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Most of the base information in contained in the "Usurer_dialog.c" file.
The file should be the same, but you will need to cross check and reedit for values that he will have on hand, as it is a different section of the same file.
This REQUIRES that TEHO mod be installed (or you know how to do it), and you have acess to the unencrypted program folder which I cannot provide here.
I recommend Notepad+ for this action, not notepad.
BACKUP YOUR ORIGINAL FILE!!!
http://www.piratesahoy.net/threads/gof-money-lender-desposit-store-56-million-pieces-of-eight-poe.22178/
The way it works now, you have a game to play and a problem to solve. There is no Instant Win button. Without the problems to solve, there would be no game. In this case, the problem is how to deal with your embarrassment of riches. You've probably already got more pesos than you can spend anyway. Eventually you'll have more pesos than the banks will accept and you'll have to bank doubloons at a lower interest rate.
Yeah, sometimes I can't sell a treasure but I can still sell boxes of doubloons or some number of gems. Then I sail to another island, doing game things along the way, and repeating the process at a new banker. If nothing else this causes you to visit more colonies than you normally might.
If I ever "max out my money" I'll just keep the treasures in my ship and figure my net worth as all my pesos and doubloons and the value of the loot in my ship's chest.
Hook
Hook
I think I have "more treasures" on my ship, than I will ever use, more in chests in my house, and doubloons coming out of every porthole. Makes me wish I could "buy" a colony and make it my own. Bribe a governor to leave. Hey, a novel idea! ;)
As to the rest.
I'd argue that if I already have more pesos than I will ever spend, then why do I care that I'm liquidating all the treasure in my ship from a "beat the game" stand point? I thought I already "played the game, and overcame the problems" when I hit 4 million pesos a month interest. I don't *have* to get rid of the treasure, I want to, because I don't like having to scroll through a million freaking items in my captain's chest when I'm looking for stuff, and I don't feel like just dumping, and moving it to another chest is a temporary fix if I ever have to swap ships, since it all gets shoved back into the 1 chest.
If the game had provided some more filters to help me access inventories without taking up hours of my time I wouldn't have that issue, but they didn't, and to answer your question about why I wouldn't just add a ton of money via cheats, it is because I actually earned the treasures I have. I already do the things you say, selling chests one port at a time and some gems and such, or buying doubloons to sell chests, but I don't need something to artificially drive me port to port... there is plenty of other things to do.
I didn't realize that there was a moral obligation for me to spend hours upon hours of slogging from one port to another simply to clean up my inventory. If I had known that the first 800 hours and 4 play throughs of time wasn't enough to satisfy the requirements for overcoming the game's obstacles I might not have asked. =P
I don't currently have any treasures, so I can't test this, but items in your ship's chest should combine so it only shows you one icon for the lot. For example, if you have 50 diamonds, there's only one diamond icon with the count of 50. Treasures *should* be the same way. Other items such as weapons have different values for the same weapon, so you see them individually. If treasures are listed individually (even when they're all the same value) then that's a bug that needs to be fixed.
This is the problem with simply adding a lot of new items to a game. You either have to scroll through your inventory far too much or you have less inventory, for example in the merchants screen. You've already seen the problem with your ship's chest. I've got it myself since I like to keep at least one of every item I find. Having additional filters would make a big difference here. But there's no difference between having one diamond and having 600.
Games are typically well balanced for early and mid game play. Somewhere near the end game things can get unbalanced, and if you play much beyond the end things can get bizarre. You may have reached that point. Sometimes the only option is to start a new game. Of course, if you're at that point, simply dumping the treasures without getting paid for them might be a preferred option.
Shopping treasures around to various islands JUST to sell the treasures is a bit too much like grinding. If you no longer have any reason to visit the various colonies, you've "won" the game, and it's a good time to either find reasons to visit the colonies or start over. I've always had reasons to visit colonies, but I only play sandbox, and I've never maxed out the sandbox game.
Hook
Unfortunately, this would require adding game content to TEHO, like Black Knight's idea of buying a colony. The devs aren't at the point of adding "beyond end game" content yet, as they're still developing current content, and only a small percentage of players would ever get to the point of needing it. At some point modders could add this content, but probably not until after the last DLC is published.
Hook
Hook
There is solution to avoid the scrolling issues.
This is what I have done for a long time.
It probably should be put in a guide, as "advanced inventory management".
Separate your inventory items into all the different chests on a ship.
Most large ships have at least NINE "chest locations" and is not limited to the captain's cabin.
Where are they people might ask?
Captain's cabins have at least THREE, some actually have FOUR.
The gundeck has FOUR.
The ship hold has ONE.
Wardroom has ONE (if the ship is big enough).
The real advantage is if you switch large ships the gundeck, ship hold, and ward rooms inventory NEVER get screwed up like others, which is REALLY useful.
Normally, I stored treasure items, amulets, ammunition, plants, specifc important items, weapons, and potions all in distinct chests.
That is a total of SEVEN chests, and you still have a minimum of TWO left over.
You have enough inventory space at this point, to do what you need, and minimize scrolling to the bare minimum, except amulets.
The real added distinct advanatage is you house on Antigua has an additional SIX chests in the bedroom alone with separate things like extra maps and alchemy gear, or extra large amounts of pearls, gold nuggets, or other precious stones.
Inventory is easier to manage, and you never lose anything.
Just never store things in Gino's room, or the downstairs closet.
Isla Mona also has TWO chests, and its location is no where near as useful as the ship itself.
2 в ящиках посредине помещения: 1 на правой стороне и еще 1 там же со стороны мачты
2 около входной лестницы: 1 в ящиках справа от лестницы и еще 1 - дверь за лестницей