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You can change game settings from construction set if you want to get your hands dirty. Making mods is child's play for Morrowind.
fSpecialSkillBonus 0.8
fMajorSkillBonus 0.75
fMinorSkillBonus 1
fMiscSkillBonus 1.25
Defaults are not that bad.
For your journal request. No markers, sorry. It may be technically impossible or just too much work. I can remind you that the journal is not that bad, there is a submenu which shows active/ completed quests and sorts specific quest's journal entries. It would be indeed impossible to play the game without this feature.
Also, the game originally came with a giant colored paper map. It is so much fun to play it with a map at hand, making it easy to find things and learn the geography. I strongly recommend getting it on your second monitor or phone/tablet, or just print it! It is essential for a real Morrowind experience, there are even treasure markers on it!
Anyways as this original discussion was SUPPOSED to be about rather than whining about how Skyrim is not an RPG, I'll give you a list of mods that might make it easier to get into and when you're done with your first playthrough with them maybe you can go commando and try the original experience.
1. Morrowind Code Patch- If you're not playing with this then you should get it immediately, it fixes a whole bunch of bugs and it's really easy to install.
2. Accurate Attack- While it may make some fights much more easier it makes Morrowind a little bit more comfortable to come to after playing Oblivion or Skyrim.
3. Passive Cliffracers- Say what you want about how pretty much "casual" it is for making these creatures actually tolerable, this is pretty much a must for anyone even experts of Morrowind since cliffracers have been known to be nearly and completely unneccesary as they get in the way of the true fun of the game.
4. Keyring- I don't have to explain why this is going to be useful.
Unfortunately I couldn't find any alternative to the clunky journal system but I might add another post if I do.
All of these can be found on the nexus if I am correct, and if they aren't, then something like them should show up.
Some additional tips:
-Listen to what NPCs say, they can hold very important info on where to go and what to do. This is basically "the compass" of Morrowind.
-If you're having trouble with a fight, come back later and try again with better gear and skill. There's nothing wrong with running from a fight in Morrowind as unlike Oblivion and Skyrim enemies don't level with you, they level up on their own.
-Don't start Tribunal or Bloodmoon on a particular low level until you are level 30 or something like that, and have completed the main quest. The reasons are that I got my ass kicked by enemies when I went to Solstheim and Mournhold way too soon and the dlcs are meant to be played after the main quest for continuity and plot reasons.
-Use mages guild teleportation from city to city for quickness and the cheap price.
I'm sorry for you having to deal with this argument thread but hopefully you find this useful amidst the chaos. Good luck and have fun in your journey through Vvardenfell!
Morrowind Rules
Rule 1. NEVER EVER BRING SKYRIM IN TO THE FORMS OR SAY SKYRIM > MORROWIND
Rule 2. The game is old and thus it has limits for what "cool mods" it can get (Skyrim macanics)
Rule 3. NEVER SAY YOU WANT TO BRING TES IV, V INTO MORROWIND FOR THAT KIND OF THING IS LIKE POISON TO MORROWIND'S FAN BASE
Rule 4. if your some 12-14 year old that's only played Skyrim then stop step back and don't complain about the games grathics, text chat, difficalty level, and controls TES:III fans get triggered badly
Rule 5. Don't Brack the 5 Tenets like you won't brack the Dark Brotherhood's 5 Tenets
Skyrim > Morrowind
Or they'll see what a great improvement Oblivion and Skyrim were over Morrowind and they'll want to play Skyrim even more.
That's not any different from any other genre or time period in gaming.
That's also not related to linearity.