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That said, not on XP myself, just heard complaints and figured I'd try to get this sorted, either by pushinig an unofficial patch or trying to contact you guys directly.
Not deliberate, we'll look into it.
"General protection fault!
History: TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop"
Good! For starters, change the used toolset to v120_xp, should resolve most/all problems :)
The food bag on monday: The food bags in the hole building triggers the "eat" event to go off.
The Ammo store bug: the bug is that when buying ammo it doesn't cost anything to buy ammo instead it costs money when you have max ammo and you are trying to buy more, it seems to be random when it happens as I only encounter this 2 times doing my time playing the game.
Another "air"/why are you attacking me mistake: So I think I found a mistake.... maybe, on thursday back at the Asylum there is another one of those "airs" what can't be dropped and it is in the same location were you would find it. Now I don't know if this is meant to happen or is a mistake but after wednesday, I return back to that market area where you get the "air" and when I walked up to the "pile of airs" everyone started attacking me as if i was stealing it. I don't know if those two are mistakes or were meant to happen, also I'm trying to keep this spoiler free XD.
When you get to the ending where you have to escape via running to the trainyard, a cutscene will play with you and your dog.
You can skip this cutscene with your escape key. Doing so will spawn you on that cutscene map, stuck and unable to finish the game.
Just dont skip it and your fine.
To fix it, RWS just has to disable the possibility to skip it here :)
POSTAL 2 Build Apr 17 2015 11:37:01
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2196 MHz with 4095MB RAM
Video: Intel(R) HD Graphics 4000 (1134)
CreateTexture failed(D3DERR_INVALIDCALL).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1997 MHz with 4095MB RAM
Video: Intel(R) HD Graphics Family (3165)
CreateTexture failed(D3DERR_INVALIDCALL).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2501 MHz with 4095MB RAM
Video: Intel(R) HD Graphics 4600 (3574)
CreateTexture failed(D3DERR_INVALIDCALL).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Also reinstalling DirectX may be a thing, cause it says D3D Error, D3D = DirectX
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2665 MHz with 4095MB RAM
Video: AMD Radeon HD 5800 Series (1280)
CreateTexture failed(D3DERR_INVALIDCALL).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop