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I summoned an ancestral ghost in between me and the enemy on a narrow bridge and the bandit just completely ignored the ghost and went straight for me.
Ancestral Ghosts don't deal a lot of damage. Basically any other summon should be able to distract the enemy after landing their first hit.
The only way I use summoned creatures is when in a dungeon/ cave and place them in a doorway/ narrow passage. Then I only will use large Atronachs (Frost/Storm) or a Flame Atronach. Remember to be behind them.
So what good is Summoner? Conjured armour and weapons, all have built in enchantments and weigh 0.
Weapons have a plus 10 to whatever skill the weapon is i.e 10 to shortblade skill.
Command Creature and Command Humanoid. Especially good at long range and in stealth mode.
I guess this all may be why when people take Conjuration as a major they would go for Breton and Short Blade.
https://steamcommunity.com/sharedfiles/filedetails/?id=2834812759
If you’re playing a summoner, you will need to either damage an enemy or be damaged by an enemy for the summon to engage in combat. A custom ‘call to arms’ spell with low magnitude & large area can help here (eg turn undead 1 pt in 50 pt for 1 sec on target).
This however won’t necessarily stop enemies from heading for you over a summon, so i would suggest:
- using short duration summons that are spellcasters with ‘solitary’ summons (eg Flame Atronach, Daedroth),
- using short duration summons that are melee with ‘groups’ of summons (eg Scamp, Dremora, Clannfear).
For more info on summons & lots of other mage related stuff, check out the guide!
Thank you! I’ve never liked the idea of modding away issues, finding solutions to problems within the mechanics of the game is part of the fun…
I failed at English sentence construction a bit but hopefully it makes sense, lol.