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Rapportera problem med översättningen
I'm pretty sure the distinct (yet very quiet) "cling" when out of ammo is just meant to be played everytime to provide feedback.
Yeah, that's what I meant. Not really a huge deal since I end up using semi anyway. It just seemed out of place considering all the other minor details in the game.
Requesting a fix for this seems kind of nit-picky, although it theoretically should be an incredibly simple fix.
With realistic burst implementation, you have to keep the mouse button down, or the gun stops firing. Then you wind up with a partial burst next time you pull the trigger, which screws you up twice. So there's a lot more involved in keeping a good burst fire-rate.
Because you have to hold on the whole time, it takes longer to lift your finger off the trigger and push it down again when the burst ends. You have to be careful not to start too early, or you screw up your burst. The end result is a much more skill-based rate-of-fire, rather than a robotic artificial version where everyone's bursts always come out at 0.22 second intervals like the Halo BR.
Along these lines, it'd be nice to have a built-in trigger reset time for all fire modes. IRL you can't pull a trigger as fast as you click a mouse...especially if you are trying to get a smooth pull rather than an erratic jerk. If letting go of the mouse button enforced a ~0.15 second delay before registering another trigger pull, it'd make both semi-automatic and automatic fire more realistic.
You shouldn't be able to go full-auto by binding "fire" to the scroll wheel, or by having an insanely fast mouse clicking finger.
I have actually spammed semi-auto guns IRL as fast as I can shoot with a scroll wheel in-game however, But my accuracy was terrible because my fast finger-movement was moving the gun around more than the recoil. So maybe have a fire-cap, and above this rate add more recoil?