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Jokes aside, I have never played Daggerfall myself but if you know the mechanics of Morrowind, everything can be viable.
That said, there are some ways a pure mage can be made more viable and for a first try, I would go for choosing Breton as race and The Mage as birthsign.
Bretons keep their resistance towards magic and they also gain a bonus towards their magicka. Mage does also grant a bonus on magicka.
Also, Bretons get big bonuses towards Conjuration for summoning creatures, Restoration for healing.
The only other race with a bonus towards magicka are the High Elves. They even get a much bigger one but they also get lots of weaknesses. Though they also get big bonuses towards Alchemy and Enchant.
The Apprentice birthsign is to The Mage what are High Elves to Bretons, though with only a weakness towards Magicka.
The Atronarch birthsign is a beast on its own. Even more magicka and you can absorb spells but you do not regenerate magicka through resting.
So, Breton + Mage for first try I'd say and the other combination when you have more experience.
Eheheheh. Knew I'd find some kindred spirits here. Go with Grimnir, dawi
Those sound like great options. The more digging I do on the wiki, the more I find that Morrowind is a lot more balanced in the basics, but way more broken in the more intricate mechanics like Alchemy and Enchanting. For example, in Daggerfall, you could create a character that had crazy advantages like general 100% Spell Absorption and then give him some weird disadvantage like "no magic in Sunlight" that for some reason never really triggers, and doesn't apply to any dungeon since they're all underground. Here it seems like the basic creation is a lot less exploitable (i.e. Races have tangible pros and cons, and you can't just shove pros onto your character and then "negate" them with bogus cons), but the Alchemy and Enchantment systems and the way leveling works is way MORE exploitable.
A follow-up question on Races/Birthsigns:
Wouldn't it make more sense to take the middle road: Breton + Apprentice? Do Resist Magicka 50% and Weakness to Magicka 50% cancel themselves out, leaving you with a 2.0x (0.5 racial and 1.5 birthsign) increase to max Magicka and basically no additional (dis)advantage?
You'll be completely fine with Breton+ apprentice (hell I do high Elf+ apprentice all the time and that's even more weakness).
I'd recommend staying away from atronach for first play through, simply because you need to know the game mechanics and alternative ways to regain Magicka, and it can be a real chore for a new player. Do that in a later play through, besides atronach is more tailored for martial who use magic as well, not pure mages.
Also there's two mage guilds. The mages guild and great house telvanni (you can only join 1 of 3 great houses). Great house telvanni are thousands year old mages who use slavery and basically don't give a ♥♥♥♥ about imperial laws/openly flaunt breaking imperial law with no repercussions. Their entire mantra is if you get in an argument with a guild member and kill them, your argument has more merit - so you basically can't get expelled from them (you can technically, but a councilor will reinstate you if you simply ask).
You can join both, though they do oppose eachother in some ways. As you gain rank in one, you get minor disposition loss with the other, but if you gain rank in both the penalties cancel eachother out while giving you the advantages still.
Also it's recommended to join a great house because they build you strongholds later in their quests, and telvanni stronghold is badass (they have giant mushroom towers that require levitation to navigate - if you can't levitate you aren't worthy of speaking to them).
They would cancel each other out, true.
That...! ...that tickles my wizard power fantasy a lot.
My inner min-maxing ♥♥♥♥♥ wants to go full blast and just take High-Elf+Atronarch, but...
...that seems sensible. I could get 50% Spell Absorption (100% was broken) and some other disadvantage (maybe outright 100% weakness to magicka or innate higher spell cost), but no Magic regen when resting seems brutal. I'm guessing you can basically run out of magicka permanently early on unless you have potions or an NPC service or something?
That sounds like the most pointy-eared, Teclis-like wizard doucheness I've ever heard. Marvelous. Why yes, I will do precisely that. Let them squabble while I ascend to godhood.
Enjoy this magic handbook.
https://steamcommunity.com/sharedfiles/filedetails/?id=2834812759
I really hope I'll have half as much fun as Mage as I did in Daggerfall (the system in Morrowind seems a lot harder to dupe), but since everyone seems to reiterate, I'm sure I'll have a blast!
Mamma Mia, that's some prime "got some time to kill" reading material. Thanks!!!