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@Sweepwinguser You could definitely do something like that to save total space in your spell book, yeah. I don’t mind having 1 spell each as it saves magicka as a tradeoff for spell book space.
@Other That I did! Totally forgot about that. If I ever get my act together & sit down for another guide update, I’ll make sure to include it.
@RatSmasher88 I’ve never had success with it, but perhaps I’ve never tried it enough times! I think it uses floating point values with decimals so something like ’22.7’ would round down to ’22’ when equipping the item, which would mean it is theoretically possible to roll a ’23.0’. I’ve never had success with it (maybe I’ve never been persistent enough to try), but good to know!
@Gruby The ‘untouchable’ set is just showing off, really. You can indeed replicate spell & physical damage immunity in the late game with spells. The set is mainly for things like ‘laughing in Karstaag’s face’, and there are definitely other options.
@Wizradical Been a while since I visited the Discord server, hope all is well there. =D
@McDuncan Writing Cheers mate!
@PlotinusRedux Oooh I didn’t of that, that’s very clever. I am tempted to steal that I deal and include in a guide update at some point … but I also like the idea of ‘not all the tricks’ being available in the guide, and people finding clever spell combos outside of it. At the very least its here in the comments for those who bother to read that far, right? =)
I just discovered I can negate Reflected Damage from On Touch spells by adding Resist X 100pt On Self for 1s as the first effect, for the cost of 10 extra mana for Fire spells at least.
Of course it doesn't work as well for On Target spells, but for On Touch it replaces trying to get 100% Resist as a CE on items and lets you use any damage type safely for tiny bit of extra mana.
I tested by casting 100% Reflect 5s On Touch on an NPC; my "safe" version gave a "You resisted magic" message and didn't even aggro the NPC; the normal versions damaged me and initiated combat.
I'm sure this already on the internet somewhere but I haven't seen it, and your guide didn't mention it.
If you find the enchantment method too cheesy, you can get the same effect by casting a 100 int drain spell on yourself, you'll have the cast time and you have to keep some magicka to cast the spell, or maybe use some cheap magicka regen pots as batteries for your spell (essentially giving them much higher effects at the cost of game time).
The Morrowind Code patch disables that option by default and labels it an exploit, but frankly i find it no different than chugging an exclusive magicka pot bought from Nalcaya, or pressing "T"
Love the work!
Imo the best set would be just straight daedric with fortify magic school or alternatively a full set of fortify fatigue as thats just luck but better