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Also, if the reputation keeps decreasing, try talking to Tyrax. There's a little 'ending' dialogue with him as well. Who knows, maybe it is a trigger as well.
I tried to talk to Tyrax,it didn't work.
All docs are telling you need to talk to Michael and Tyrex to stop this, which I think makes sense. I tried it for hundreds of times, none of them worked. So I believe it's an awful bug, which looks like some trigger's not stopped correctly and they're NOT GOING TO FIX IT. Get used to the bugs fixing issue, it's one of the game's features LOL.
So, I really think it's because some triger's not stopped correctly, thus the game thinks you're doing something bad, constantly. You just need 1 line of code to fix it, but... LOL
case "saga_17":
DialogExit();
AddQuestRecord("Sharlie", "22_1");
pchar.questTemp.Saga = "blueveld";
LocatorReloadEnterDisable("SantaCatalina_houseS1", "reload2", true); // закрыть кабинет Свенсона
npchar.greeting = "mishelle_3";
DeleteAttribute(pchar, "questTemp.Mtraxx.CharleePrince");
break;
English version:
case "saga_17":
DialogExit();
AddQuestRecord("Sharlie", "22_1");
pchar.questTemp.Saga = "blueveld";
LocatorReloadEnterDisable("SantaCatalina_houseS1", "reload2", true); // закрыть кабинет Свенсона
npchar.greeting = "mishelle_3";
break;
Wait, what's a 'questTemp.Mtraxx.CharleePrince' thing is?
In short, it's added during "Pirate Trading for Dummies" quest. What does it do, then?
if (CheckAttribute(pchar, "questTemp.Mtraxx.CharleePrince"))
{
if (GetDataDay() == 5 || GetDataDay() == 10 || GetDataDay() == 15 || GetDataDay() == 20 || GetDataDay() == 25 || GetDataDay() == 30)
{
ChangeCharacterComplexReputation(pchar, "nobility", -1);
}
if (GetDataDay() == 10 || GetDataDay() == 20 || GetDataDay() == 30)
{
OfficersReaction("bad");
}
Here's what's causing a constant reputation and loyalty drop!
Another f.ckup from bms.
Best explanation I've seen for this issue. Just like what I expected: broken trigger, constant auto-performed bad behavior, and ONE LINE FIXING, which they just won't do LOL
I was able to remove 11 files from my mod because they'd incorporated fixes I'd made. It's not like they're refusing to fix anything.
Hook
and I'm forced to be an infamous! hopefully solve soon.
In which game file did you find this? Obviouly they forgot to set
DeleteAttribute(pchar, "questTemp.Mtraxx.CharleePrince");
in the english version. Easy to fix I guess.
For those wishing to get the Sith achievement for having the lowest reputation, doing the Jolly Roger is probably the fastest way to get there. :)
Hope they officially fix the bug soon.
Hook
However, there is no such bug. It is intended to be as it is.
The Idea that you can be responcible for the deaths of innocent civilians, then repair your reputation to that of a hero that did not kill innocents is rather naive.
Fact is you will always be remembered as a murderous villain no matter how much good you do.
Solution is to do all quests then reload before the mission to attack Cartengena. After reload go see brother to start the pirate saga.
Does anyone know if the reputation drop goes on forever, or is there an end to it at some point?