Reus
Varg Jun 2, 2013 @ 6:52am
Add "Rename village" feature?
Pretty please? :)
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Showing 1-12 of 12 comments
Varg Jun 2, 2013 @ 4:16pm 
Yeah... thats true. But still! Maybe there's some way to implement the feature without breaking the gameplay design. Nothing comes to mind this very instant though. ^^
bury Jun 2, 2013 @ 8:27pm 
I'd love for them to be numbered or colour-coded. It's hard for me to remember who they are by name. _____ is attacking ____ and I'm just like, who??
Varg Jun 3, 2013 @ 3:27am 
Originally posted by bury:
I'd love for them to be numbered or colour-coded. It's hard for me to remember who they are by name. _____ is attacking ____ and I'm just like, who??
Exactly. I know there is a menu you can check in the top left corner, but I'd rather have a name that's easy to remember. Colour code might be a good idea too!
Buntkreuz Jun 3, 2013 @ 8:14am 
Originally posted by Ulcerus:
Originally posted by bury:
I'd love for them to be numbered or colour-coded. It's hard for me to remember who they are by name. _____ is attacking ____ and I'm just like, who??
Exactly. I know there is a menu you can check in the top left corner, but I'd rather have a name that's easy to remember. Colour code might be a good idea too!
You mean like, green for forest village, yellow for desert and....blue or whatever for swamp? And then a number at the start so it would be:
1 (green) Villagename is attacking 2 (yellow) Villagename
Number if you have a higher amount of one citytype (desert,forest,swamp), so 2 forestvillages or whatever and a colour to indicate what type of village it already is.
Would love it that way. Would make it easier to react and handle it because you would know what is going on. I ever watch the list at the upper left corner but still then i sometimes dont get which village is attacking which (<--correct english?xD).
I like the villagenames so far and wouldnt change them, but a better indication of who is who would be good.
exestitchial Jun 11, 2013 @ 5:18pm 
Originally posted by NemesisZidar:
Originally posted by Ulcerus:
Exactly. I know there is a menu you can check in the top left corner, but I'd rather have a name that's easy to remember. Colour code might be a good idea too!
You mean like, green for forest village, yellow for desert and....blue or whatever for swamp? And then a number at the start so it would be:
1 (green) Villagename is attacking 2 (yellow) Villagename
Number if you have a higher amount of one citytype (desert,forest,swamp), so 2 forestvillages or whatever and a colour to indicate what type of village it already is.
Would love it that way. Would make it easier to react and handle it because you would know what is going on. I ever watch the list at the upper left corner but still then i sometimes dont get which village is attacking which (<--correct english?xD).
I like the villagenames so far and wouldnt change them, but a better indication of who is who would be good.

Very, very much agreed; I think that color-coding the villages according to what kind of terrain the village is built upon is a really good idea, and would help a lot. Maybe have a bracket enclosing the number of the village, determined by the order in which they were created. I think the current village names are really good as-is, but I've had a desert village with "forest" in the name, and so that REALLY doesn't help when you're trying to see what's going on.
Skirlasvoud Jul 20, 2013 @ 11:28am 
I'll second this.

For my freeplay game, I want the names of my villages to mean something, so I can react quickly.

CastleRun (My forest village with a castle)
BluePort (My ocean village)
ShiningValley (My desert village)
Bannerrock (Mountain Village)
MarshTown (Swamp Village)


Too bad that I lost the save of that one... so I started over and now I have to re-load a hundred times for each village to get a favourable name again.

Having a town called LushWood in the middle of my desert is seriously annoying.

Varg Jul 20, 2013 @ 11:53am 
Originally posted by skirlasvoud:
Having a town called LushWood in the middle of my desert is seriously annoying.

Exactly.
Last edited by Varg; Jul 20, 2013 @ 11:53am
Skirlasvoud Jul 21, 2013 @ 5:47am 
"ShiningMouth Clan"

Sounds like a Scottish dental practice.



More winners:

Firewood
EarthStone
CastleCastle
Warwood (gigidi gigidi)
LameTown
LushRock
CliffMouth
TreeWood
ShiningPath ( http://en.wikipedia.org/wiki/Shining_Path )
Townville
FireShire
Frostwood in the desert
Highpeak next to the ocean
ShininRun in the swamp





And yet, after 3 hours reloading my freestyle game, I managed to get proper names for all my five biomes again! :)

Castlewood
DarkMarsh Tribe
Firevalley
LegionPort
BannerVille Clan

Doesn't take much guesswork to know which is which. Back to experimenting!

sigma female Jul 21, 2013 @ 5:42pm 
Originally posted by skirlasvoud:
"ShiningMouth Clan"

Sounds like a Scottish dental practice.



More winners:

Firewood
EarthStone
CastleCastle
Warwood (gigidi gigidi)
LameTown
LushRock
CliffMouth
TreeWood
ShiningPath ( http://en.wikipedia.org/wiki/Shining_Path )
Townville
FireShire
Frostwood in the desert
Highpeak next to the ocean
ShininRun in the swamp





And yet, after 3 hours reloading my freestyle game, I managed to get proper names for all my five biomes again! :)

Castlewood
DarkMarsh Tribe
Firevalley
LegionPort
BannerVille Clan

Doesn't take much guesswork to know which is which. Back to experimenting!
I just lmao'd so funny! Once I got one called rockstone and one called fireport!
Last edited by sigma female; Jul 21, 2013 @ 5:48pm
azure Jul 22, 2013 @ 5:38am 
I think the names themselves need to be tied to the type of town more, that'd just make it a lot easier to know who is attacking what. Sometimes I let the wars happen since it'll end in a draw, but, it's easy to get names mixed up and make mistakes. :reuschicken:
Skirlasvoud Jul 22, 2013 @ 9:28am 
Well, the problem is that the biome under a town can suddenly change. I'm also very fond of hemming my towns in between mountains when starting out, just to force the nomads to settle in the location I want them too. Going with Oceanwavezero's idea, would mean all my towns would then be named after mountain-y things, even though I plan them to become a different biome later.

Other than that, I'd agree. I'd trade off the ability to do that, just to narrow down the list of names on the spot.
Bink Oct 6, 2013 @ 1:39am 
It will be great if we can rename the village (like civilization).
When you can personnalize, you are more in the game ;)

Even if like you said, we don't create village, it's villagers. But it's doesn't bother to let us decide the name of village.
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Date Posted: Jun 2, 2013 @ 6:52am
Posts: 12