POSTAL 2

POSTAL 2

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Does Hardware 3D + EAX even work?
I noticed this option when I was messing with the settings recently. I've been trying to get 3D positional sound into all my older FPS games that support EAX or OpenAL, so I thought this would work for Postal 2. However, there didn't seem to be any changes from Software 3D even after forcing ALchemy to recognize the Steam folders Postal 2 and Paradise Lost are in.

Is this just a deprecated value from the original release?
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MuscularMelvin Oct 22, 2017 @ 8:53pm 
Never mind, it turns out ALchemy was saving the dsound file to the wrong folder.

I take it that Hardware 3D + EAX is in fact unsupported because it causes a number of glitches. For one thing, some of the cutscene audio (like in the intro) is sped-up. For another, there seems to be an extremely overbearing echo effect that's present no matter where you are. The 3D positional sound actually does work really well, but it's a damn shame it comes with a host of bugs.
gOtHiCmetalhead Apr 2, 2018 @ 9:27am 
Just curious, but I assume you are not running XP, correct?
I've been wanting to play a bunch of older games with EAX but due to limitations and workarounds, I'm just going to get a computer with XP up and running and then I will see if these bugs occur.
I tried running Postal 2 the other day to notice that it has EAX but the strange thing is even though all I use is a USB-DAC for audio, it still lets me toggle hardware and EAX which doesn't seem right. I feared that this steam version might have just killed that portion for compatibility for everyone, but I will still do my own test in XP.
Last edited by gOtHiCmetalhead; Apr 2, 2018 @ 9:29am
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Date Posted: Oct 21, 2017 @ 11:29am
Posts: 2