777 #MGTOW:
Did you try capping the framerate?

Why would I want to do that when the issue is resolved with the fixes I found above? I just posted this to the forums to others with the same issue could easily resolve the problem with out having to further waste time.
Hey would this help my? I'm running an 8 core cpu. Not laggy but way to fast.
Worth a try. I would be curious to know if it fixes it as well.
♦Pieramyd Apr 4, 2015 @ 4:10pm 
Originally posted by KravenMoorhead:
Originally posted by BDX777 #MGTOW:
Did you try capping the framerate?

Why would I want to do that when the issue is resolved with the fixes I found above? I just posted this to the forums to others with the same issue could easily resolve the problem with out having to further waste time.
I mean some old games would run fast if the CPU was too fast, and sometimes capping the framerate fixes the issue with the frame-based game speed. Modern games usually have Timescales now so that wouldn't happen, making one second actually mean one second, rather than problematic X number of frames per second meaning the same number of seconds in game as the framerate itself.
By the way, timescales can also be used for cool things like slow-motion bullet-time stuff, think Max Payne and the Matrix.
Blytz Apr 14, 2015 @ 8:15am 
What type of graphic card do you have?
Originally posted by Blytz:
What type of graphic card do you have?
NVIDIA GeForce GTX 560
♦Pieramyd Apr 15, 2015 @ 6:25pm 
Originally posted by KravenMoorhead:
Originally posted by Blytz:
What type of graphic card do you have?
NVIDIA GeForce GTX 560
lol me too
Vlasov Apr 19, 2015 @ 2:10am 
YOU ARE MY SAVIOR
Vlasov Apr 20, 2015 @ 10:12am 
Also, the "ForceOneCore=True" is already in the text file, so you don't need to add it, just change it.
A problem that may come up, though I don't think it would: when some CPUs change clockspeed, it can mess up old Unreal Engine games. If you can set windows power settings or something to run the CPU at 100% clock, or disable speed-stepping/whatever in the BIOS, the game might run consistently. UE1 initially based physics on clock speed, so if a game started at like 1ghz low clock and jumped to 2, everything would run 2x fast.
UseTripleBuffering=True can also help if you have stuttering. Not entirely relevant, I know, but I thought I'd post this.
Last edited by -3xA'Lu©κy the disappearing act; Apr 21, 2015 @ 10:59pm
Max Is Back Apr 23, 2015 @ 5:01am 
Works perfectly well on a Phenom 965 (3.4GHz quad) without changing any settings in Postal2.ini. I'm pretty sure I had to do something like that with the original boxed verson though. Perhaps Steam is managing (or should be managing) these settings automatically.
Works alright here on an i7. No issues with speed or lagging, sans one time with the script in the cole-mine while the digging machine was active and game was left paused for a WHILE.
76561198063613225 Jun 19, 2015 @ 12:03am 
For me it runs slow, the FPS is 60 but the gameplay is too often in slow motion.
The cpu limit and mause lag options seem to help to some extend.
I tested ver.1409 with the same slow mo result
but in safe-mode it was playable with almost no slowing.
Is there a way to run steam postal2 in safe-mode?

edit: using openGL instead of d3D helped the most
Last edited by papasantos; Jun 19, 2015 @ 6:52am
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