Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the good thing is you can switch between the conquest mode and the main game at any time without consequenzes and you can reset and thus restart the conquest mode at any time and how often you want as well.
In short it is basically a final extension of the campaign that replaces all normal enemies for more beefed ones and makes you go through the whole map one final time.
I mean they said that the island went dark when it comes to communication with the rest of the world.
And you also have to keep in mind that you don't want sentinel to be able to track your communication with the homesteaders and thus finding thair location so that's 1 possible reason for the face to face talks to start a mission.