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And if that is the case, how douchey is Epic's licensing practices? Is it really, "You get this version of the engine and any improvements made are off the table". I don't buy that. Sure a game made on an earlier version would need to be re-coded but I don't see Epic Games being that douchey.
Stock UE2. Pre-UT2k3 UE2.
Also it couldn't be improved much. Sure, you can play with your engine when you are early in development, but it's not much you can do after release. Especially with how game engines were designed back in the day.
Thus saying P2 is coded like crap - have atrocious shooting mechanics, physics, AI and visuals because back in the time of development - RWS couldn't code s**t. It's not like RWS could do much about it right now - they won't be able to switch to newer version even if Epic gave them codebase for free - it'd bring more problems than improvements. So it's stock UE2 with zero improvements and probably ton of setbacks, kek.
It's a fact that Postal 2 was awfuly optimised. It should be working on toaster from 2003 judging by it's visuals and physics. People weren't expecting the game this ugly to work this bad. Right now average PC should force proper framerates with sheer power, but if 2003 game still struggles to keep 60fps in any situation on average PC from 2015 - it's a problem and a big one. For me it works great. But I can understand if people expect more - it's very ugly 12yo game.
Oh man I love postal, but sometimes we all need to accept the bitter truth - Postal 2 production quality is extremely low. At some degree - this is where it's charm at - it's offensive game.
Can't wait to see Postal Redux, I really want to know how much RWS grew as a developer.