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Perhaps OpenMW fares better here, but I just don't like it myself.
all in all, OpenMW did produce a far better experience for me on "low-end" hardware
thats probably enough VRAM to play the game with low textures @ 640x480, tho 64MB of VRAM should run this @1024x768
If I begin playing on another computer, will my saves be working?
if you load a save from the cloud on another computer, you will get errors, but again you cna just say yes to all the errors pop ups until they stop, make a new save. The question will usually be "continue running executable?" and you will always answer yes. They may only be a few, there may be many, just keep on saying yes til there is no more. Then make a new save.
A drawcall bottleneck is easy to diagnose if you know what to do. If your hardware is NOT working at 100%, and in fact, may even be working at fractional capacity (25% ish) but you're still experiencing slowdowns in a particular scene, it's a drawcall bottleneck.