Reus
Fiscal-Military STate
I'm having a lot of problems getting the fiscal-military state achievment. Apparently my humans have mastered the art of zen because they just don't want to get very greedy.

Does anyone have any build recommendations for making a greedy village
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Showing 1-11 of 11 comments
Derek May 20, 2013 @ 7:05pm 
give them a lot of resources really fast and make sure there is no dangers near their village
Zilashkee May 20, 2013 @ 8:03pm 
In desert, wealth mineral next to wealth mineral is a good way to get some greed up. In swamp, maybe nightshade next to tech mineral.
Also pay attention to what their project's specializations are, since you might get extra resources using what they have a bonus for.
Also note that successfully defending gives a war marker too, even if you use your giant to kill the attacking army.
bury May 20, 2013 @ 9:51pm 
How far into the game are you? I had this problem until I got to Level 2 60 minutes... then I had the opposite problem. :p
Raffet May 20, 2013 @ 10:08pm 
yea, I had the opposite problem as well.

I believe another way to get greed is to fail projects. I havn't sat down and watched a village as a project fails though, so I cannot say for sure. I have had several games where a project fails and the same village starts a war in the same second.

EDIT: I checked and projects failing definetly increases greed. I threw a Muck Bomb at a Bank that was under construction. The project failed, and the town jumped by 4 greed points instantly.
Last edited by Raffet; May 20, 2013 @ 11:20pm
sagevallant May 20, 2013 @ 10:24pm 
Projects can have a tendency to raise Greed just on the basis of rushing to hit the score values, and by providing relatively massive bonuses at the same time. You'll want to actively avoid Awe, of course, as that will actually reduce Greed growth.

One method for encouraging warfare is for a new village to set up next to a very well developed neighbor, have said village short on supplies, etc. They'll grow envious of their neighbors. Also, some of the projects built can have negative effects like minus Awe, or demand the destruction of the nearest neighbor. The key there, though, is that they don't have to be the ones to fight unless the demand is "Win a War", you can smash the city instead. Once the war is on, you can also smash their opponents and it still counts :)

The results of these factors tends to mean, if you want a nasty fighty city, you should build up a decent place to live and SMASH IT INTO THE GROUND with your rock giant. A new city will be established soon in its place, gleeful to have all those delicious resources. Maybe wreck up the resources that might encourage them to grow in the opposite direction of the nearest city. Failing projects would also mean falling behind, but I think you'd be better off smashing projects that don't encourage bad behavior and seeing if RNG is kinder to you next time. I've had Sacrificial Altars being built in relatively peaceful towns, I think? Not sure how it decides what goes up.
Oznogg May 20, 2013 @ 11:22pm 
Get a city to great project upgrade, then destroy the upgrade using your swamp giant's attack (some things nearby may be destroyed, too). Villiagers get more upset the better the project you destroy. Help this villiage destroy the surrounding. Then, watch as nomads settle, and your military city tears them apart.
DmitriTheDemon May 21, 2013 @ 4:51am 
So just to provide an update on this, I discovered that the reason I was having such a hard problem generating greed was due to my trying to accomplish the goal in a forest and pear tree orchards contribute a lot of awe. I eventually did complete the challenge though primarily by destroy villages and keeping a lot of high producing structures near the site where the new village was then created.
sagevallant May 21, 2013 @ 10:14am 
Yeah, that sounds like the problem. I set out to have a city with high greed, so I set a new game up with a city in the swamp and promptly buried it in Tech resources. Had 100 when I abused all the potential bonuses from the first project. As soon as I set up a second city they attacked it. And promptly went after my giants after that.
ShadouFireborn May 21, 2013 @ 11:41am 
I actually haven't had much trouble getting villages to go to war. My problem is keeping them from going to war constantly.

In my last 2 hour game, I was carefully using danger to curb greed in most of my cities. It worked well for the first hour and a half... then two villages started projects at the same time which caused them to quickly outgrow the danger I had presented them with. I tried to use hunt and predator aspects and upgrade to animals with more danger on them, but no sooner did I have one village under control than the other outgrew its danger, and then by the time I took care of that second village, the first had once again outgrown its danger. I lost control of the situation, and the two villages started to war with each other constantly.

I'm not complaining too much about the situation... the two villages were fairly evenly matched, and as much danger as was between them, their armies were half dead by the time they even reached each other. It basically turned itself into a war mark farm, I ended with the Legendary Warriors achievement, and am pretty sure if it had gone on much longer, I'd have received the Violent Victory achievement.
Last edited by ShadouFireborn; May 21, 2013 @ 11:48am
LordAziki May 21, 2013 @ 1:01pm 
I got mine by making a mountain and placing a random resource on the far end of each desert. Make the first one that settles grow as fast as you can while ignoring the other. When one starts to attack the other have the rock guy crush the soldiers before they even get close. Once your undeveloped village has all the war marks you need crush the village that keeps attacking and give a crazy amount of resources to the village with war marks and use earthquakes and swamp balls to destroy a bunch of the resources you made for the other village. After that you can just sit back and watch your little soldiers gain all the prosperity they need while demolishing any new village that appears.
sagevallant May 21, 2013 @ 9:24pm 
Fortunately, if you curbstamp the puny humans enough times, you can land the random chance that the punishment will erase their existing greed. Just let the army run into an empty area and earthquake them.
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Date Posted: May 20, 2013 @ 7:02pm
Posts: 11