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https://steamcommunity.com/sharedfiles/filedetails/?id=2866782986
But reaaaaally slow flight.
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782977
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782971
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782965
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782915
Just spam it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2866782902
And if you're not against equipping and re-equipping items over and over, you can use 1-X Magnitude instead of a fixed X-X Magnitude and reach a higher potential amount on each piece. The Magnitude is locked into what it rolls until you re-equip an item.
Which is also recommended for stuff like the Daedric Tower Shield with Fortify Strength since you can get Fortify Strength to 1-89 instead of a static 45, which means you could easily get it to 60 or 70 without too many rerolls.
I like to mix it up close an personal which is one reason I do not play a mage. To each his own
Hi!
First off, have a mage guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2834812759
You say that you only have a '30% chance' of creating an 'Absorb health 1 pts for 5 sec' item (which has an Enchant point value of 2). Using the Enchant formula mentioned earlier, i.e. :
%Success = (8×Enchant + 2×Intelligence + Luck - 20×"Enchantment points"×(1 + "Effect is constant"))/8
30 = ([8xa + 2xb + c] - 40)x1 / 8
The 'square bracket' bit needs to be ~280 to make sense. Assuming you have say 50 Intelligence and 40 Luck (50x2 + 40 = 140), then your Enchant skill via this assumption would be 280-140 = 140/8 = 17.5. Shuffle the Intelligence up and down a bit, and your Enchant skill is probably in the realm of 15-20 points.
So first off: your Enchant skill is probably quite bad. Unfortunately, it's quite difficult to naturally increase Enchant skill in Morrowind, 'in addition' to the skill being low to begin with. Your best option for increasing it naturally is to find a certain Daedric artifact (already mentioned in another post), which is an indestructible soul gem, then craft a 'soul trap on hit' weapon with it & continually use trapped souls to recharge said weapon (recharging items gives XP). Another option is to craft a boatload of 'practice rings' and run around spamming lists of enchanted cast when used items until they run out of charge, but this is rather slow & tedious.
Purchasing training is by far an easier option ... though there is another snag with this as well: The Master Enchant trainer is hostile, and requires a Calm spell/item in order to purchase training from. Skink in Tree's Shade in the Mages Guild can at least train this skill into the 60's, but you'll need to advance through the mages guild in order to request his services (Ajira offers Enchant training to 48 in the mean time, if memory serves correctly...).
Finally, there are what people here have labelled as 'cheesing' or 'exploits'. There are essentially three categories: Soul Trap Exploit, Fortify Intelligence Alchemy loop, and Fortify Skill. They work by Fortifying either Intelligence or Enchant skill to silly levels, which can then be used to create powerful Enchanted items yourself without having to pay for them.
The Soup trap exploit is ... definitely an exploit, and should not be possible except for some 'problems' with Morrowind's engine. You can look that one up yourself.
The Fortify Intelligence Alchemy loop is a feedback mechanism with no ceiling. Intelligence determines the strength of potions, and by drinking Fortify Intelligence potions and then choosing to create 'more' fortify intelligence potions, said potions are then stronger. Continue this pattern for long enough and it's possible to increase Intelligence into the millions, and then use that fact to create stupidly powerful concoctions that render you invincible or crash the game (or both).
Fortify Skill, is the last option, and is technically NOT an exploit; it just tends to break the power curve of the game if used in certain ways. I would argue, however, that this is a more 'legitimate' method of creating powerful Enchanted items than the other two, and makes it possible for players to craft things like Constant Effect Daedric Tower Shields without resorting to increasing Intelligence to 'I Ingest Spice Melange for a Living' levels.
The way to use Fortify Skill:
1. Purchase the spell effect from a spell merchant in the Expansions. Laurina Maria in Mournhold Imperial Chapels is probably the easiest to reach.
2. Craft a 'Fortify Enchant Skill 100pts for 1 second' item. When doing this, increase the duration to 2 seconds and then BACK DOWN to 1 second, else it could only last instantaneously and thus be impossible to use. You will probably need to purchase such an item as it costs 5 Enchant points, so only a 20% chance or so of making it at your current level.
3. Use said item. With 115 Enchant skill minimum (i.e. with item active) , your capability for enchanting an item at 100% using 50 int/40 luck as an example is now:
100 = ((8×115 + 2×50 + 40 - {20×"a"})×(1 + "Effect is constant"))/8
100 = 1060 - {20xa}x(1x'constant effect')/8
20xa can equal 260 or below to retain a 100% success rate, which equates to 13 Enchant points for Cast When used items, or 6.5 for Constant Effect items.
Notice: This is STILL not very much. Even with over 100 Enchant skill, you're only capable of creating 'Expensive Ring' level enchantments at a 100% success rate. To Enchant items with enchant points over 100 (e.g. Exquisite Jewlery), then you'll need to Fortify the skill EVEN FURTHER.
Which is, of course possible, thanks to Fortify skill!
4. With your first item/spell active, create an Enchanted Cast When Used item of Fortify Enchant 100 pts for 2 seconds. This will cast 10 Enchant points, and should be 100% success rate with the first item active (total 200+ points).
5. Active the 2 sec item then then 1 sec item, and create a Fortify Enchant item 100 pts for 3 sec (total 300+ points).
6. Do the same for fortify enchant 100pts for 4 sec, 5 sec, 6 sec, 7 sec, 8 sec, 9 sec, 10 sec, 11 sec and 12 sec, all as separate items.
You will notice that I'm NOT recommending to make an item with multiple fortify skill spells on it. This is because this is inefficient: Adding extra effects onto Enchanted items adds an additional Enchant point cost of the effect before it. This compounds as more effects are added on, from 5 extra points from the 2nd effect added, 5 + 10 = 15 extra points for the 3rd effect, 5 + 10 + 15 = 30 extra points for the 4th effect added, etc.
7. You should now have an array of 'Fortify Enchant 100 pts for x sec' items. If cleverly named, these should appear 1 after the other in your magic menu. Then its just a matter of going down the list, and activating the longest duration ones first, all the way down to 1 second.
For reference, to create a Constant Effect Daedric Tower Shield at max enchantment (225 points) at 50 intelligence and 40 Luck requires (algebra time):
100 = (8xa + 100 + 40 - 20x225x2)/8
100 = 8xa + 140 - 9000 / 8
800 = 8a - 8860
8a = 9660
a = 1207.5 Enchant skill (above items will fortify Enchant to 1215 on example character).
Ergo, Fortify Enchant 1200 points is basically enough to create anything you could need.
---
Oh, and I guess one other thing:
This is indeed the case, and is a little bit metagame'y, but works none the less for 'non restoring' Enchantments (it doesnt work with Restore Fatigue for e.g. as this refreshes every second). Two Exquisite 1-47 pts Chameleon Rings (46 pts x 2 = 92 pts maximum) + 1-15 pt Chameleon Exquisite Belt (14 pts maximum) = 92 + 14 = 106 pts possible, or 'comfortably 100% Chameleon with enough reroll equips'.
If you'd rather go the 'Restoration spellcasting' route, or for more info on spell effects & enchanting, check out the Mage Guide linked at the beginning.
Hope that helps!