Insurgency

Insurgency

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BobbyBadBoy Mar 16, 2015 @ 3:21pm
Manual grenade cooking
Hello developers,
I don't like how flashbangs and grenades start cooking in your hand immediately after you remove the pin.

I recall in Americas Army games, one coud remove the pin but not start cooking the grenade until the grip is losened on the hand clamp thing that comes out of it.

Can you guys make it so that it only starts cooking if you press right click?

Thanks
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Showing 1-12 of 12 comments
BurntCornFlakes Mar 16, 2015 @ 3:46pm 
I believe the term you are looking for is 'spoon', and yes, that would be cool. However, I'm not sure what the best controls would be for that.

There is another discussion about having three different levels of grenade throws (throw, toss, roll), and that might conflict with something like this.

I dunno.
BobbyBadBoy Mar 16, 2015 @ 4:00pm 
Yeah throwing a grenade should feel a bit more natural like throwing a baseball, right now, equipping the grenade is a really big risk because the animations are so damn slow and you only have like 4 seconds to get into a good angle or else the thing pretty much blows you up since its already pre-cooking on you. It's kinda dumb.

But if they just implement manual cooking I am happy.

Three levels of throwing would be awesome, but they should speed up animations according to force required for throw, long range throw should be a bit slower, whereas toss and roll should be nice and quick animations.

I would also like to see CSGO-like controls with a dedicated number button mapped to each gadget. I dont like haveing to press 4 to cycle between two types of grenades its kind of weird. They should leave it for people that like it, but allow people like me to just map a different key each grenade.
AkH prevent ت Mar 16, 2015 @ 4:00pm 
I think America's Army used middle mouse (which was the firemode key) which they used to release the spoon. By default in Insurgency, I think middlemouse is the bipod/underbarrel key which would work fine too.

I support this idea mainly because it's hard to aim flashbangs since the fuse is so short on them. On frags you have the time to line up your shot, but with flashbangs you feel a little 'rushed' since it's either going to go off in your hand or bounce back at you.

I don't know what having 3 types of throws would really add to the game... I use overhand for throwing most grenades and underhand for destroying caches. I don't see what a third option would really add since most people don't know/don't use the existing underhand throw. A dedicated "cook" key though, I could see that being used.
Last edited by AkH prevent ت; Mar 16, 2015 @ 4:02pm
Dr.Wholian? Mar 17, 2015 @ 7:20am 
Originally posted by AwesomO:
Yeah throwing a grenade should feel a bit more natural like throwing a baseball, right now, equipping the grenade is a really big risk because the animations are so damn slow and you only have like 4 seconds to get into a good angle or else the thing pretty much blows you up since its already pre-cooking on you. It's kinda dumb.
Yes, exactly. The animations should be somewhat slow because pulling a pin, winding up, and throwing takes time - but that's EXACTLY why safety systems like the spoon/safety lever were invented. The fact that you have to find your angle in 1-2 seconds or suicide is hilarious and ridiculous.
thefoxyone Mar 17, 2015 @ 7:54am 
Trouble is i have my middle mouse bound to crouch, can i assign underhand bowling to another key somehow ?
Last edited by thefoxyone; Mar 17, 2015 @ 7:54am
BobbyBadBoy Mar 17, 2015 @ 8:39am 
It's funny, I believe that in this game, one can hold molotovs forever even if the fuse is already lit, but for other grenades, but spoon somehow gets magically released and you are bound to die within 4 seconds unless you throw the thing lol.

Kind of funny isnt it? It's all flipped around and wrong... lol.... (I may be wrong about the molotovs never blowing up in your hand, I haven't checked but I am pretty sure they would in real life... I certainly wouldnt want to be holding one of those for too long).


Two throwing levels should be fine too, over the shoulder throw and under the shoulder throw, I dont really think we need a "bowling roll" kind of throw to be honest, but I wouldnt mind having it either.
Last edited by BobbyBadBoy; Mar 17, 2015 @ 9:08am
AkH prevent ت Mar 17, 2015 @ 11:33am 
I haven't tried it in awhile but I remember pulling out a molotov, lighting it, then changing my mind and putting it away for later use.
Ripp Mar 17, 2015 @ 11:37am 
Originally posted by Ug.BurntCornFlakes:
I believe the term you are looking for is 'spoon', and yes, that would be cool. However, I'm not sure what the best controls would be for that.

There is another discussion about having three different levels of grenade throws (throw, toss, roll), and that might conflict with something like this.

I dunno.

Isn't there already a "roll", sure I used that during the games "training" mode? I might be wrong though?

The roll would be awesome for situations like the crack low down on the floor of the middle building in PanJ.
Last edited by Ripp; Mar 17, 2015 @ 11:38am
this is the Insurgency mod (2007) system :

Grenade throwing without cooking (cancelable) :

keep press mouse 1 : the player remove the grenade pin, he keeps the pin around his finger and maintain the safety lever with his other hand. allowing him to put the pin back to cancel his throwing.


- scroll click while maintaining mouse 1 to put back the pin and switch weapon.

or

- release mouse 1 to throw the uncooked grenade.



Grenade throwing with cooking (not cancelable) :

keep press mouse 2 : the player remove the pin and release the safety lever, the countdown start without possibility to cancel the action. release mouse 2 to throw the cooked grenade.



It's according to me a superior system that really need to be (re) added to the game.
Last edited by [FfF] KALASH NICOLE; Jul 15, 2015 @ 6:30am
Mamba Jul 15, 2015 @ 10:49am 
Originally posted by ┐AkH└ prevent ☪:
...I remember pulling out a molotov, lighting it, then changing my mind and putting it away for later use.
Yep, did that last night....still works.
would be happy just to turn it off completely
frombehind Dec 22, 2015 @ 9:40am 
dat necro doe!

this thread is talking about a nade system that is no longer used.

today you can pull the pin and hold the spoon or pull both and start the fuse.
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Date Posted: Mar 16, 2015 @ 3:21pm
Posts: 12