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You have to get 10 skill ups with Major Skills in order to qualify to gain a level. Your minor skills play no part in obtaining your next level, but minor skills can increase your stats when you do level up.
When creating a character it is best to create a custom class with Major Skills that are easy to control and level up quickly so you can gain levels quickly when you want. Some skills take longer than others, but you can use trainers to help you advance those one or simply to help gain a level more quickly.
My main skills are: Blade, Block, Blunt, Heavy Armor, Armorer, Speechcraft and Mercantile.
I use Blade, Block, And Heavy Armor alot. Havent used Armorer yet, and have no clue how to level up Mercantile or Speechcraft.
You have to many similiar skills and no magic as Major Skills. Magic can skill up much more quickly with the exception of Restoration, but you need to create custom spells that cost 1-3 mp to cast.
Your current Major Skills will make it harder to gain levels. It can't be avoided, but there are some things you can do to help it go more quickly.
Mercantile can be an ok Major Skill, but not in conjunction with some of your other Major Skills. Mercantile raises very slowly. The fastest way to raise your mercantile skill is to Sell and Buy back clothing to a vendor because clothing costs only 1 gold. Sell them a ton of clothes and then buy them all back. This way you don't actually spend any money. Spamming it this way will raise Mercantile pretty quick.
The only skills that you have that raise fast are Heavy Armor and Block to some degree. The problem is that raising them in combat is very slow because of losing health. The best way to level them is in a dungeon with rats. Fastback Cave is where I go.
If you save your game before you enter you can keep reloading until you get 2 rats at the zone. Just let them hit you until you are low on health and zone out to refill your health with the wait command.
It is best to use unenchanted armor for skilling it up so you can repair it if your skill is below 50 and not have to pay a ton to have it repaired.
Armorer can also raise fairly quickly if you have a custom spell that will damage your own armor. Disintigrate Armor on Self, 3 damage for 1 second although 5-9 can be better at higher levels. Unfotunatley this will also raise destruction. You can also get the ring from the shivering isles that destroys armor.
Also if you haven't done it already, create a custom spell using the spellmaking alter either at the Arcane University or Frostcrag Spire that Boosts Armorer to 100 from whatever your current skill is with a 2-3 second duration. That will enable the unbreakable hammer perk so you can spam repairs without breaking hammers.
Blade and Blunt can raise decently, but they do take more time then other things especially at high levels. Paying for training can speed things up.
The fastest way to raise weapons is to use a low damage weapon and go to a beast dungeon. Trolls are great because they have fast regen. Then you can use zoning to zone back and forth while you attack them when they zone after you. This way might be cheap, but it is fast and prevents you from getting hit alot since they are so strong.
If it continues to take to long to level you might want to think about starting over using a better custom class that makes leveling faster.
now the lengthy explanation about leveling
support spells cast on self like illusion, alteration, mysticism and conjuration accelerates your leveling a whole lot, alchemy too if you dont care that you are crafting a bunch of restore fatigue out of food items for no reason. the problem with that is that you make monsters a lot tougher while your combat skills stay low level, the monsters level together with your character level. and to have a comfortable build on medium difficulty, you need to focus on armorer, heavy armor and block, at least one of them to have a proper endurance later, raising your endurance too late will diminish your hp gains, same with intelligence for magicka
basically you have fewer choices than what seems when it comes to skills, at least in the beginning. you will have to either master your blade or blunt while you are still low level, ignore doing power attacks to get the most swings, more xp, into your skill. hoard all the repair hammers you can get, wear your heavy armor proudly and block everytime an enemy attacks. your build is the most powerful defense-wise for having h armor, armorer and block in it. endurance maxed in no time, meaning highest hp outcome for each level
btw the higher level you are, the better the rewards are from most quests. so its a good thing to ignore fast traveling and just take a hike and level up a bit. if you do the main quest too fast you will have a bunch of worthless low level sigil stones that could otherwise prove end game material. also take the fingers of the mountain spell as an example, the one you get from chorrol mages guild recommendation. if you complete this quest and get the reward between level 1-4 the shock damage is 6pts at 5 feet. if you complete it above level 26, the damage is 200pts at 10 feet. you cant make your own destruction spells this powerful. very expensive to cast, but nothing a dedicated intelligence wizard with mage birthsign cant handle
some of the most powerful monsters in the game before they start multiplying their hp by a few 10-20pts as a last challenge resort have no more than 400-450 hp. that spell is a 2 click serial killer. i used to play a lot on hardest all far right difficulty fairly with all sorts of mental challenges like no wait, no travel. so im annoyingly detail oriented on this matter
Thanks for putting time to write that out.
Yeah, it seems leveling in game is kind of different. I was laughing a lot, since i was Level 1 and still is and entered through first Oblivion gate. I'm playing female stealth kind of character. You got so few fights in the game and they're so tough too! I think i have now 20 hours in and i'm Level 1, which is hilarious. Every monster i face is dangerous, now i went to some cave so i will get bunch of fighting, but i will in future get some fights when exploring and walking and stopping fast travel. I hope spent time in the game won't affect to stats somehow.
ah yeah with stealth character you will have to get warm with sneaking around slow, works best in caves and such where its always dark. it can feel a little boring at times having to move slow while sneaking but its the best way to level that without exploiting, and once you can sneak right in front of a bandit unnoticed its pretty funny too. if you do fast sneaking you will be spotted much easier, and once they see you, your sneak stops increasing. remember to practice whatever weapon skill you use so you can strike really deadly with sneak attacks. then you got a really good build that could work on harder difficulties
also yes the game is actually hard at level 1, also depending on what character you chose. some females start with low hp and take a -10 hit on their endurance thanks to their race. i think every 6 levels new monsters appear. which will remain tough until you leveled a bit, so between level 3-5 the game should feel a bit easier. but then you meet new tough ones at level 6, theres nothing to do other than prepare the right skills to keep up
lastly the monsters are indeed tough inside the oblivion gate and wherever else you find daedra. if im done leveling offensive skills, i ignore these guys, except to test how well i can kill now. they are not worth the loot and ingredients