Ghost Recon Breakpoint

Ghost Recon Breakpoint

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Spy Boy Mar 8, 2023 @ 11:45pm
Amber Sky
I dont understand why Amber Sky DLC is not being sold via Steam or included in this version. How to get it?
Originally posted by BlueLightning:
Originally posted by Baldur93:
Originally posted by BlueLightning:
Op didn't ask if Amber Sky is good or bad. OP asked if Amber Sky is included in his steam game.


OP, you can play amber sky anytime if you turn on the world parameter on option. That been said though, I don't recommend turning it on until you have completed eps 1. For resistance parameter, it best turned on as soon you finished Icarus Blues and resistance side missions (those 6 ones which the last one is Captain Gibson on the mission board).
Already found it. Yes, I better play main campaign first. But after turning it on, what is the point? After I complete this story line, I just turn it off again?
You can turn it off, though i recommend keeping resistance parameter on if you are not doing amber sky because it turns the world into resistance vs sentinel instead of you + your teammates vs sentinels. Essentially, it make rebels in wildlands returns to breakpoint. Not only sentinel does patrol, resistance do it too. You can expect faction warfare in the open, rarely you can see patrols, either from the ground or as a attack helicopter. It adds liveness into the game. Worth it, but if you turn it on, you cannot play icarus blues mission, and this story lore wise is after the 6 resistance side missions in the mission board. If you play before the side missions, you probably feel it a miss on the storyline.

Seriously, unless you are playing conquest, i do recommend turning resistance on even after you finished the game.
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Showing 1-15 of 21 comments
KellyR Mar 9, 2023 @ 3:16am 
I have it with mine, but I have ultimate edition so I dunno. Had to turn it on in the world modifiers or whatever that menu is called.
BlueLightning Mar 9, 2023 @ 3:24am 
Originally posted by Baldur93:
I dont understand why Amber Sky DLC is not being sold via Steam or included in this version. How to get it?
It comes with the basegame, it's not a DLC, it's live event that has expired, but can be replayed (without the live event exclusive reward other than a shotgun underbarrel)
Same case with resistance and terminator (terminator has been removed from the game due to licensing contract expiring). to access them, change the world parameter in the option.
Spy Boy Mar 9, 2023 @ 3:42am 
Originally posted by BlueLightning:
Originally posted by Baldur93:
I dont understand why Amber Sky DLC is not being sold via Steam or included in this version. How to get it?
It comes with the basegame, it's not a DLC, it's live event that has expired, but can be replayed (without the live event exclusive reward other than a shotgun underbarrel)
Same case with resistance and terminator (terminator has been removed from the game due to licensing contract expiring). to access them, change the world parameter in the option.
Oh, that is how is it. I played Wildlands. Couldn't access predator missions also, it was expired.

Okay, so, does this version has all the playable DLCs??
BlueLightning Mar 9, 2023 @ 6:10am 
Originally posted by Baldur93:
Originally posted by BlueLightning:
It comes with the basegame, it's not a DLC, it's live event that has expired, but can be replayed (without the live event exclusive reward other than a shotgun underbarrel)
Same case with resistance and terminator (terminator has been removed from the game due to licensing contract expiring). to access them, change the world parameter in the option.
Oh, that is how is it. I played Wildlands. Couldn't access predator missions also, it was expired.

Okay, so, does this version has all the playable DLCs??
Gold has all the DLC(s) (technically basegame + y1 pass). Ultimate contain one more mission (very short one, Sacred Land(s)) that's very boring, additional skins and cosmetic (weapons counted as different item and unlocks early), and probably some cash to boot.

I recommend getting gold for the best bang for the buck, but feel free to get ultimate if you feel those skins/cosmetic and one short mission worth it. The skin definitely prices more than 6$, but those are skins/cosmetic.
Spy Boy Mar 9, 2023 @ 6:48am 
Originally posted by BlueLightning:
Originally posted by Baldur93:
Oh, that is how is it. I played Wildlands. Couldn't access predator missions also, it was expired.

Okay, so, does this version has all the playable DLCs??
Gold has all the DLC(s) (technically basegame + y1 pass). Ultimate contain one more mission (very short one, Sacred Land(s)) that's very boring, additional skins and cosmetic (weapons counted as different item and unlocks early), and probably some cash to boot.

I recommend getting gold for the best bang for the buck, but feel free to get ultimate if you feel those skins/cosmetic and one short mission worth it. The skin definitely prices more than 6$, but those are skins/cosmetic.
I just bought gold. I want to complete all the missions, of course. I rarely go back to games I completed these days. So, better get all the content from the beginning. And with such discount I paid 20eur for gold edition, I think, it was worth it. Will do immersive walkthrough, minimal hud, no gear levels, etc..

So, I completed heli crash sequence at the beginning. As I understand, I will be able to receive Amber Sky mission later in the game, as well as the rest dlcs from gold edition.
BlueLightning Mar 10, 2023 @ 6:14am 
Originally posted by RMJ:
Amber SKy is just silly, what 12 year old thought those up? Wind alone would remove the gas as nothing emits it. I do not play those silly missions And Gas filter stations? ROFL!
Op didn't ask if Amber Sky is good or bad. OP asked if Amber Sky is included in his steam game.

Originally posted by Baldur93:
Originally posted by BlueLightning:
Gold has all the DLC(s) (technically basegame + y1 pass). Ultimate contain one more mission (very short one, Sacred Land(s)) that's very boring, additional skins and cosmetic (weapons counted as different item and unlocks early), and probably some cash to boot.

I recommend getting gold for the best bang for the buck, but feel free to get ultimate if you feel those skins/cosmetic and one short mission worth it. The skin definitely prices more than 6$, but those are skins/cosmetic.
I just bought gold. I want to complete all the missions, of course. I rarely go back to games I completed these days. So, better get all the content from the beginning. And with such discount I paid 20eur for gold edition, I think, it was worth it. Will do immersive walkthrough, minimal hud, no gear levels, etc..

So, I completed heli crash sequence at the beginning. As I understand, I will be able to receive Amber Sky mission later in the game, as well as the rest dlcs from gold edition.
OP, you can play amber sky anytime if you turn on the world parameter on option. That been said though, I don't recommend turning it on until you have completed eps 1. For resistance parameter, it best turned on as soon you finished Icarus Blues and resistance side missions (those 6 ones which the last one is Captain Gibson on the mission board).
Spy Boy Mar 10, 2023 @ 6:19am 
Originally posted by BlueLightning:
Originally posted by RMJ:
Amber SKy is just silly, what 12 year old thought those up? Wind alone would remove the gas as nothing emits it. I do not play those silly missions And Gas filter stations? ROFL!
Op didn't ask if Amber Sky is good or bad. OP asked if Amber Sky is included in his steam game.

Originally posted by Baldur93:
I just bought gold. I want to complete all the missions, of course. I rarely go back to games I completed these days. So, better get all the content from the beginning. And with such discount I paid 20eur for gold edition, I think, it was worth it. Will do immersive walkthrough, minimal hud, no gear levels, etc..

So, I completed heli crash sequence at the beginning. As I understand, I will be able to receive Amber Sky mission later in the game, as well as the rest dlcs from gold edition.
OP, you can play amber sky anytime if you turn on the world parameter on option. That been said though, I don't recommend turning it on until you have completed eps 1. For resistance parameter, it best turned on as soon you finished Icarus Blues and resistance side missions (those 6 ones which the last one is Captain Gibson on the mission board).
Already found it. Yes, I better play main campaign first. But after turning it on, what is the point? After I complete this story line, I just turn it off again?
The author of this thread has indicated that this post answers the original topic.
BlueLightning Mar 10, 2023 @ 6:23am 
Originally posted by Baldur93:
Originally posted by BlueLightning:
Op didn't ask if Amber Sky is good or bad. OP asked if Amber Sky is included in his steam game.


OP, you can play amber sky anytime if you turn on the world parameter on option. That been said though, I don't recommend turning it on until you have completed eps 1. For resistance parameter, it best turned on as soon you finished Icarus Blues and resistance side missions (those 6 ones which the last one is Captain Gibson on the mission board).
Already found it. Yes, I better play main campaign first. But after turning it on, what is the point? After I complete this story line, I just turn it off again?
You can turn it off, though i recommend keeping resistance parameter on if you are not doing amber sky because it turns the world into resistance vs sentinel instead of you + your teammates vs sentinels. Essentially, it make rebels in wildlands returns to breakpoint. Not only sentinel does patrol, resistance do it too. You can expect faction warfare in the open, rarely you can see patrols, either from the ground or as a attack helicopter. It adds liveness into the game. Worth it, but if you turn it on, you cannot play icarus blues mission, and this story lore wise is after the 6 resistance side missions in the mission board. If you play before the side missions, you probably feel it a miss on the storyline.

Seriously, unless you are playing conquest, i do recommend turning resistance on even after you finished the game.
Last edited by BlueLightning; Mar 10, 2023 @ 6:24am
Spy Boy Mar 10, 2023 @ 9:37am 
Originally posted by BlueLightning:
Originally posted by Baldur93:
Already found it. Yes, I better play main campaign first. But after turning it on, what is the point? After I complete this story line, I just turn it off again?
You can turn it off, though i recommend keeping resistance parameter on if you are not doing amber sky because it turns the world into resistance vs sentinel instead of you + your teammates vs sentinels. Essentially, it make rebels in wildlands returns to breakpoint. Not only sentinel does patrol, resistance do it too. You can expect faction warfare in the open, rarely you can see patrols, either from the ground or as a attack helicopter. It adds liveness into the game. Worth it, but if you turn it on, you cannot play icarus blues mission, and this story lore wise is after the 6 resistance side missions in the mission board. If you play before the side missions, you probably feel it a miss on the storyline.

Seriously, unless you are playing conquest, i do recommend turning resistance on even after you finished the game.

Thank you. I dont get, however, it turning resistance on during main campaign (first playtrough) is wise.

Btw, can you maybe give advise regarding difficulty settings. I went for full immersion, turned gear level off. HUD is minimal. I did not set up all the options on the latest positions, because, as I googled, they do not provide most realistic gameplay. It just becomes very hardcore where enemies eat a lot of bullets but you are getting killed by a single one. Still, so far, it was very easy first 20 minutes or something. AI is kinda dumb. You can kill entire squad with them not reacting properly.
BlueLightning Mar 10, 2023 @ 9:40am 
Originally posted by Baldur93:
Originally posted by BlueLightning:
You can turn it off, though i recommend keeping resistance parameter on if you are not doing amber sky because it turns the world into resistance vs sentinel instead of you + your teammates vs sentinels. Essentially, it make rebels in wildlands returns to breakpoint. Not only sentinel does patrol, resistance do it too. You can expect faction warfare in the open, rarely you can see patrols, either from the ground or as a attack helicopter. It adds liveness into the game. Worth it, but if you turn it on, you cannot play icarus blues mission, and this story lore wise is after the 6 resistance side missions in the mission board. If you play before the side missions, you probably feel it a miss on the storyline.

Seriously, unless you are playing conquest, i do recommend turning resistance on even after you finished the game.

Thank you. I dont get, however, it turning resistance on during main campaign (first playtrough) is wise.

Btw, can you maybe give advise regarding difficulty settings. I went for full immersion, turned gear level off. HUD is minimal. I did not set up all the options on the latest positions, because, as I googled, they do not provide most realistic gameplay. It just becomes very hardcore where enemies eat a lot of bullets but you are getting killed by a single one. Still, so far, it was very easy first 20 minutes or something. AI is kinda dumb. You can kill entire squad with them not reacting properly.
Most guns are weak at first, I do recommend getting blueprints and such and setting it at immersive regular difficulty preset. for the difficulty for the bots though, you can go advanced as soon you are familiarized with the game, set ammo on reload on, etc. Putting on extreme is kinda awfully dangerous, advanced is balanced, and normal is somehow casual. Their detection speed is based on that too, so i do recommend advanced diff (3rd) if you looking for realistic experience.
Spy Boy Mar 10, 2023 @ 11:03am 
Originally posted by BlueLightning:
Originally posted by Baldur93:

Thank you. I dont get, however, it turning resistance on during main campaign (first playtrough) is wise.

Btw, can you maybe give advise regarding difficulty settings. I went for full immersion, turned gear level off. HUD is minimal. I did not set up all the options on the latest positions, because, as I googled, they do not provide most realistic gameplay. It just becomes very hardcore where enemies eat a lot of bullets but you are getting killed by a single one. Still, so far, it was very easy first 20 minutes or something. AI is kinda dumb. You can kill entire squad with them not reacting properly.
Most guns are weak at first, I do recommend getting blueprints and such and setting it at immersive regular difficulty preset. for the difficulty for the bots though, you can go advanced as soon you are familiarized with the game, set ammo on reload on, etc. Putting on extreme is kinda awfully dangerous, advanced is balanced, and normal is somehow casual. Their detection speed is based on that too, so i do recommend advanced diff (3rd) if you looking for realistic experience.
I will go for the blueprints, yes. Thank you. I use Hk416 now, found it next to heli crash. I have airsoft replica and I love that gun. Maybe there is any upgraded versions blueprints out there in the game (HK416)? As for the difficulty, I have chosen the third option everywhere, I don't remember the names. It still not that hard yet, as I wrote above.
Spy Boy Mar 10, 2023 @ 12:57pm 
Originally posted by RMJ:
Best SNipe weapon - TAC 50, Best ASR- VHSD2
thank you.

there is so much weapons, and without gear level not easy to understand which is better.
BlueLightning Mar 10, 2023 @ 7:45pm 
Originally posted by RMJ:
Best SNipe weapon - TAC 50, Best ASR- VHSD2
This may proven true for early game, but these two gets deprecated later on. They are not the best weapon (unless you talk about pvp and VSHD2, and not using assault class)

Originally posted by Baldur93:
Originally posted by BlueLightning:
Most guns are weak at first, I do recommend getting blueprints and such and setting it at immersive regular difficulty preset. for the difficulty for the bots though, you can go advanced as soon you are familiarized with the game, set ammo on reload on, etc. Putting on extreme is kinda awfully dangerous, advanced is balanced, and normal is somehow casual. Their detection speed is based on that too, so i do recommend advanced diff (3rd) if you looking for realistic experience.
I will go for the blueprints, yes. Thank you. I use Hk416 now, found it next to heli crash. I have airsoft replica and I love that gun. Maybe there is any upgraded versions blueprints out there in the game (HK416)? As for the difficulty, I have chosen the third option everywhere, I don't remember the names. It still not that hard yet, as I wrote above.
If you getting weapon drops and thought those weapons are loots, those are non permanent weapons that you can lose any time. For blueprint weapons though, while the game tries to make it realistic that they kill enemy easily, upgrades still needed for efficiency. Adding extra accuracy, reduces their recoil, add their range, making consecutive shots easier, or even adding slight bit of damage helps you know? Even it's only a little bit, one ammo for TTK (time to kill) matters on higher difficulty (such as advanced/extreme), or when dealing with behemoth, amaron, etc, or when you are on raid. A gun with high recoil kicks can become low as you invest on handling. A gun with bad accuracy improved with accuracy, or even better accuracy if it's already good to begin with. Extra range for lower damage drop off, and so on. This makes a gun that has high damage, and hard recoil becomes controllable as low recoil gun early on.

That aside, the best weapons on each category (except pistol, lmg, and an assault rifle), are in the endgame, mostly on raid. Even if you think your weapons already suffice, you can still find better one later.

DLC weapons:
-G28-Wilderness (y1 pass): Technically just like G28 that you can easily obtain it's blueprint. in looter, it gives extra bonus when prone camo. A good DMR that uses 7.62, highly accurate and can be fired with burst auto 3 ammo that kills in one burst. Handling and range are pretty okay too. While the DPS are lower than both ARX200 and Koblin, it's way ammo efficient. DMG maxed at 54 and has 400 RPM. Maxed at 57 DMG.

A few guns that you can snatch early and pretty good to start:
-Tac50: A nice, one shot one kill, easy to grab sniper that you should be grabbing after rescuing Maurice Fox. Blueprint Located in the harbor just in the left of the mission.
-VSHD2: Assault rifle with good handling, good recoil, good accuracy, moderate damage, good range. It's all rounder which I could vote for the best starting weapon blueprint in the wild for newbies. Blueprint Located near the starter area. PvP long time favorite for ASR.
-ARX200: A high damage, yet accurate battle rifle with high range and noticeable recoil kicks. Has good RPM (680) and deal one hell of a damage (maxed at 37), rivals LMG and AK47. With handling and recoil being it's downside, the weapon benefits of short, accurate bursts that kills soldier one after another. While normally you wouldn't want to spray the weapon, when upgraded to the full, it become quite controllable, not to mention Assault class level 6 accuracy bonus and two perks with handling like ballistic advantage (+60 range, +30 handling), and gunslinger (+15 Accuracy, +15 Handling per hit) that turns this into somehow like M4A1 ish. One of the best assault rifle and can goes on toe-to-toe with Koblin DPS in immersive mode, assuming you can handle it. Sold in Maria Shop for quite a price, but you can buy it pretty quickly.
-M110: DMR with slightly higher range, slightly faster reload, more attachment options (including iron sight and bipod) and has slightly lower handling than G28. Cost 45k at maria shop (expensive). I could recommend this over G28 for loud, as the compensator in the muzzle makes iron sight shots deadly accurate one after another. Slightly higher range and faster reload compared to G28 can make a difference when fighting behemoth and minitanks. Maxed at 57 dmg.
-OTS-03: Deadly, accurate, yet low firing rate DMR with even more damage than M110/G28, comes with a silencer as default and cannot be removed (looks like we are skipping -20% silencer dmg with this one), very accurate just like M110/G28, but has very low ROF (150 instead of 400), making burst fire impossible and only allow one taps against enemies. It doesn't have much attachment that can be fitted in, but it can be equipped with red dot/4x scope that you can switch at will. Sold in maria shop, and quite expensive at that. Maxed at 64 DMG.

Handguns:
-1911: Located in a small research area in the province of Mount Hodgson, it's lightly guarded and the pistol packs a punch. Can be snatched easily and can be surpressed. The damage is kinda okay but it's a bit more inaccurate than the best ones. Maxed at 31 dmg
-USP Match: Following Lara Croft's treasure hunt (need bivoac accesses to get). A built in compensator version of the USP, with noticeable anti-kick measure. Cannot be silenced. Maxed at 24 DMG
-MK23: High damage, good accuracy, acceptable range, good recoil. Sold in Maria shop for a price. Can be bought early. Maxed at 31 DMG. Also, has the same stat as USP, but the difference is the DMG (higher DMG, same other stats)
-Maxim 9: The reward of reaching echelon level 10, or can be bought in maria shop (different skinned variant). The stealth pistol of my choice (I and still considered the best in the game). Integrally surppressed (didn't get -20% dmg reduction), and has one of the highest accuracy and range in the league. While the recoil is not as good as mk23, it's still manageable. Maxed at 26 DMG.

Daredevil to get:
-P320: Highly accurate, good overall stat and can be obtained for free, this pistol blueprint is located in a behemoth defense area. If you can sneak and grab the pistol, or defeat the behemoth early, go ahead. It's way better than your starter pistol in any case. Maxed at 24 DMG.

-Mid Game weapons:
-Zastava M93: Just like TAC 50, but can be equipped with 10 ammo clip, and armor pierces (one hit juggernaut in the helmet). Cannot be silenced. Obtained after finishing Rosebud. Pretty much a direct upgrade from TAC-50 apart of non silencer part. I mean, it pierces almost everything.
-Sharp Thunder: Only use if you don't use snipers. Revolver with 92 damage if maxed. 6 ammos, uses 0.330 (sniper rounds) like desert eagle, and even more accurate than deagle. Obtained after finishing Walker.

End game weapons:
-Koblin: Nomad's Signature Assault Rifle. 800 RPM, 32 damage if maxed (opposed to 37 for ARX), very controllable recoil, medium accuracy. Pairing up with accuracy +20 in bivoac and accuracy perks make this weapon a killer. In looter mode, it gets extra 30% dmg to drones. Obtainable in Raids, Gargoyle boss (2nd) at normal/critical mode.
-M82 Cerberus: Hardest hitting sniper, extra +20 damage from normal M82 and another +50 in looter. Technically a rapid semi-automatic sniper with high damage and piercing. Can be silenced as well. Obtainable in Raids, Cerberus Boss (4th/last) at critical mode. This is, in my opinion, the best sniper in the game. Two shots of this weapon either in looter or immersive will explode a technical or a chopper, with delay between shot are just about 1 to 1 and half second, it just blow up everything.

While VSHD2 has good handling and accuracy and used mostly in pvp, with correct attachments, perk, and by using assault class at level 6, ARX200 completely outshine it, especially if it's fully upgraded (compared to fully upgraded VSHD2). Considering it's purchasable in Maria shop, I recommend this gun instead of VSHD2.

As for TAC50, it's good starting sniper, you can get it early as I describe earlier, technically located on the pier just in the left of Maurice Fox's mission. Though, later in the endgame, I either use M93 (before raid) and M82 Cerb (after raid). Two consecutive shot from M82 Cerberus explodes a technical/small helicopter, about 3-4 shots to heavy helis.

Hope this helps.
Last edited by BlueLightning; Mar 19, 2023 @ 8:26pm
Spy Boy Mar 11, 2023 @ 12:11am 
Originally posted by BlueLightning:
Originally posted by RMJ:
Best SNipe weapon - TAC 50, Best ASR- VHSD2
This may proven true for early game, but these two gets deprecated later on. They are not the best weapon (unless you talk about pvp and VSHD2, and not using assault class)

Originally posted by Baldur93:
I will go for the blueprints, yes. Thank you. I use Hk416 now, found it next to heli crash. I have airsoft replica and I love that gun. Maybe there is any upgraded versions blueprints out there in the game (HK416)? As for the difficulty, I have chosen the third option everywhere, I don't remember the names. It still not that hard yet, as I wrote above.
If you getting weapon drops and thought those weapons are loots, those are non permanent weapons that you can lose any time. For blueprint weapons though, while the game tries to make it realistic that they kill enemy easily, upgrades still needed for efficiency. Adding extra accuracy, reduces their recoil, add their range, making consecutive shots easier, or even adding slight bit of damage helps you know? Even it's only a little bit, one ammo for TTK (time to kill) matters on higher difficulty (such as advanced/extreme), or when dealing with behemoth, amaron, etc, or when you are on raid. A gun with high recoil kicks can become low as you invest on handling. A gun with bad accuracy improved with accuracy, or even better accuracy if it's already good to begin with. Extra range for lower damage drop off, and so on. This makes a gun that has high damage, and hard recoil becomes controllable as low recoil gun early on.

That aside, the best weapons on each category (except pistol, lmg, and an assault rifle), are in the endgame, mostly on raid. Even if you think your weapons already suffice, you can still find better one later.

A few guns that you can snatch early and pretty good to start:
-Tac50: A nice, one shot one kill, easy to grab sniper that you should be grabbing after rescuing Maurice Fox. Blueprint Located in the harbor just in the left of the mission.
-VSHD2: Assault rifle with good handling, good recoil, good accuracy, moderate damage, good range. It's all rounder which I could vote for the best starting weapon blueprint in the wild for newbies. Blueprint Located near the starter area. PvP long time favorite for ASR.
-ARX200: A high damage, yet accurate battle rifle with high range and noticeable recoil kicks. Has good RPM (680) and deal one hell of a damage, rivals LMG and AK47. With handling and recoil being it's downside, the weapon benefits of short, accurate bursts that kills soldier one after another. While normally you wouldn't want to spray the weapon, when upgraded to the full, it become quite controllable, not to mention Assault class level 6 handling bonus that turns this into somehow like M4A1 ish. One of the best assault rifle and can goes on toe-to-toe with Koblin DPS in immersive mode, assuming you can handle it. Sold in Maria Shop for quite a price, but you can buy it pretty quickly.

Handguns:
-1911: Located in a small research area in the province of Mount Hodgson, it's lightly guarded and the pistol packs a punch. Can be snatched easily and can be surpressed. The damage is kinda okay but it's a bit more inaccurate than the best ones.
-USP Match: Following Lara Croft's treasure hunt (need bivoac accesses to get). A built in compensator version of the USP, with noticeable anti-kick measure. Cannot be silenced.
-MK23: High damage, good accuracy, acceptable range, good recoil. Sold in Maria shop for a price. Can be bought early.
-Maxim 9: The reward of reaching echelon level 10, or can be bought in maria shop (different skinned variant). The stealth pistol of my choice (I and still considered the best in the game). Integrally surppressed (didn't get -20% dmg reduction), and has one of the highest accuracy and range in the league. While the recoil is not as good as mk23, it's still manageable.

DLC weapons:
-G28-Wilderness (gold): Technically just like G28 that you can easily obtain it's blueprint. in looter, it gives extra bonus when prone camo. A good DMR that uses 7.62, highly accurate and can be fired with burst auto 3 ammo that kills in one burst. Handling and range are pretty okay too.

Daredevil to get:
-P320: Highly accurate, good overall stat and can be obtained for free, this pistol blueprint is located in a behemoth defense area. If you can sneak and grab the pistol, or defeat the behemoth early, go ahead. It's way better than your starter pistol in any case.

-Mid Game weapons:
-Zastava M93: Just like TAC 50, but can be equipped with 10 ammo clip, and armor pierces (one hit juggernaut in the helmet). Cannot be silenced. Obtained after finishing Rosebud
-Sharp Thunder: Only use if you don't use snipers. Revolver with 92 damage if maxed. 6 ammos, uses 0.330 (sniper rounds) like desert eagle, and even more accurate than deagle. Obtained after finishing Walker.

End game weapons:
-Koblin: Nomad's Signature Assault Rifle. 800 RPM, 32 damage if maxed (opposed to 37 for ARX), very controllable recoil, medium accuracy. Pairing up with accuracy +20 in bivoac and accuracy perks make this weapon a killer. In looter mode, it gets extra 30% dmg to drones. Obtainable in Raids, Gargoyle boss (2nd) at normal/critical mode
-M82 Cerberus: Hardest hitting sniper, extra +20 damage from normal M82 and another +50 in looter. Technically a rapid semi-automatic sniper with high damage and piercing. Can be silenced as well. Obtainable in Raids, Cerberus Boss (4th/last) at critical mode.

While VSHD2 has good handling and accuracy and used mostly in pvp, with correct attachments, perk, and by using assault class at level 6, ARX200 completely outshine it, especially if it's fully upgraded (compared to fully upgraded VSHD2). Considering it's purchasable in Maria shop, I recommend this gun instead of VSHD2.

As for TAC50, it's good starting sniper, you can get it early as I describe earlier, technically located on the pier just in the left of Maurice Fox's mission. Though, later in the endgame, I either use M93 (before raid) and M82 Cerb (after raid). Two consecutive shot from M82 Cerberus explodes a technical/small helicopter, about 3-4 shots to heavy helis.

Hope this helps.

Woooow, thank you. I will certainly will be looking for obtaining different weapons and trying them! :bfgoldpack:

Now I just need to figure out which class should I use...
BlueLightning Mar 11, 2023 @ 2:25am 
Originally posted by Baldur93:
Originally posted by BlueLightning:
This may proven true for early game, but these two gets deprecated later on. They are not the best weapon (unless you talk about pvp and VSHD2, and not using assault class)


If you getting weapon drops and thought those weapons are loots, those are non permanent weapons that you can lose any time. For blueprint weapons though, while the game tries to make it realistic that they kill enemy easily, upgrades still needed for efficiency. Adding extra accuracy, reduces their recoil, add their range, making consecutive shots easier, or even adding slight bit of damage helps you know? Even it's only a little bit, one ammo for TTK (time to kill) matters on higher difficulty (such as advanced/extreme), or when dealing with behemoth, amaron, etc, or when you are on raid. A gun with high recoil kicks can become low as you invest on handling. A gun with bad accuracy improved with accuracy, or even better accuracy if it's already good to begin with. Extra range for lower damage drop off, and so on. This makes a gun that has high damage, and hard recoil becomes controllable as low recoil gun early on.

That aside, the best weapons on each category (except pistol, lmg, and an assault rifle), are in the endgame, mostly on raid. Even if you think your weapons already suffice, you can still find better one later.

A few guns that you can snatch early and pretty good to start:
-Tac50: A nice, one shot one kill, easy to grab sniper that you should be grabbing after rescuing Maurice Fox. Blueprint Located in the harbor just in the left of the mission.
-VSHD2: Assault rifle with good handling, good recoil, good accuracy, moderate damage, good range. It's all rounder which I could vote for the best starting weapon blueprint in the wild for newbies. Blueprint Located near the starter area. PvP long time favorite for ASR.
-ARX200: A high damage, yet accurate battle rifle with high range and noticeable recoil kicks. Has good RPM (680) and deal one hell of a damage, rivals LMG and AK47. With handling and recoil being it's downside, the weapon benefits of short, accurate bursts that kills soldier one after another. While normally you wouldn't want to spray the weapon, when upgraded to the full, it become quite controllable, not to mention Assault class level 6 handling bonus that turns this into somehow like M4A1 ish. One of the best assault rifle and can goes on toe-to-toe with Koblin DPS in immersive mode, assuming you can handle it. Sold in Maria Shop for quite a price, but you can buy it pretty quickly.

Handguns:
-1911: Located in a small research area in the province of Mount Hodgson, it's lightly guarded and the pistol packs a punch. Can be snatched easily and can be surpressed. The damage is kinda okay but it's a bit more inaccurate than the best ones.
-USP Match: Following Lara Croft's treasure hunt (need bivoac accesses to get). A built in compensator version of the USP, with noticeable anti-kick measure. Cannot be silenced.
-MK23: High damage, good accuracy, acceptable range, good recoil. Sold in Maria shop for a price. Can be bought early.
-Maxim 9: The reward of reaching echelon level 10, or can be bought in maria shop (different skinned variant). The stealth pistol of my choice (I and still considered the best in the game). Integrally surppressed (didn't get -20% dmg reduction), and has one of the highest accuracy and range in the league. While the recoil is not as good as mk23, it's still manageable.

DLC weapons:
-G28-Wilderness (gold): Technically just like G28 that you can easily obtain it's blueprint. in looter, it gives extra bonus when prone camo. A good DMR that uses 7.62, highly accurate and can be fired with burst auto 3 ammo that kills in one burst. Handling and range are pretty okay too.

Daredevil to get:
-P320: Highly accurate, good overall stat and can be obtained for free, this pistol blueprint is located in a behemoth defense area. If you can sneak and grab the pistol, or defeat the behemoth early, go ahead. It's way better than your starter pistol in any case.

-Mid Game weapons:
-Zastava M93: Just like TAC 50, but can be equipped with 10 ammo clip, and armor pierces (one hit juggernaut in the helmet). Cannot be silenced. Obtained after finishing Rosebud
-Sharp Thunder: Only use if you don't use snipers. Revolver with 92 damage if maxed. 6 ammos, uses 0.330 (sniper rounds) like desert eagle, and even more accurate than deagle. Obtained after finishing Walker.

End game weapons:
-Koblin: Nomad's Signature Assault Rifle. 800 RPM, 32 damage if maxed (opposed to 37 for ARX), very controllable recoil, medium accuracy. Pairing up with accuracy +20 in bivoac and accuracy perks make this weapon a killer. In looter mode, it gets extra 30% dmg to drones. Obtainable in Raids, Gargoyle boss (2nd) at normal/critical mode
-M82 Cerberus: Hardest hitting sniper, extra +20 damage from normal M82 and another +50 in looter. Technically a rapid semi-automatic sniper with high damage and piercing. Can be silenced as well. Obtainable in Raids, Cerberus Boss (4th/last) at critical mode.

While VSHD2 has good handling and accuracy and used mostly in pvp, with correct attachments, perk, and by using assault class at level 6, ARX200 completely outshine it, especially if it's fully upgraded (compared to fully upgraded VSHD2). Considering it's purchasable in Maria shop, I recommend this gun instead of VSHD2.

As for TAC50, it's good starting sniper, you can get it early as I describe earlier, technically located on the pier just in the left of Maurice Fox's mission. Though, later in the endgame, I either use M93 (before raid) and M82 Cerb (after raid). Two consecutive shot from M82 Cerberus explodes a technical/small helicopter, about 3-4 shots to heavy helis.

Hope this helps.

Woooow, thank you. I will certainly will be looking for obtaining different weapons and trying them! :bfgoldpack:

Now I just need to figure out which class should I use...
Depend on playstyle
If you like to be a frontline and able to hold with assault rifle/shotgun, use assault
if you like to be as support and revive people, or can self revive if you fall down or something, medic
if you like sending drones to enemy taking cover, engineer.
if you like to snipe (using either dmr/sniper), sharpshooter
if you like to hit and run in stealth playing smg, panther
if you like to stealth with pistol, echelon
if you like to be a person who like to avoid direct fights, pathfinder

Personally though, Assault class is the easiest to use, considering you can put two different ammo type of assault rifle (one heavy hitter battle rifle like arx with 7.62 ammo and one assault with good recoil like vshd2 with 5.56 ammo) and gets the class bonus.
It's ultimate doesn't really notable, but it's passive is pretty solid with extra 1 health bar, injury prevention, and boost accuracy and mobility of assault rifle and shotgun by 20 points.
Last edited by BlueLightning; Mar 12, 2023 @ 3:41am
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Date Posted: Mar 8, 2023 @ 11:45pm
Posts: 21