POSTAL 2

POSTAL 2

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Toploader  [developer] Apr 18, 2015 @ 10:33am
Paradise Lost Support Thread
Our most sincere apologies to those of you that have not been able to run it yet or have hit any blocking issues.

-Game crashes after watching the intro sequence with this crash:

CreateTexture failed(D3DERR_INVALIDCALL).

For a lot of people changing the texture settings in the performance options to high will fix this, we’ll force this in an update tonight too until we can work out why it’s happening on lower settings (I doubt any of you have a PC that would benefit in anyway from lower texture settings, those were for older 32mb cards ect)

Update on the above:

This is mostly fixed for people now when they load into the game or into the Saloon. If you are still getting this crash at any point in the game, let us know your exact specs and where you crashed.

-If t the point where you're supposed to stick McWillis with a needle, the needle never shows up in the Dude's hand, Walk up to where Big M is, Press ' or ` to bring up your console, and type

causeevent SyringeJabbed

And it will let you progress as normal without affecting your achievements.

Last edited by Toploader; Apr 23, 2015 @ 2:23pm
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Showing 1-15 of 524 comments
Silent Apr 18, 2015 @ 10:34am 
What's with lack of XP support? Is it a deliberate action or just you using default toolsets which don't target NT 5.0 anymore? ;)


That said, not on XP myself, just heard complaints and figured I'd try to get this sorted, either by pushinig an unofficial patch or trying to contact you guys directly.
Toploader  [developer] Apr 18, 2015 @ 10:44am 
Originally posted by Silent:
What's with lack of XP support? Is it a deliberate action or just you using default toolsets which don't target NT 5.0 anymore? ;)

Not deliberate, we'll look into it.

Capitalist (+++) Apr 18, 2015 @ 10:45am 
Sometimes, upon picking up the C4 on friday, the game will crash with this error:

"General protection fault!

History: TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop"
Silent Apr 18, 2015 @ 10:46am 
Originally posted by Toploader:
Originally posted by Silent:
What's with lack of XP support? Is it a deliberate action or just you using default toolsets which don't target NT 5.0 anymore? ;)

Not deliberate, we'll look into it.

Good! For starters, change the used toolset to v120_xp, should resolve most/all problems :)
Hey Toploader there is some minor bugs/"mistakes", I'm just going to post some of them here.

The food bag on monday: The food bags in the hole building triggers the "eat" event to go off.

The Ammo store bug: the bug is that when buying ammo it doesn't cost anything to buy ammo instead it costs money when you have max ammo and you are trying to buy more, it seems to be random when it happens as I only encounter this 2 times doing my time playing the game.

Another "air"/why are you attacking me mistake: So I think I found a mistake.... maybe, on thursday back at the Asylum there is another one of those "airs" what can't be dropped and it is in the same location were you would find it. Now I don't know if this is meant to happen or is a mistake but after wednesday, I return back to that market area where you get the "air" and when I walked up to the "pile of airs" everyone started attacking me as if i was stealing it. I don't know if those two are mistakes or were meant to happen, also I'm trying to keep this spoiler free XD.
Luca Stahl Apr 18, 2015 @ 11:15am 
Posting a bug I found (possible spoiler below, endgame):

When you get to the ending where you have to escape via running to the trainyard, a cutscene will play with you and your dog.
You can skip this cutscene with your escape key. Doing so will spawn you on that cutscene map, stuck and unable to finish the game.
Just dont skip it and your fine.

To fix it, RWS just has to disable the possibility to skip it here :)
Funky Wulf Apr 18, 2015 @ 11:23am 
Hey, i need help, maybe i think this is not the place to ask this but I need to know why when i play the Pradise Lost DLC and after the intro, the game crash and this message appears:
POSTAL 2 Build Apr 17 2015 11:37:01

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2196 MHz with 4095MB RAM
Video: Intel(R) HD Graphics 4000 (1134)

CreateTexture failed(D3DERR_INVALIDCALL).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
POSTAL 2 Build Apr 17 2015 11:37:01

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1997 MHz with 4095MB RAM
Video: Intel(R) HD Graphics Family (3165)

CreateTexture failed(D3DERR_INVALIDCALL).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Help me please? It crashes after the loading screen.
StirlingWolf Apr 18, 2015 @ 12:23pm 
POSTAL 2 Build Apr 17 2015 11:37:01

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2501 MHz with 4095MB RAM
Video: Intel(R) HD Graphics 4600 (3574)

CreateTexture failed(D3DERR_INVALIDCALL).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
StirlingWolf Apr 18, 2015 @ 12:25pm 
I've tried changing the textures to High and to Medium but the error still happens after the opening cutscene.
Luca Stahl Apr 18, 2015 @ 12:27pm 
Have you tried installing the newest graphics driver? Also what card do you have - Because it saiys it's using your CPU (Intel HD Graphics) as GPU.

Also reinstalling DirectX may be a thing, cause it says D3D Error, D3D = DirectX
Myrador Apr 18, 2015 @ 12:31pm 
POSTAL 2 Build Apr 17 2015 11:37:01

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2665 MHz with 4095MB RAM
Video: AMD Radeon HD 5800 Series (1280)

CreateTexture failed(D3DERR_INVALIDCALL).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Lord Fingerdeep Apr 18, 2015 @ 12:41pm 
I Take C4 in Thursday. In Friday I cant complete Quest to Take C4..HELP!
Wario Judah Apr 18, 2015 @ 1:09pm 
I'm having an issue with the titile screen textures, the controller support, and I can't move when i tried switching to a keyboard.
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Date Posted: Apr 18, 2015 @ 10:33am
Posts: 524