Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
However this boost comes with many instabilities with my specific hardware, like random fps drops when opening the menu or similar so I returned to DX11.
Here are just a few improvements I've noticed jumping into breakpoint right after finishing wildlands:
-Bodies don't just instantly disappear in breakpoint, you have to actually carry them around and be aware enemies can spot them long after you've killed them.
-Enemy loading distance is much higher, so when playing as sniper you can stay much farther away to scout bases and pick strategic targets with binoculars without being forced to get close first for enemies to load.
-You have a new injury system that makes the game much more realistic, when you get critically hurt in breakpoint you start limping and can only use a handgun until bandaging yourself, this whole healing system alone on higher difficulties makes the game much more challenging and makes you think twice before swimming in bullets.
-There is no unrealistic "stealth shot boost", you actually have to aim in weakspots to kill enemies even in stealth here. In wildlands you could aim at any bodypart even leg with a handgun in stealth and that would be almost guaranteed insta kill for some weird reason.
-Difficulty options can be customized even more now, you get all the ghost mode settings included with the base game in breakpoint, things like losing ammo on reload or limiting your loadout options to a single main weapon only changeable in campsites.
-Difficulty is better balanced overall as well, I always play these games on extreme difficulty, and with wildlands especially on low tier levels it always felt like enemies had an unrealistic level of aimbot, where even a santa blanca grunt with ironsighted smg could almost instantly snipe you from the other side of the map once discovered, in breakpoint enemies realistically miss shots, there is much more space for mistake correction and different playthrough styles even when playing on extreme difficulty. In general it feels much more fair when you die in breakpoint.
I played for about 60 hours then realised every single mission is the same thing just in a different location. Same faceless, bland enemies - same stupid drones everywhere.
The game looked like it had good concept - but the delivery is bad and cemented why Ubisoft games should never be played and if you MUST play them, buy them on sale for heavy discounts.
I got this on a 90% sale so I'm not too annoyed.
that would be the biggest why
On the other hand Breakpoint gives you the opportunity to kill the boss right in the beginning, making things even easier than Wildlands.
social hub nonsense
bullet sponge drones
looting
crafting
gear score
no ai team mates at launch
stuff wildlands didn't have and could be played offline.
In Ghost Recon Wildlands you had afair 20 areas? with their own biomes (desert, woodland, jungle, green plains), in total over 100 missions and 50+ side activities playing in cities, military structures, ruins, caves and so on. You could also unlock mortar strikes, 16 rebel support attackers.
In Breakthrough they reduced it to a single jungle island with futuristic small cities as playground, i can only remember 1-2 military like areas and in total about 15-20 missions. On top of that at release 1/3 of the shown targets were locked behind "in future dlcs". The endboss fight on max difficulty was a total joke (invulnerable shielded guy blasting you away). You also play alone, not a single rebel or AI comrade as help.
On top of that they literally forced you to play it constantly online - server down = game not playable while Breakthrough was completely offline playable.
In short Breakthrough is a stripped down Wildlands without improvements but a shoved down "game as a service" coop approach. Maybe it's fun in multiplayer but the singleplayer part is a big letdown and not worth 5€.
Breakpoint not Breakthrough x)
The problem is that it just isn't a very interesting game. If you don't like staring at the character customization and weapon customization screens for hours on end, there isn't much else to really draw you in. The story is awful and presented as just a bunch of missions splattered on your map right from the start. They wanted it to be a sort of non-linear set of missions but that just makes it feel bland and pointless. You just kinda walk around and shoot stuff. It doesn't have any real tension or suspense. No real emotion at all. It is just a bland shooter for those who are obsessed with tactical gear.
You mean wildlands was playable offline, not breakpoint.
They could've added offline play to breakpoint but chose to be **** stupid instead.
pissed off a huge amount of wildlands fans. went full "don't care mode" by closing the original forums and replacing them with a garbage discussion board. basically took a page out of EA's book.
i.e. they they weren't happy with consumer response, so decided to delete / hide all the complaints by replacing the forums. only this affected all of their games. just like when EA closed their forums to silence complaints about the state of battlefield 3.
I've just refunded the game since I vastly prefer the gameplay of Wildlands. Other than that I really dislike the way the in game menu/interface works and am suddenly getting crashes. If the game was fun I would not mind tweaking the game a bit to get rid of the crashes, but since I’m a few minutes short of the 2-hours refund deadline i decided to get my money back.
It is not a bad game, and I’m sure people can have fun in it. It's just not for me.