Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Breakpoint is a very stupid game.
remember when Ubi decided to scrap everything because how the player base disliked the raid so much and Build a Wildlands DLC inside Breakpoint. Which is the best thing that happened to Breakpoint, and follow it up with the most ♥♥♥♥♥♥♥♥ decision, Implementing NFT system into a game.
Can't agree on that. Breakpoint isnt more forgiving at least on the settings I play. One mistake in clearing a base and things go sideways quickly. The problem why wildlands do seem harder is that the AI cheats and always knows where you are once you are spotted. This is harder but also super unrealistic.
Story is better in Wildlands, yes. But still a fps story. Pure side effect. Missions are always the same in both games: go there, kill this, go there.
Immersion is better in breakpoint.
AI is better in breakpoint.
but both games have some BS missions or boss fights
The big thing for me though is the player itself. Breakpoint does a much better job of fulfilling the combat specialist role, with it's different classes and challenges for ranking them up and earning cool looking gear. Wildlands doesn't offer that and as such you often rely on your NPC squadmates to get you through tightspots. In Breakpoint I actually turn the squadmates off as there is a greater focus on self-reliance.
A big downside to Wildlands: the way they implemented the enemy Unidad soldier faction. They come with a GTA style 5 star threat system that is complete BS on harder difficulties. It is easy to accidently alert them while on a mission, since they spawn everywhere, and they get to a point where the reinforcements are frequent and unlimited in number so it becomes pretty much impossible to fight your way out of it. So you either have to run or stay and fight until you die. You feel like you are in GTA when 2 Huey Cobra helicopters spawn in on you 10 seconds after you eliminated the previous 2. It can get frustrating because, as the guy above me mentioned in his comment, the AI cheats, which makes for artifically harder gameplay that isn't always fun and certainly doesn't feel rewarding. The Sicario faction plays out much better however.
I would say the weapon mechanics are probably more realistic in Wildlands in terms of bullet drop and handling. The weapon mastery system in Breakpoint can make guns feel a bit arcadey, though still great fun and you do get a much better selection of weapons.
If I had to only pick one game, I would take Breakpoint with immersion mode, as there is more content and the immersion mode when playing alone is quite satisfying. The gearscore system the game launched with, that was borrowed from The Division and worked with that game, just feels completely out of place in a Ghost Recon setting - so you should always play with Immersion mode on.