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This is an insanely arcade shooter. Take a look at accuracy of bots, parachutes, explosions, SHOOTING A CHOPPER OR CARS WITH SNIPERS AND EXPLODING WITH 2-3 SHOTS.
Please, refeer to arma 3, squad, escape from tarkov, ready or not, a little of groundbranch for a real shooter.
GL
Outside of Squad I've played all of these titles. I just think people are completely and utterly missing the little bit of quality that's here by playing on easy mode. This game offers a very unique experience where it can combine co-op AND Hardcore elements while making sure that the game is accessible and easy to understand. Yes, I could go play Arma 3 with my friends, but 90% of people don't want to play a small group with Ace Medical cause it takes ages to get up.
So, you are a casual gamer and you complain about other casuals that like pew pew. See what you doing there ?
Hardcore is arma, squad and the other games i mentioned. This game is an arcade shooter and that's it
No my man, this game stealth sucks ass.
Sync shot it's broken and terrible made. Detection range and mechanic is pretty bad + the awareness of the AI when you shoot somebody is a joke.
So, the "VERY" stealthful thing, is a pretty lame level.
And like i said, you mentioned horrible stealth games, farcry is a meme, specially the last ones.
Dishonored, metal gears (the old ones), Thief. Those are good stealth games, not this crap. At least decent stealth.
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Now, ARMA 3 tried like escape from tarkov and a little of ready or not, to replicate recoil+ handling.
If you know how the stamina mechanic works in Arma 3 u'll have no problems with the sway.
Damn, ♥♥♥♥♥♥♥♥♥, you completely did not even grasp the concepts of what I have said here. I have 1,700 hours in Arma 3, bought EOD Tarkov, and Played BOTH Ready or Not & Swat 4. Like, you're just putting words into my mouth at this point.
I like what little breakpoint has in terms of good gameplay by making it a Hardcore experience, this game ♥♥♥♥♥♥♥ BLOWS if you play it like an arcade shooter. Like, there's 1001 other games I could play for a casual arcade shooter, there's a vastly smaller market for a Hardcore, Coop, Easily accessible military shooter.
That's what the whole discussion is about. I don't fundamentally get the Joy of putting this game on baby easy mode, when you get so much more genuine good gameplay by making it a hardcore experience. If you don't make it a hardcore experience, why the ♥♥♥♥ WOULDN'T you just play Wildlands instead?
So, like i said. This game is not good in terms of hardcore or even realism. It's just an arcade shooter.
What u mean by "making it hardcore" normal dmg to NPC's and weapons with no lvl ? i hope that's not it
That's why it is important to co-op with people that are playing with the same settings as yourself, rather than joining random people playing on lower difficulty settings where they can tank bullets and don't even care about playing stealthly.
LVLs in this game was 100% against the entire rest of the philosophy of the mechanics in this game, it's so tacked on. Rather then an enemy just overleveling you, you're instead having to take engagements slow because NPCs cause the injuries on Often or Always, so now you aren't worrying about their raw damage but rather worrying about the fact each bullet could send you into an injury, and a few too many of those and suddenly you're stuck at a pistol and a walking pace.
Had a genuine good gameplay moment when me and my friend got downed, and I waited the full 15 seconds on my Field Medic drone special to get back up. I was in critical injury, and had to slow crawl 60-70 Meters away from the compound to heal up. Then I had to go back and carry my teammate away to revive him so he also had time to bandage himself.
That alone, without any combat between us being downed and us healing up, was extremely tense because my pistol didn't do enough damage on bodyshots to kill a guy before he could fire his gun, so just one guy and ESPECIALLY just one drone finding me and we'd of died.
You don't get those moments in Arma 3, Squad, ETF, or RoN. Arma and Squad are about "The group" kind of moments. ETF is about those PVP engagements, and RoN is about the intense situations of SWAT work. All those games are just ♥♥♥♥♥♥♥ better then breakpoint as a whole, but Breakpoint does things that you can't capture in a lot of other games. That's why it's wild to me that people play this like such a cookie cutter shooter.
Play on the highest difficulty, injury's are a joke, the dmg and the accuracy of bots are for sure not hahahaha.
And u do get those tense moments, it's literally the whole point of the game. You get that most of the time, specially on ambushes, any combat against a huge amount of enemies or in squad kinda 24/7. Not even to mention tarkov.
You mentioned ""Had a genuine good gameplay moment when me and my friend got downed, and I waited the full 15 seconds on my Field Medic drone special to get back up. I was in critical injury, and had to slow crawl 60-70 Meters away from the compound to heal up. Then I had to go back and carry my teammate away to revive him so he also had time to bandage himself.""
This is a crap moment. Actually, specially 'cause you carry away your friend instead of healing him there when there are no enemies.
Kinda forcing what's not there, seems familiar. Over reacting to a casual game
And like i said before, this game is not good on any thing. I just stay behind cover and move from cover to cover and i barely get shot. Thing is, when i do, oh god 30-50% of my hp is gone. 'cause good AI (or not)
Maybe sometimes a sniper i didn't see ('cause i don't use the drone to spot stuff, it's too easy that way)
That's your opinion which is no more valid or right than someone else who disagrees. I happen to think the game has good stealth mechanics coupled with fun gun fights. I highly recommend this game to someone who wants an "approachable" (nice term another person used here) game that blends mechanics from a number of genres together. The experience is memorable and quite a lot of fun.
You know what? This conversation HAS made me realize why no one plays this game with hardcore mechanics turned on.
Because those that WOULD enjoy those mechanics are too stuck up their own asses to realize that there's proper potential here, and they would rather die of old age before they stopped playing the genuine GOATs of the genre (That being Hardcore Shooter games). Then, those that simply buy these games cause "Haha Triple A is fun" and don't even know these hardcore aspects exist or are too afraid to experience them. So, thank you, SEEAALL, for giving me the perfect explanation as to why people don't interact with any of these fun, hardcore, but accessible mechanics.
TL;DR: Most people that would like these mechanics are too much of a pretentious prick to experience them for what they are, and the other people simply don't have the want or knowledge to want to experience them. Ubisoft failed at marketing the game proper, and developing the game with a clear goal in mind.
I'm comparing those to this. Not my opinion, just facts. This game is arcade and non realistic, doesn't commit to a thing, other stealth games do. It's just that :D
This game has a lacking AI + gemaplay. If you can't handle the true, not my problem you lack the knowledge of other games.
Like i said, this game is not hardcore, it's a casual shooter.
You may want to imagine it is, but i'm sad to inform you, it's not. So no, nobody plays "hardocre" difficulty (it doesnt exist BTW).
I play on "realism" the non gearscore one on max difficulty, and you can still rush and play from cover to cover with no problem. Unless there's a sniper, oh boy those guys aim well hahahhah.
Like i said, no hardcore stuff. There's no extreme stuff on this game, like i said, this game commits to nothing. Nothing is perfectly or pretty well polished, it's just another common shooter (or shooter looter if you activate the gear score thingy).
When i asked you what was "hardcore" for you, you just described a slow, dull moment with no enemies. That's not hardcore, just to clarify.
You might want to imagine stuff my man, but it's not there.
If the actual fight was too hard to do it on an "aggressive" way, stealth will be an option. Now, if stealth is not polished, why would i take extra time to clear a place, when i can go gun blazing, they walk towards me and ill each one with 2 bullets on the chest?. Plus, stealth is boring when there's no challenge.
Keep in mind games are designed, we are not free to do what we please unless the devs gives us the choice to.
So, having said that, it's not that we don't have the desire to try new stuff, it's just not there. Slow and unpolished stealth it's not fun for people who actually played hard stealth games.
Try a milsim or a simulator :D and u'll see this is an arcade game like CS or valorant.
I got aids reading all your posts...
You are like the ACKCHYULLY meme in real life form.