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It's just that the people working on libTAS have not tried to port it to Windows.
I still think this should be considered because porting libTAS to Windows is much, much more difficult then the developer just hitting the "export to Linux" button in GameMaker.
The latest post just said a Linux build will not be happening any time soon, which means that TASing the game will require either porting libTAS to windows or using the weird setup with AHK.
It was worth an ask, I guess.