Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. From landing at the Antigua dock you stay left to the old wood house.
Charlie Knippel gives Charles a Mission to seige a Dutch ship carrying silver in a 3 ship Convoy.
Doing many saves and reloads due to 4-5 pirate groups and a few spanish ships relentlessly (totally unessesary in a mission this hard) persuing you, you find the ship on a path from Willemstad up the East side of Martinique and Guateloupe.
It doesnt much matter what class ship you have if you have a brig the convoy has 2 brigs, if you have a Xebec there will be a Xebec and another class 3 ship.
Seems the game doesn't reward those that work hard to get ahead it scales the battle based on your ship/skill.
Do lots of save games here because alot can go wrong very fast.
Before returning back to Antigua with the dutch ship port your ship if its good at Guadeloupe and buy a longboat.
Then see Charlie Knippel in Antigua
See Knippel next day to meet with his boss and recieve your dues.
2.Next day Charlie Knippel brings you to Richard Fleetwood.
Go to harbor Master and leave your ship.(longboat)
Go Back to Richard and get his decent Class 4 Patrol Brig
Knippel joins your crew.
You are sent to Brigetown to pose as a merchant in order to lure the fake Flying Dutchman out.
Talk to everyone.
Shipyard,Port office, Store, Tavern Keep, Bordello Madam, Banker and the Governor.
Then head slowly in ocean map veiw towards Blueweld.
The Flying Dutchman will appear immediately after leaving port.
Upon returning to Antigua -
Put all the sailors and amunition on the ghost ship and repair it before seeing Richard. I even took the Valkyrie's Cannons:)
Richard gives you The Mirage (fake Flying Dutchman) but cleans it up and puts new sails on it so it doesn't look like a ghost ship :| 100,000 pesos, a good spyglass and a Boussole.
3.Richard is in love with Abigale whom his dutch arch enemy is courting. You Must go to Willemstad convince her to come with you to Antigua.
Previously you found Co-ordinates for latitude 12*48' Richard mentioned longitude 64*41'
Knippel leaves you so make sure to replace your Cannoneer.
As this quest does not have a time limit it would be a good time to visit Martinique to clear your name with the dutch and spend a few weeks before you go there.
At Willemstad you find a house marked Abigale -- Going inside you meet her father whom seemingly disturbed calls you a sinner and tells you Abigale is at the church.
After talking with her go to your ship and use the think icon to find the co-ordinates.
Make a working Chronometer and Boussolem, install them and go to the co-ordinates. (East North East of Willemstad)
When finding the treasure in a cave you are knocked down by a blast loosing much health then attacked by a Mysterious Black Skeleton Ghost Warchief. You kill him and find a severed human head in the chest.
Time to go back and see Richard Fleetwood.
4.Richard sends you to Bridgetown to see if Gaston is dead. Then to to meet Charlie at Curacoa within 20 days after the quest begins.
Charlie informs you Richard left with Abigale to Europe.
Read letter then hire (or not hire) Knippel.
Go to St. John's and find a Dungeon entrance betwene the houses in town. There are 2 only one lets you in.
You find people there you kill , loot bodies, search the tunnels to find John Murdock's Cipher. It is there hidden at the end of a passage in rocks.
Haaa!! oh no they threw yet another curveball in the quest that is left you with no clue what to do next.
The Incription code does nothing to Murdocks notebook.
After searching the internet I see that Cayman Island is the next place to go.
You are attacked imediately after getting to the island. Defeat Lucas Rodenburg then search the island cave.
You find keys to Van Merden's house on Antigua.
I will try to travel to Willemstadt on my own, maybe it will work. Thanks a lot!