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case "Tonzag_check"://начинаем проверять нашего ГГ по всем статьям
if(sti(pchar.reputation.nobility) > 41)//высокая репа Too noble
{
PlaySound("VOICE\Russian\hambit\Ercule Tongzag-03.wav");
dialog.text = "I don't need the services of some shirkers. I don't have any advice I can offer you.";
link.l1 = "Hey, hey. Easy with the language, buddy!";
link.l1.go = "exit";
break;
}
if(GetSummonSkillFromName(pchar, SKILL_F_LIGHT) < 25 || GetSummonSkillFromName(pchar, SKILL_FENCING) < 25 || GetSummonSkillFromName(pchar, SKILL_F_HEAVY) < 25 || GetSummonSkillFromName(pchar, SKILL_PISTOL) < 25)//слабое фехтование low skills
{
dialog.text = "Captain, I need a warrior a little more vicious than you. Come back when you learn how to handle that iron dangling on your belt. And a little adroitness wouldn't hurt either.";
link.l1 = "I see. Then I'll pay you a visit later.";
link.l1.go = "exit";
break;
}
if(sti(Pchar.rank) > 15)//высокий ранг - rank is too high
{
dialog.text = "You're too well-known on the Archipelago, cap. I don't think you'd be interested in my assignments.";
link.l1 = "All right, if you don't think I'd be interested, then what can I do. Farewell.";
link.l1.go = "exit";
break;
}
PlaySound("VOICE\Russian\hambit\Ercule Tongzag-02.wav");
dialog.text = "Yeah... You're actually on time. I've got one errand that must be fulfilled right away. If you show yourself in a good light, I'll introduce you to some influential people. Now listen, here's what you've got to do.";
link.l1 = "I'm all ears.";
link.l1.go = "Tonzag_task";
break;
Nothing about fame here.