The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Tristero 4 ENE 2014 a las 11:53 a. m.
What mods should I try?
What mods keep gameplay relatively vannila, but improve the game, either graphically or by fixing bugs...I've heard about an Unofficial Patch, is that worth getting?
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Mostrando 16-30 de 30 comentarios
Zenith 7 ENE 2014 a las 9:33 a. m. 
Publicado originalmente por Eric:
So I'm pretty interested in Morrowind Overhaul, Tamerial Rebuilt, Morrowind Comes Alive, Morrowind Rebirth, Better Bodies/Heads/Clothes. Do any of these mods conflict with each other? What order should I install them in?

I'm also confused how Tamerial Rebuilt works. I heard they have three of the seven or eight maps done but they're not connected? So do we just have three more floating islands around Vvardenfell now?

I'd just get the Overhaul which is a huge compilation of mods. Here's the list:

http://www.ornitocopter.net/mo_wiki/index.php?title=Credits#Included_Mods_.28In_alphabetical_order.29
Última edición por Zenith; 7 ENE 2014 a las 9:34 a. m.
Eric 7 ENE 2014 a las 9:50 a. m. 
That knocks out Better Bodies but I'm still not sure if Tamerial Rebuilt, Morrowind Comes Alive, and Morrowind Rebirth are compatible.

Sorry about my dumb questions, I haven't really modded in at least seven years.
Zenith 7 ENE 2014 a las 10:01 a. m. 
Publicado originalmente por Eric:
That knocks out Better Bodies but I'm still not sure if Tamerial Rebuilt, Morrowind Comes Alive, and Morrowind Rebirth are compatible.

Sorry about my dumb questions, I haven't really modded in at least seven years.

I'm not sure either but I do know that the overhaul is such an awesome improvement and I'm enjoying the game sooooo much that everything else would just be gravy and not worth the risk of compatibility or effort. Just my opinion though.
V 8 ENE 2014 a las 4:18 p. m. 
Tamriel Rebuilt should be compatible. Comes Alive and Rebirth are likely incompatible. Honestly, I wouldn't bother with the Overhaul, especially if you don't know what you are doing/adding to your game. My suggestion is to go to the Morrowind Nexus, hover over "Files", click on "Categories", and look around in there. Look at all the different graphics changers, item/magic/land additions, all the different choices, and pick and choose what you want specifically for your experience. It's too easy to overload your game with mods that make your game look prettier, and start a crash fest. You've been away for quite a while, so I HIGHLY suggest just getting individual mods.
Owl 9 ENE 2014 a las 5:21 a. m. 
Well most people do recommend the best of the best that the Morrowind community has to offer here already, but I hope this little recommendation might do some good as well.

Tired of the odd/awkward/clunky way in how Morrowind levels the character? Tired of planning ahead of time in how to skill/train your character so that you can level the attributes in an optimal fashion? Well, wonder no more!

The GCD is here:
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2030

It's essentially a "Leveling Overhaul" that makes the entire thing kind of a background system that will smartly level accordingly to how your character focuses on skills... and stuff. Probably best to just read the description on the site yourself, but I have tried it and it is HUGE relief to instead wander around and explore the way I want without having to hassle with how the vanilla game handles the leveling system. And do not fret, this does not mean it takes away/limits in how crazy OP you can make your character, it's just a smarter/more streamlined set of algorithms. ^^
Última edición por Owl; 9 ENE 2014 a las 5:22 a. m.
Clever Monkey 9 ENE 2014 a las 11:08 a. m. 
Publicado originalmente por Nico:

Tired of the odd/awkward/clunky way in how Morrowind levels the character? Tired of planning ahead of time in how to skill/train your character so that you can level the attributes in an optimal fashion? Well, wonder no more!

The GCD is here:
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2030
I downloaded and every time I increase a skill the game freezes, Forever. Wether it is skill book, training or naturally it happens each time. I tried obnly Vanilla and Base GCD file with a new game and still no go. All the trouble shooting is centered on Compatability and not on functionality. Any ideas or troubling sites that aren't just about running with other mods or about saved games. Looks good and apparently in use for many years so it should work(poor me).
V 9 ENE 2014 a las 12:15 p. m. 
I never made any specific suggestions, so here we go. Ahem.

http://www.nexusmods.com/morrowind/mods/12737/? - Great little starter home, with fast traveling jewels. You don't have to use them if you don't want to. I like them better than the Teleportation Ring mods.

http://www.nexusmods.com/morrowind/mods/946/? - A long range boat travel mod. Allows you to go from any boat port, to any other boat port. No more having to leap-frog your way to another place.

http://www.nexusmods.com/morrowind/mods/36873/? - Better in game font, so it isn't as blurry.

http://www.nexusmods.com/morrowind/mods/5512/? - Ever joined the Legion, and hated that you had to switch out your armor, and weigh yourself down with them, just to talk to people? This fixes that.
Clever Monkey 9 ENE 2014 a las 3:51 p. m. 
http://www.mwmythicmods.com/Gluby/Gluby_Main.htm

This site discusses many mods that adjust the leveling system. I chose Madd Leveler because it worked for me and GCD didn't. It also discusses Starter Mods that change how and where the game starts.
The one section gives a list of Mod list sites but also has a tutorial section that discusses many areas. One link is for those that are beginners to using mods and programs that can be used to identify conflicts. Check it out.
Owl 10 ENE 2014 a las 1:20 p. m. 
Publicado originalmente por kbruner101:
http://www.mwmythicmods.com/Gluby/Gluby_Main.htm

This site discusses many mods that adjust the leveling system. I chose Madd Leveler because it worked for me and GCD didn't. It also discusses Starter Mods that change how and where the game starts.
The one section gives a list of Mod list sites but also has a tutorial section that discusses many areas. One link is for those that are beginners to using mods and programs that can be used to identify conflicts. Check it out.

That really is a shame that the GCD would freeze up the game. It worked perfectly fine for me so I can sadly not be of any help in why it have to be such a party-pooper for you. :C
Última edición por Owl; 10 ENE 2014 a las 1:20 p. m.
DxTrixterz 11 ENE 2014 a las 6:37 a. m. 
Publicado originalmente por Eric:
So I'm pretty interested in Morrowind Overhaul, Tamerial Rebuilt, Morrowind Comes Alive, Morrowind Rebirth, Better Bodies/Heads/Clothes. Do any of these mods conflict with each other? What order should I install them in?

I'm also confused how Tamerial Rebuilt works. I heard they have three of the seven or eight maps done but they're not connected? So do we just have three more floating islands around Vvardenfell now?

From my personal experience Morrowind Overhaul. Tamriel Rebuild and Morrowind Comes Alive does not confflict with each other (better clothes/heads/bodies is already a part of Morrowind Overhaul). The only problem seems to be Morrowind Rebirth which does cause some errors but if you use MLOX tool (that shows you all errors and conflicts and follow the solutions it provided) you should be able to make it work smoothly. About the order I would say install Morrowind Overhaul first then Tamriel Rebuild then Morrowind Comes Alive and last Morrowind Rebirth (when you install Morrowind Rebirth you might have floating grass in Seyda Neen (the first town you're in once you'll leave the introduction bit. I have found solution for that just install New Seyda Neen mod) Also you will probably be getting doubling as well (that is two same NPC's standing next to each other which is probably caused by mods that add additional NPC's). To get rid of doubled NPC you'll need to use tool called Wrye Mash (but I don't know exacly how to fix that myself really) Also when you're trying to install new landmasses (like tamriel rebuild and you want to have same drawing distance everywhere) you'll have to regenerate distant land everytime you install them in MGSO options. Last about tamriel rebuild. So far there are three maps right now (each update gets new map). Even tough the newest update is called Map 3 Secred East it also includes Maps 1 and 2 so you don't have to install them separately. Right now all maps of Tamriel Rebuild are located in the east of Vvardenfell and they are not floating islands (actually all 3 maps released combine into 1 big island that is actually bigger that Vvardenfell itself.
Última edición por DxTrixterz; 11 ENE 2014 a las 1:59 p. m.
RAGRATT 29 ENE 2014 a las 8:52 a. m. 
MGEXE, Vurts Flora, and TAMRIEL REBUILT (TR).

TR will nearly triple the landmass of Morrowind. Although it is not fuller completed it will already adds much of mainland Morrowind to the gameworld with many NPCs and hours of new quests.
http://tamriel-rebuilt.org/
󠀡󠀡 7 AGO 2017 a las 4:04 a. m. 
i find it always best to do a modded build from manual installing and finding mod and not using mod packs
Strolok 7 AGO 2017 a las 6:32 p. m. 
Necromancy is illegal in Morrowind, outlander.
Glerk 8 AGO 2017 a las 9:55 a. m. 
Publicado originalmente por 🎀 Plush Banshee 🎀:
i find it always best to do a modded build from manual installing and finding mod and not using mod packs


Publicado originalmente por Strolok:
Necromancy is illegal in Morrowind, outlander.
Jan 4, 2014 @ 2:53pm
The punishment for being a Necromancer is Death by a Fargoth teabagging.
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Publicado el: 4 ENE 2014 a las 11:53 a. m.
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