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Fantastic art style and visuals but everything else is lacking, like the replayability for a roguelike. Not a bad game for the price at all though, I agree. But needs a lot of updates and better QoL in things like the fusion menu among other things. Mostly things the devs have already stated they are working on so I won't bother listing everything here. I just feel like this should have been in early access or something until the devs actually finish adding everything they intended to do. But like you said maybe they had to push the game out for some reason. They are working fast on the updates so props to them for that and their hard work at least.
Currently I'm slightly disappointed at my purchase. But considering the very cheap price and that I can pick the game back up in a few months and enjoy all the updates, I can't complain too much. After all, I am mostly just disappointed due the lack of variety and if that's coming in updates that's great. I would've just wanted to enjoy all these things right now and not have to wait for them. Especially since just clearing the game until the credits it could have used more variety already in it's current state.
We've been getting a lot of reports regarding the deck unlocks, so we'll be releasing a new patch soon where:
- decks will be unlocked after you defeat the first and the third boss in the game. So you don't need to grind up to max level for it, jsut progress through the game.
- The third deck will be available
- We will be addressing the Zillionspedia so it won't have a thousand pages and goes straight to the point for the fusions you can make, and Gaia's Altar Recipe
- We will also show the name of the resulting card in Gaia's Altar, so you can guarantee you'll get a card you really want
- We are also addressing some description issues with cards that draw from the discard pile and exile.
I'm sorry it's taking too long for all to come together. We are also working on new content to be coming soon. We're still having some unnexpect bugs, it takes time to investigate and understand them, so that's the cause for most of our hickups.
Thanks for your patience and feedback, I'm keeping an eye on everything, so I can personaly address it!
It's good to know that it's being actively worked on but it's just a bit weird that this is the production version of the game. I would have thought there would be more rigorous testing prior to release.
Publishing a game is like tripping a release valve. In the first two hours if you have 6000 players, and they only play 2 hours a piece, that's 12000 hours of gameplay and feedback, across an extremely wide span of hardware and software configurations, not to mention the various interaction styles players have with software , it always means you're going to run into issues. All developers have to be primed for this moment and not feel defeated or that their years of work have been a failure. Feedback is coming no matter what.
It's something we're all ready for it these days, in all software development really, the only thing you hope for is a patient audience, and that your team has the fortitude to stay focused on reports as they come in. We did as best a job as we could in this scenario and thankfully had a very positive and supportive player base. We're looking forward to some cool things we can bring to ZZ in the future now we're in a stable period.
PW