Homefront: The Revolution

Homefront: The Revolution

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billy Apr 18, 2017 @ 11:30am
Are There Mods out for this game?
Like the Mods in Skyrim or Fallout.
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Showing 1-15 of 15 comments
The Commander Apr 18, 2017 @ 12:37pm 
Heard of Google or .... herp derp
MTL5 Apr 20, 2017 @ 3:52am 
Game has no official mod support, files are encrypted (but can be unpacked) and compiled (which is not so easy), and game has checksum on files. Same as Crysis 3. So no mods, unfortunately. It's theoretically possible, but would be a lot of work without the original files.
TorMazila Apr 20, 2017 @ 7:11am 
Checksums are mostly for integrity checks - to solve typical "the game crashes" issues caused by data corruption. I doubt anyone inventing a bicycle for that = they should use some known algo = checksums can be recalculated.
The other question is why would people want mods in this game (I've launched the installer. 60+Gigs! *censored*. Yes, I know those AAA titles nowdays are that big... I bet huge part of that is stupid movies that could have been compressed with h265 x265 encoder and take way less space. So my only "dream" is a trimmed down to something reasonable version.)
MTL5 Apr 20, 2017 @ 7:49am 
Originally posted by TorMazila:
Checksums are mostly for integrity checks - to solve typical "the game crashes" issues caused by data corruption.
No, it's a deliberate CryEngine feature to make the game crash if the file checksums don't match.

Originally posted by TorMazila:
The other question is why would people want mods in this game
Because there's huge potential for improvement. Bug that could be fixed, tweaks made to the core gameplay. Not to mention the fact the game had a lot of cut content, which could be reconstructed and added back into the game with the proper tools.

Originally posted by TorMazila:
I bet huge part of that is stupid movies that could have been compressed with h265 x265 encoder and take way less space. So my only "dream" is a trimmed down to something reasonable version.)
Encrypted archives can't be compressed properly externally. The game only has 1.9GB of video files.
The Commander Apr 21, 2017 @ 2:12am 
The days are now gone such games as Duke Nukem 3D came with all the editing tools you need to create new content.
MTL5 Apr 21, 2017 @ 2:23am 
Originally posted by |UDG| The Commander:
The days are now gone such games as Duke Nukem 3D came with all the editing tools you need to create new content.
You don't have to go that far back. Far Cry had a built in SDK. Crysis had an SDK. Crysis 2 had an SDK.
The Commander Apr 21, 2017 @ 3:12am 
That is true, so does source engine, but they still have their limitations.
But it is agreeable that most titles today have lost that.
MTL5 Apr 21, 2017 @ 3:18am 
Originally posted by |UDG| The Commander:
That is true, so does source engine, but they still have their limitations.
But it is agreeable that most titles today have lost that.
True, and it's largely driven by publishers. For example, mod support threatens DLC plans. Or at least they see it that way.
Last edited by MTL5; Apr 21, 2017 @ 3:18am
TorMazila Apr 21, 2017 @ 3:53am 
Originally posted by |UDG| The Commander:
The days are now gone such games as Duke Nukem 3D came with all the editing tools you need to create new content.

AFAIR you could just edit game logic by altering text files using simple text editor. (I'm talking about MS-DOS DN3D which was the first DOS game to require over 4MEGAbytes of RAM - that is 8MB = lots of money but I did play it on just 4MB under OS/2!)
The Commander Apr 21, 2017 @ 4:03am 
Yep, you could add in your own enemies/entities what ever you want to call it by editing the CON files as they were called, the language resembled C in some respects.
I made a mod/game using the Duke engine called Duke Theft Auto ages back.
TorMazila Apr 21, 2017 @ 4:50am 
Originally posted by MTL5:
Originally posted by TorMazila:
Checksums are mostly for integrity checks - to solve typical "the game crashes" issues caused by data corruption.
No, it's a deliberate CryEngine feature to make the game crash if the file checksums don't match.
It's just like expiration date on things like vodka, real chocolate, simple meds and lots of other stuff - noone just doesn't want to be responsible for "something goes wrong". A modded game=support tickets with "ouch, it crashes" just because a modder failed to code something propaerly (due to lack of docs or negligence - doesn't really matter)

Originally posted by MTL5:
Originally posted by TorMazila:
I bet huge part of that is stupid movies that could have been compressed with h265 x265 encoder and take way less space. So my only "dream" is a trimmed down to something reasonable version.)
Encrypted archives can't be compressed properly externally. The game only has 1.9GB of video files.
So, I've got it on my HDD and:
probably "high-res" part - 27 gigs
localization 10 gigs total, while the user needs only 1.8 with their preferred language (how to switch it?)
sys_languages=brazilian_portuguese,english,french,german,italian,japanese,mexican_spanish,polish,russian,spanish,czech
(ok, some don't have complete localization - but I doubt anyone will need more than 1-2 installed)
TorMazila Apr 21, 2017 @ 4:59am 
Originally posted by |UDG| The Commander:
Yep, you could add in your own enemies/entities what ever you want to call it by editing the CON files as they were called, the language resembled C in some respects.
I made a mod/game using the Duke engine called Duke Theft Auto ages back.

My imagination has ended at "if you see enemy - turn and shoot to random side" and seems some gravity tricks :)

Offtopic:
I wonder if there's a FPS engine capable of handling a crowd of like a hundred of active "individuals" (that is performing some sort of attack/defence moves - throwing stones/covering with shields) + thousands passive (moving behind the active crowd). Something like RIOT police v.s. protesters sim.
_Francis_ May 9, 2019 @ 9:47pm 
so, no mods.... Great, lets do this the hard way then.
Last edited by _Francis_; May 9, 2019 @ 9:47pm
billy May 10, 2019 @ 7:10am 
jeez what are you doing here
Rey Apr 11, 2024 @ 4:03pm 
there's a mod that unlocks and basically remasters timesplitters 2 called ts2 redux so that's something
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