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You could also look into the "Always +5 attribute" mod which takes away some of the dumb micro managing of skills while still leaving the original experience.
There are a fair few others I've not listed, I'd recommend having a look at the Nexus page and getting something which suits you.
I find the vanilla levelling offends my sense of logic and I can't bring myself to play it, maybe OP feels the same way. Anyway I am currently using https://www.nexusmods.com/oblivion/mods/41591 but plenty of other options.
Yeah as long as you aren't gimping your stats by only getting +1's a lot you should be ok. You can always use Fortify and/or Absorb spells to bump up some stats too. The only real problem is likely how HP works with Endurance, where you "need" to crank it up ASAP if you want more HP.
1) 1st 10 levels, NEVER Train a Major skill - only minor skills to get the +5 for a particular attribute
2) 1st 10 levels, make sure to get ENDURANCE to +5, EVERY SINGLE TIME!!
this isn't all that hard: Heavy Armor, Train Armorer (you want to get to 50 Skill level to be able to fix magic armor/weapons), and Block (find a Rat and just Block it until you get a skill level up)
3) Alternate Attributes to get to +5 (but ENDURANCE every time until it hits 100!)
4) PLAN your next promotion: which Attributes are you targeting? I'm a Battlemage, and it is almost impossible to target two of my major Attributes in one level :WILL, INTELLIGENCE, STRENGTH. So I pick one of those 3 EVERY level, ENDURANCE every level, then alternate the other 3 attributes. A few times, I go for two of the Majors, but is is very hard to get 2 of them to +5
Attributes example
SPEED : wear light armor, jump constantly, Train either Light Armor or Acrobatics, run constantly
AGILITY: Sneak, a lot, using a Bow, Train Security
WILL: (Mages) use Destruction spells, low level, constantly. Cast Alteration spell constantly, even though you don't need them (Water Walking in a cave) Train Restoration, while using weakest Heal spell (You're gonna want a good high Restoration so you can cast Cure Disease, etc)
STRENGTH: a little tougher here, you can only use Blade or Blunt or Hand to Hand, But find a weak dungeon (skeletons & Rats) and go hand to hand on them. Here would be the rare case of needing to Train a major, like Blade
PERSONALITY: play the little mini game to raise disposition with random people until you get the hang of it, then play it on merchants, Haggle with Merchants, sell thing 1 at a time (not arrows), cast Light spell constantly, Train Merchant if needed
INTELLIGENCE: easiest one for me: collect a LOT of Ingredients for Alchemy Potions and create potions, Summon low levels creatures constantly (btw, these are a LARGE defense helper, as many, many enemies will ignore you to try and kill your summoned creature!!
Soul Trap- you need to be able to refill charge on your magic weapons
The long amount of time it takes to become stronger and increase skills is intended to make it more intense later in the game and satisfaction when you overcome a tough enemy after a long battle. It's an epic journey not something you can complete in a month. Remember a few tricks not obvious like you can hotkey potions so can consume a health potion at the push of a button. That helps a lot in the heat of battle.
The game doesn't promote followers enough but there are several you can recruit who are essential so can never be killed. I always found the Jemaine brothers to be very reliable and they helped close many a gate.
Yeah it's just... boring to me. I don't want to have to pull out a spread sheet to level "properly", I just want to play the game and enjoy it.
then just follow the first 2 rules til level 10 and you should be OK
You know, there's nothing stopping you from opening the console and giving yourself "levels" as you play when you think you deserve them, doesn't affect the game whatsoever, it does not care.
The only problem you'll run into is being too high-level and tackling something you should have done when you were small and weak... say a certain town you're supposed to go to that has an underworld portal blocking entrance, and it's your first trip to oblivion, you do it at 2nd level, it's a challenge but doable, 5th level it's getting pretty hard, 10th+ just forget it, everyone dies, they don't scale with the enemies, you'll have to cheat with a little god mode ...
That you were so upset over a leveling system - not the gameplay, not the hilariously dumb dialogue where NPCs talk to each other with the same speeches like they're 3 year olds playing "Repeat"... but the leveling system. Huh. OK. Noted.
But no, it's 100% exactly the same as when it was released. I guess Bethesda doesn't care about gamers, then.
i really hate skyrim. i also hate oblivion for various reasons. but you are right to think the skills were improved in the sequel. if oblivion skills all had fancy unique perks, especially for the classes themselves... say a witchhunter can shoot fire arrows, complimenting the combination of bow and destruction. now he is suddenly different than the other 6 bow classes. and thats just one unique perk he could have out of many that you have to choose carefully as your choices are limited or whatever. make one witchhunter unique from another witchhunter. now you suddenly have near infinite replayability. and something that separates the damn blunt and blade from the various classes that share those two out of three only existing categories of melee. then oblivion would have been really great. anything to make skills and classes feel unique, give them their own strengths and weaknesses, i approve of that. bethesda needs to fire up their creativity very soon. just imagine how amazing it would have been to go play oblivion knowing what thrilling gameplay awaits, with fun and variated combat and so many playstyles to immerse into. instead it only leans on its story and open world and its growing more and more outdated with every year. new games are crushing its standards under a boulder of imaginative approaches to gameplay that is way more entertaining and addicting
morrowind had a lot of weapons that made the amount of classes make sense. but still the same issue. little to no difference. didnt matter what weapon you swung or hacked or stabbed or threw or strung up. only mattered how high your skill level was, same benefit of more damage input. lackluster af. nostalgia cant keep these games alive for much longer
now im not saying oblivion or skyrim or morrowind for that matter are supposed to compete with new games. though i know some other old games that actually manage to do just that. i dont think nostalgia is an excuse to ridicule any critique this game gets. oblivion can look pretty cringy even to games the same age or older. it is possible for a player to find an old game they never played before and actually enjoy it. oblivion is definitely not one of them. whoever enjoys it today for the first time has to be extremely forgiving, not just to the combat and skills, but also to the childish copy pasted story handed out by every known myth and folklore possible, butchered by bethesdas kiddie storywriting. if you actually stop using fast travel and travel by foot all the time, you will realize the world is not even that big either. doesnt take more than half an in game day to travel from one end of the map to the other, only more than 2-3 in game hours running from city to city. i have had no trouble limiting several of my latest playthroughs to zero fast traveling and still getting the quests done. sometimes i have forgotten that option exists