Insurgency

Insurgency

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jepp Jun 25, 2014 @ 7:17pm
M16 burst fire is unrealistic
Firing an M16 in burst mode and releasing the trigger (or also running out of ammo) before the 3-round cycle is finished results in the weapon firing one or two times. Pulling the trigger again (after reloading, if needed) fires the remaining rounds from the interrupted cycle. With the M16 in the game, the gun fires a 3-round burst each time LMB is pressed. It should fire single shots each time the mouse is tapped and fire the remaining burst when held down.
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Showing 1-7 of 7 comments
teepee Jun 25, 2014 @ 11:46pm 
Press X to change the fire rate to semi.
Technopath Jun 26, 2014 @ 7:06am 
Originally posted by Mufusa:
Press X to change the fire rate to semi.
He means that RL burst-fire on the m16a4 doesn't fire 3 bullets everytime you tap the trigger, it only shoots up to 3 successive shots if the trigger is squeezed. The mod did have it the realistic way, perhaps they changed it due to balance reasons?

I'm pretty sure the distinct (yet very quiet) "cling" when out of ammo is just meant to be played everytime to provide feedback.
jepp Jun 26, 2014 @ 10:28am 
Originally posted by Sergeant Rex Power Colt:
Originally posted by Mufusa:
Press X to change the fire rate to semi.
He means that RL burst-fire on the m16a4 doesn't fire 3 bullets everytime you tap the trigger, it only shoots up to 3 successive shots if the trigger is squeezed. The mod did have it the realistic way, perhaps they changed it due to balance reasons?

I'm pretty sure the distinct (yet very quiet) "cling" when out of ammo is just meant to be played everytime to provide feedback.

Yeah, that's what I meant. Not really a huge deal since I end up using semi anyway. It just seemed out of place considering all the other minor details in the game.
cyoce Jun 26, 2014 @ 12:50pm 
I've never actually noticed this, and it hasn't ever affected my gameplay.....
Requesting a fix for this seems kind of nit-picky, although it theoretically should be an incredibly simple fix.
Last edited by cyoce; Jun 26, 2014 @ 12:50pm
cyoce Jun 26, 2014 @ 12:51pm 
I personally don't care, because I never use burst. It's just a downgrade, because it reduces your fire rate with the burst-delay. I have a good trigger finger, so I prefer to spam semi.
Dr.Wholian? Jun 26, 2014 @ 1:22pm 
^ The whole reason the M16 has such a long artificial burst delay is to compensate for the fact that you can take your finger off the mouse button and prepare to click again before the 2nd and 3rd shot have even fired. Consequently, without a fake delay, you'd easily be able to achieve "full auto" by clicking as soon as each burst ends.

With realistic burst implementation, you have to keep the mouse button down, or the gun stops firing. Then you wind up with a partial burst next time you pull the trigger, which screws you up twice. So there's a lot more involved in keeping a good burst fire-rate.

Because you have to hold on the whole time, it takes longer to lift your finger off the trigger and push it down again when the burst ends. You have to be careful not to start too early, or you screw up your burst. The end result is a much more skill-based rate-of-fire, rather than a robotic artificial version where everyone's bursts always come out at 0.22 second intervals like the Halo BR.

Along these lines, it'd be nice to have a built-in trigger reset time for all fire modes. IRL you can't pull a trigger as fast as you click a mouse...especially if you are trying to get a smooth pull rather than an erratic jerk. If letting go of the mouse button enforced a ~0.15 second delay before registering another trigger pull, it'd make both semi-automatic and automatic fire more realistic.

You shouldn't be able to go full-auto by binding "fire" to the scroll wheel, or by having an insanely fast mouse clicking finger.
cyoce Jun 29, 2014 @ 9:17pm 
^ I like this.
I have actually spammed semi-auto guns IRL as fast as I can shoot with a scroll wheel in-game however, But my accuracy was terrible because my fast finger-movement was moving the gun around more than the recoil. So maybe have a fire-cap, and above this rate add more recoil?
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Date Posted: Jun 25, 2014 @ 7:17pm
Posts: 7