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Also pay attention to what their project's specializations are, since you might get extra resources using what they have a bonus for.
Also note that successfully defending gives a war marker too, even if you use your giant to kill the attacking army.
I believe another way to get greed is to fail projects. I havn't sat down and watched a village as a project fails though, so I cannot say for sure. I have had several games where a project fails and the same village starts a war in the same second.
EDIT: I checked and projects failing definetly increases greed. I threw a Muck Bomb at a Bank that was under construction. The project failed, and the town jumped by 4 greed points instantly.
One method for encouraging warfare is for a new village to set up next to a very well developed neighbor, have said village short on supplies, etc. They'll grow envious of their neighbors. Also, some of the projects built can have negative effects like minus Awe, or demand the destruction of the nearest neighbor. The key there, though, is that they don't have to be the ones to fight unless the demand is "Win a War", you can smash the city instead. Once the war is on, you can also smash their opponents and it still counts :)
The results of these factors tends to mean, if you want a nasty fighty city, you should build up a decent place to live and SMASH IT INTO THE GROUND with your rock giant. A new city will be established soon in its place, gleeful to have all those delicious resources. Maybe wreck up the resources that might encourage them to grow in the opposite direction of the nearest city. Failing projects would also mean falling behind, but I think you'd be better off smashing projects that don't encourage bad behavior and seeing if RNG is kinder to you next time. I've had Sacrificial Altars being built in relatively peaceful towns, I think? Not sure how it decides what goes up.
In my last 2 hour game, I was carefully using danger to curb greed in most of my cities. It worked well for the first hour and a half... then two villages started projects at the same time which caused them to quickly outgrow the danger I had presented them with. I tried to use hunt and predator aspects and upgrade to animals with more danger on them, but no sooner did I have one village under control than the other outgrew its danger, and then by the time I took care of that second village, the first had once again outgrown its danger. I lost control of the situation, and the two villages started to war with each other constantly.
I'm not complaining too much about the situation... the two villages were fairly evenly matched, and as much danger as was between them, their armies were half dead by the time they even reached each other. It basically turned itself into a war mark farm, I ended with the Legendary Warriors achievement, and am pretty sure if it had gone on much longer, I'd have received the Violent Victory achievement.