Insurgency

Insurgency

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:) Jun 25, 2014 @ 6:20pm
any way to turn off gun movement?
i find it incredibly annoying when i turn and my gun moves all over my screen. i just want it to be in one spot. is there any way to turn this off?
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Showing 16-30 of 33 comments
cG.vahnn Jun 26, 2014 @ 1:59am 
When you are not aiming down sights, you can still fire your weapon (hipfiring). Instead of the gun being locked in position on screen and always pointing toward the center and imposing an artificial accuracy penalty to simulate the inaccuracy of hipfiring, the gun is free to move around on your screen semi-indepently from the actual camera position.

This is what OP is referring to.

No, you can't disable it. It's a core feature of the game, and I can't believe more games don't do this. After a while you'll get pretty good at hipfiring in this manner. I love to use the shotguns a lot and have become pretty good at hipfiring, even without a laser sight.

To get used to it, try using a laser sight for a while to get a feel for it.

If the movement is disorienting or makes you sick, sorry!
Halfalfasleep Jun 26, 2014 @ 2:27am 
Originally posted by VoABurntCornFlakes Ug.:
Nope. That's one of the features of this game.
Exactly this. If you want to reliably shoot someone without aiming downsight then use a Laser.
Airk Jun 26, 2014 @ 2:55am 
Originally posted by vahnn:
When you are not aiming down sights, you can still fire your weapon (hipfiring). Instead of the gun being locked in position on screen and always pointing toward the center and imposing an artificial accuracy penalty to simulate the inaccuracy of hipfiring, the gun is free to move around on your screen semi-indepently from the actual camera position.

This is what OP is referring to.

No, you can't disable it. It's a core feature of the game, and I can't believe more games don't do this. After a while you'll get pretty good at hipfiring in this manner. I love to use the shotguns a lot and have become pretty good at hipfiring, even without a laser sight.

To get used to it, try using a laser sight for a while to get a feel for it.

If the movement is disorienting or makes you sick, sorry!
yes, exactly, and that is a great idea with the lazer point, anyone who is not sure or wants proof of this "free aim" system can simply equip a lazer and swing it all over there screen.

BurntCornFlakes Jun 26, 2014 @ 5:47am 
Originally posted by 11.11.11:
Kudos to NWE.

Lol
AkH prevent ت Jun 26, 2014 @ 8:42am 
Originally posted by Halfalfasleep:
Originally posted by VoABurntCornFlakes Ug.:
Nope. That's one of the features of this game.
Exactly this. If you want to reliably shoot someone without aiming downsight then use a Laser.

On some guns I like to use the flashlight and use the center of the cone as my crosshair. Works really well on shotguns since there is some spread involved. And all for only 1 point!

But I'm happy to see everyone came around to seeing things my way. :insfist:
peartisgod2112 Jun 26, 2014 @ 9:51am 
Just use a laser sight. While the guns generally stay pointed around the center of the screen, they do walk around a bit.
SteveS Jun 26, 2014 @ 1:14pm 
Originally posted by 11.11.11:
Originally posted by Arc:
first of all it's called the "free aim" and second speak for yourself, i have 4000 DPI laser mouse and have no problem aim with freeaim, even if i put maximum dpi (6k, which i'm not used to have) i still manage to aim properly. This is purely subjective if you like it or not :)

*sigh*

There is no "freeaim" in Insurgency. The weapon moving around when you're in the default view is called weapon 'sway'. It's not 'free-aim' because the position of the weapon on screen has no affect on where your projectiles land. Smiley face is right, 'bob' is the effect of the viewmodel shifting around as you move, my mistake, it's been a while since I tweaked this sort of thing in source.

Anyway, viewmodel sway has a variety of commands that the user can generally configure to change it's behaivour, though I'm fairly sure in Insurgency they're currently locked as sv_cheat commands.

Hopefully NW will see fit to unlock them or at least add an checkbox to the options menu so players who want static viewmodels can have that.

When not ADS your bullets go where your view model is pointing.
Dr.Wholian? Jun 26, 2014 @ 2:14pm 
The biggest thing that annoys me about free-aim is how it magically multiplies your recoil by 4 times. Fortunately I discovered a method to fix this in my mod just this week.

The biggest misconception about free-aim is that you are shooting from the hip when not using ADS. Hipshooting has not been trained as a point-shooting method since WWII. It is far more common to shoot from the "high ready" position - where the stock is pressed to your shoulder, but the sights aren't raised to your eye. This has all the stability and control of shooting with the sights, but without the sights blocking your face.

As such, it feels really silly to have gigantic limp-wristed recoil when outside ADS. If you were actually holding the gun at the hip, it wouldn't even be visible on-screen. The only way to get that kind of view down the side of your barrel is to adapt a high-ready shooting position.

The free-aim area is probably too wide and unstable to represent fully-prepared high-ready shooting, but the truth is, NO ONE carries their rifle at high-ready 100% of the time. Aside from unnecessarily tiring your arms, it keeps your barrel pointing out where it will collide with the environment and friendly soldiers. In a jerk, you could accidentally shoot anyone in front of you, including your squad-mates and civilians. When walking over uneven ground, stairs, or mantling low walls, you would slacken your grip on the gun to concentrate on balance.

As such, standard practice is to keep your rifle at low-ready (tucked near your shoulder, but pointed down) until you're ready to fire. Games like Ground Branch have adopted this, but until Insurgency has a weapon collision system to create advantages to the low-ready (i.e. not banging your gun into things) then there's no point in adding it to Insurgency.

As such, we have to assume that realistically you would not always have a firm high-ready position prepared when you decide to click the mouse to fire at someone rounding a corner. The best way to represent the inaccuracy of the kind of flinch shooting this entails is simply to have a wide free-aim area. This way if you haven't carefully trained your view on the enemy before firing, it's not guaranteed to hit where you want.

That being said, having 4x worse recoil on top of the free-aim is totally unnecessary.
.:virtikaL:. Jun 26, 2014 @ 2:53pm 
Just to clarify, here is a pic of what OP is referring to: http://i.gyazo.com/dc6d602b4f4a0cffa3c5e44e28f44379.png

He wants to disable the visual weapon movement when turning quickly in other directions.
BlackScorpy Jun 26, 2014 @ 4:05pm 
Originally posted by Bezki:
*sigh* Weapon sway is the normal movement of the gun when you do nothing. Weapon wandering around a little.

We are talking about the *free-aim* or called aiming deadzone. I love it but i can understand if someone isn't used to it.

If the link doesn't: skip to 1:33
https://www.youtube.com/watch?feature=player_detailpage&v=0PQg6-aLfaI#t=93
THIS. I've been playing the ArmA series from the beginning (i.e. before it was ArmA), so "freeaim" feels completely natural to me. As for the attachments, it actually took some getting used to the laser sight, and most of the time I don't even bother with it. When running the Mossberg, I just usually run slugs, maybe a grip and sometimes a flashlight (if it's dark enough). That thing feels so natural to just point and click, and without any extra sights, the FOV is unmatched.
Brainlaag Jun 26, 2014 @ 4:39pm 
Originally posted by BlackScorpy:
Originally posted by Bezki:
*sigh* Weapon sway is the normal movement of the gun when you do nothing. Weapon wandering around a little.

We are talking about the *free-aim* or called aiming deadzone. I love it but i can understand if someone isn't used to it.

If the link doesn't: skip to 1:33
https://www.youtube.com/watch?feature=player_detailpage&v=0PQg6-aLfaI#t=93
THIS. I've been playing the ArmA series from the beginning (i.e. before it was ArmA), so "freeaim" feels completely natural to me.

Please, for the love of all what is dear to you, do NOT associate Operation Flashpoint with the car crash of coding that ArmA has evolved into :P.
TwistinFool Jun 26, 2014 @ 6:47pm 
Originally posted by Arc:
Originally posted by :):
just to be clear....i am referring to the movement of the gun when you look left, right, up, or down. not the weapon bob when you are moving forward or sprinting. when you have a higher mouse speed it a very annoying thing. especially when you turn fast
first of all it's called the "free aim" and second speak for yourself, i have 4000 DPI laser mouse and have no problem aim with freeaim, even if i put maximum dpi (6k, which i'm not used to have) i still manage to aim properly. This is purely subjective if you like it or not :)

That would completely ruin the immersion for me. Turning at an unrealistic speed.
11.11.11 Jun 27, 2014 @ 10:52pm 
Originally posted by SteveUK:
When not ADS your bullets go where your view model is pointing.

So I have discovered. A strange oversight on my behalf, I didn't see any projectile nodes on your weapon models so I presumed (wrongly) you hadn't implemented this feature yet.

Originally posted by Dr.Wholian?:
Snip

And once again I'm with Wholian here.
Last edited by 11.11.11; Jun 27, 2014 @ 10:53pm
I have played it on two different computers, and yes It sways, is their a way to turn it off yes or no?
Spool Aug 19, 2015 @ 9:39pm 
Originally posted by BLACKLIST action.jackson3791:
I have played it on two different computers, and yes It sways, is their a way to turn it off yes or no?
No and nice necro.
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Date Posted: Jun 25, 2014 @ 6:20pm
Posts: 33