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the FPS is tied to the game speed slider. Though in campaign, you can't change this normally without adding a command line argument on launch. (-SPEEDCONTROL)
set the renderer to OpenGL.
https://github.com/FunkyFr3sh/cnc-ddraw/releases
Also try out a different wrapper maybe, people praise CNC-ddraw but for some weird reason ddrawcompat works better on my system.
That stuff should require GPU usage, even if the original software renderer uses only CPU afaik.
I don't think this game has no hardware acceleration, since older games than it have it, but I could be wrong.
I would still be wary of the higher memory latency of integrated graphics though.