Sea Dogs: To Each His Own

Sea Dogs: To Each His Own

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orion Jan 11, 2018 @ 6:12am
Loyalty and reputation Drop
Does finishing Jolly Roger quest line cause a constant reputation and loyalty drop(which wont stop at 'adventurer' level and goto rascal)?
Do I have to suffer from this 'Charley Prince' infamous which cause endless reputation drop all the time? Is there any way to get rid of this?Even though I already talked to my brother and mirabelle.
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Showing 1-15 of 24 comments
alex6672010 Jan 11, 2018 @ 7:28am 
Until you finish the quest line AND speak to your brother after that, your reputation will drop. IDK, the reputation doesn't increase as easily, try doing some good things, donating to churches, completing different generated quests and such. The reputation shouldn't drop at that point.
Also, if the reputation keeps decreasing, try talking to Tyrax. There's a little 'ending' dialogue with him as well. Who knows, maybe it is a trigger as well.
Last edited by alex6672010; Jan 11, 2018 @ 7:33am
orion Jan 11, 2018 @ 7:45am 


Originally posted by alex6672010:
Until you finish the quest line AND speak to your brother after that, your reputation will drop. IDK, the reputation doesn't increase as easily, try doing some good things, donating to churches, completing different generated quests and such. The reputation shouldn't drop at that point.
Also, if the reputation keeps decreasing, try talking to Tyrax. There's a little 'ending' dialogue with him as well. Who knows, maybe it is a trigger as well.
I tried to talk to Tyrax,it didn't work.
Kaiser1417 Jan 11, 2018 @ 8:24am 
Each time I've done the FTJR questline I've found it almost impossible to raise my reputation, even to a normal level. In order to make a dent in my reputation I had to avoid attacking ships of any kind for about 2 months in game. The moment I attacked someone again it shot back down. I have accepted my fate as the scourge of the seven seas.
蒙面大汗 Jan 11, 2018 @ 10:25am 
LOL I remember I wrote these sentences last year, and I'm pretty sure the answers are "yes it does" and "yes you have to".

All docs are telling you need to talk to Michael and Tyrex to stop this, which I think makes sense. I tried it for hundreds of times, none of them worked. So I believe it's an awful bug, which looks like some trigger's not stopped correctly and they're NOT GOING TO FIX IT. Get used to the bugs fixing issue, it's one of the game's features LOL.
蒙面大汗 Jan 11, 2018 @ 10:30am 
The interesting part is, as for the loyalty, if your crew is consist of a whole bunch of scoundrels, all you have to do to make them happy is doing nothing, eventually they'll die for you.

So, I really think it's because some triger's not stopped correctly, thus the game thinks you're doing something bad, constantly. You just need 1 line of code to fix it, but... LOL
Merkit Jan 11, 2018 @ 11:00am 
Russian version:
case "saga_17":
DialogExit();
AddQuestRecord("Sharlie", "22_1");
pchar.questTemp.Saga = "blueveld";
LocatorReloadEnterDisable("SantaCatalina_houseS1", "reload2", true); // закрыть кабинет Свенсона
npchar.greeting = "mishelle_3";
DeleteAttribute(pchar, "questTemp.Mtraxx.CharleePrince");
break;

English version:
case "saga_17":
DialogExit();
AddQuestRecord("Sharlie", "22_1");
pchar.questTemp.Saga = "blueveld";
LocatorReloadEnterDisable("SantaCatalina_houseS1", "reload2", true); // закрыть кабинет Свенсона
npchar.greeting = "mishelle_3";
break;

Wait, what's a 'questTemp.Mtraxx.CharleePrince' thing is?
In short, it's added during "Pirate Trading for Dummies" quest. What does it do, then?

if (CheckAttribute(pchar, "questTemp.Mtraxx.CharleePrince"))
{
if (GetDataDay() == 5 || GetDataDay() == 10 || GetDataDay() == 15 || GetDataDay() == 20 || GetDataDay() == 25 || GetDataDay() == 30)
{
ChangeCharacterComplexReputation(pchar, "nobility", -1);
}
if (GetDataDay() == 10 || GetDataDay() == 20 || GetDataDay() == 30)
{
OfficersReaction("bad");
}

Here's what's causing a constant reputation and loyalty drop!

Another f.ckup from bms.
蒙面大汗 Jan 11, 2018 @ 11:15am 
Originally posted by Merkit:
Russian version:
case "saga_17":
DialogExit();
AddQuestRecord("Sharlie", "22_1");
pchar.questTemp.Saga = "blueveld";
LocatorReloadEnterDisable("SantaCatalina_houseS1", "reload2", true); // закрыть кабинет Свенсона
npchar.greeting = "mishelle_3";
DeleteAttribute(pchar, "questTemp.Mtraxx.CharleePrince");
break;

English version:
case "saga_17":
DialogExit();
AddQuestRecord("Sharlie", "22_1");
pchar.questTemp.Saga = "blueveld";
LocatorReloadEnterDisable("SantaCatalina_houseS1", "reload2", true); // закрыть кабинет Свенсона
npchar.greeting = "mishelle_3";
break;

Wait, what's a 'questTemp.Mtraxx.CharleePrince' thing is?
In short, it's added during "Pirate Trading for Dummies" quest. What does it do, then?

if (CheckAttribute(pchar, "questTemp.Mtraxx.CharleePrince"))
{
if (GetDataDay() == 5 || GetDataDay() == 10 || GetDataDay() == 15 || GetDataDay() == 20 || GetDataDay() == 25 || GetDataDay() == 30)
{
ChangeCharacterComplexReputation(pchar, "nobility", -1);
}
if (GetDataDay() == 10 || GetDataDay() == 20 || GetDataDay() == 30)
{
OfficersReaction("bad");
}

Here's what's causing a constant reputation and loyalty drop!

Another f.ckup from bms.

Best explanation I've seen for this issue. Just like what I expected: broken trigger, constant auto-performed bad behavior, and ONE LINE FIXING, which they just won't do LOL
LHookins Jan 11, 2018 @ 12:13pm 
They'll fix stuff if they know where it is. Someone active on the Russian forums needs to copy Merkit's post there.

I was able to remove 11 files from my mod because they'd incorporated fixes I'd made. It's not like they're refusing to fix anything.

Hook
erissimaco Jan 13, 2018 @ 2:30am 
damn, I lost 2 of my best officers because of this!
and I'm forced to be an infamous! hopefully solve soon.
Christoph Grund Jan 15, 2018 @ 6:23am 
Originally posted by Merkit:
Russian version:
case "saga_17":
DialogExit();
AddQuestRecord("Sharlie", "22_1");
pchar.questTemp.Saga = "blueveld";
LocatorReloadEnterDisable("SantaCatalina_houseS1", "reload2", true); // закрыть кабинет Свенсона
npchar.greeting = "mishelle_3";
DeleteAttribute(pchar, "questTemp.Mtraxx.CharleePrince");
break;

English version:
case "saga_17":
DialogExit();
AddQuestRecord("Sharlie", "22_1");
pchar.questTemp.Saga = "blueveld";
LocatorReloadEnterDisable("SantaCatalina_houseS1", "reload2", true); // закрыть кабинет Свенсона
npchar.greeting = "mishelle_3";
break;

Wait, what's a 'questTemp.Mtraxx.CharleePrince' thing is?
In short, it's added during "Pirate Trading for Dummies" quest. What does it do, then?

if (CheckAttribute(pchar, "questTemp.Mtraxx.CharleePrince"))
{
if (GetDataDay() == 5 || GetDataDay() == 10 || GetDataDay() == 15 || GetDataDay() == 20 || GetDataDay() == 25 || GetDataDay() == 30)
{
ChangeCharacterComplexReputation(pchar, "nobility", -1);
}
if (GetDataDay() == 10 || GetDataDay() == 20 || GetDataDay() == 30)
{
OfficersReaction("bad");
}

Here's what's causing a constant reputation and loyalty drop!

Another f.ckup from bms.

In which game file did you find this? Obviouly they forgot to set

DeleteAttribute(pchar, "questTemp.Mtraxx.CharleePrince");

in the english version. Easy to fix I guess.
Christoph Grund Jan 18, 2018 @ 1:53am 
May be someone is interested. LHookins has a mod, that introduces a console you can use to execute game code during the game is running. I used this to solve the issue with the constantly decreasing reputation after the JR DLC. I just executes the missing code line (mentioned above "DeleteAttribute(pchar, "questTemp.Mtraxx.CharleePrince");") in the english version. I could get ride of the attribute. By watching my reputation or better to say the "nobility" over a month I couldn't see any automatic decrease anymore. This is also helpfull to see, what is causing increase and decrease of reputation.
LHookins Jan 18, 2018 @ 2:12pm 
Reputation (nobility) and fame drop a small amount each day at midnight. Many things increase reputation, a few increase fame. Unless you're doing something to decrease your reputation, normally it will go up much faster than it goes down.

For those wishing to get the Sith achievement for having the lowest reputation, doing the Jolly Roger is probably the fastest way to get there. :)

Hope they officially fix the bug soon.

Hook
davidontariocanada Jan 18, 2018 @ 10:48pm 
I was disapointed that there were not alternative choices in the FTJR that alowed you to keep good reputation and not kill innocents
However, there is no such bug. It is intended to be as it is.
The Idea that you can be responcible for the deaths of innocent civilians, then repair your reputation to that of a hero that did not kill innocents is rather naive.
Fact is you will always be remembered as a murderous villain no matter how much good you do.
Solution is to do all quests then reload before the mission to attack Cartengena. After reload go see brother to start the pirate saga.
Last edited by davidontariocanada; Jan 18, 2018 @ 11:08pm
LHookins Jan 18, 2018 @ 11:24pm 
David: That's an interesting take on it.

Does anyone know if the reputation drop goes on forever, or is there an end to it at some point?
davidontariocanada Jan 18, 2018 @ 11:30pm 
It appeared to get better over time, yet it never went back to normal. You needed to work constantly to not have your rep drop. Reloading to the part where you ransac Tyrex's house and steal his enslaved plaything worked for me. I was able to repair to normal and got to keep that island.
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Date Posted: Jan 11, 2018 @ 6:12am
Posts: 24