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https://elderscrolls.fandom.com/wiki/Daedric_Armor_(Skyrim)
... it'll begin to appear around level 48 - 50. Which seems much more plausible to me than level 20.
(edit): nvm, I'm mixing up my games here. According to this:
https://elderscrolls.fandom.com/wiki/Daedric_Armor_(Oblivion)
It is indeed level 20 and can be found on vampires, dremora and leveled enemies.
In Oblivion you should start seeing it after leve 20. I think a few in-game days need to pass for it to start spawning. At level 20 you can do Boethia’s quest. You will find Daedric armour there.
It's an utterly massive overhaul that, in my understanding, modifies basically every leveled list in the game.
Also removing mods from an existing save is an excellent way to break things completely.
You should make a practice of reading about the mods you use and get an understanding of what they do before you install them. Guides can be great and helpful but not if you don't even understanding what you are doing to your game.
If I understood correctly, it will not start turning up until you are encountering NPCs with 100 skill and even then at a lower rate, on NPCs from other mods that may be using different rules and are unaffected by Maskar's scripts, and pre-placed daedric items that just exist in the world.
It does look like you can tweak almost anything in the ini files though if you would like to try and bring it closer to vanilla.
I took that directly from Maskar's mod page.
Also, a little stupid question - how can I tweak the mod? Is there a text file or sth in-game?
Edit: I saw you said it's in the ini file.
"directly, but only makes changes through OBSE scripts. Because of this it should be fully compatible with most mods. Load order is not important."
The rest of the sentence. It does it in post with scripting is my understanding, rather than manually to preserve compatibility with other mods and ensure it overwrites everything with the changes it makes.
Edit:
From what I read in the giant readme and inis, it doesn't care what your skill is when assigning the gear to an NPC. THEIR skill must be 100, then there is a dice roll with a chance of giving them higher tier gear with daedric being the lowest probability I think.
I quite like the changes it makes (I actually despise the abundant gear that should be rare in-universe) and I'm ready to go relax for the evening IRL.
But some advice if you need it:
It doesn't look too hard, I ctrl+F to find all instances of daedric and look for those that affect distribution. They list the other armor types too. Looks like maybe if you set them all to 100 they will all have an equal chance of spawning? You could even reverse them to give leather a 10% chance and daedric/ebony/glass a 100% chance.