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*as long as we ignore the ********** ghosts.
I played it on easy and it is frustrating.
A single checkpoint behind an easy sector followed by a challenging area, which required the player to do the easy 10-15 second tedious walk after death over and over again?
That's not challenging. That's bad level design.
Why would you put a checkpoint before an easy part of the map and then fail to provide one before the hard part?
I find myself relieved, not satisfied, after finishing every level. It's like I was in pain while playing.