Reus
dman11235 Jan 3, 2017 @ 6:28pm
Challenges
I'm looking for some new challenges in this game. Something to keep me playing it again. I have one challenge I'm going to reprise on Earth Day, but I'm looking for some things to hold me over until then. I'll stream my challenges about once per week, so any challengers?

I'm going to update this post some more to make it better, but here's some place holders for the challenges. As you can see, there's a couple ones that are not posted yet, I've just been busy :P

Week 1: Water World
Week 2: Mountainland
Week 3: It's a Small World
Week 4: It's a.....large world?
Week 5: Diverse World
Week 6: Built by Conflict
Week 7: Giant's Day Off
Week 8: Metropolis
Week 9: Overrun by Nature
Week 16: Earth Day!
Last edited by dman11235; Jan 25, 2017 @ 11:30am
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Showing 1-15 of 23 comments
Flamestalker Jan 5, 2017 @ 5:18am 
What kind of challenges are you looking for, more type challenges like the Forest/Desert/Swamp challenges? Maybe a Mountain or Ocean challenge can work if you haven't already done something similar. Or maybe taking the Aristocracy, Physics, Agriculture and Vitality type achievements to the extreme.

I'll suggest the Water World Challenge for now.
Version 1: All villages can only have a maximum of 4 land tiles within their borders.
Version 2: All villages combined can only have an average of 4 land tiles within their borders, so in this version you can have some cities with more land if others have a little less.

The City plot itself doesn't count towards the land limit.
dman11235 Jan 5, 2017 @ 11:47am 
I'm looking for things like the REIS challenges we've done. Just whatever. Just bigger numbers is boring, but a valid challenge, and I expect some of those to be a thing (which is fine), but also more complex ones. I have an Arbor Day Challenge I'll try again this year which is nearly impossible, so we'll see how that goes.

Arbor Day Challenge needs to be refined off course, but the first iteration was get 6000 total prosperity, immediately destroy any negative projects, and immediately destroy any village that starts a war. I allowed the max ambassador mode for it (because you know, nature is varied), and prohibited various other natural sources (like oil, coal, other 'anti-nature' ones)

For the Water World one, what's the score goal or anything else like that? I can do that. Hell, I'd do 'allow no land tiles' even :P depending on the score goal.
dman11235 Jan 13, 2017 @ 12:28pm 
Next week I'll do the Mountain Challenge. Much more difficult that this one I'm anticipating. Mountain challenge specifics will be up in its own thread. Feel free to post challenge ideas/specifics in here, and I'll try to update the OP with those so I can keep them in order.
Flamestalker Jan 22, 2017 @ 11:04am 
I've two ideas at the moment that are ready to be posted, "Diverse World" and "Giant's Day off"

Diverse World:
Its a pretty simple idea, its the same as the Diverse Village achievement but on a global scale.
These are the requirements I had in mind, score is open for debate but I'll start with 6k

1: Each village can only have 1 of each resource, so only 1 Apple Tree for example
2: Each village has to have different completed projects, so no multiple Harbors or Castles.
3: All three biomes need to have atleast 1 village throughout the entire game.

Transitional resources and projects are allowed for their duration of course. Multiple Granaries are allowed for example as long they grow into different completed projects in the end. Multiples of a resource are allowed as long as they are intended to be transmuted ones shortly after

Optional rules or cheats
1: I'll allow rule 1 to be delayed until you reach your 4th or 8th ambassador, -10% or -20% score.
2: I'll allow 1 duplicate of a resource (only one per village) for a score penalty of -7.5% per use.
3: No city raising! you cant destroy villages yourself, war casualties are fine. +5% score.
4: No project raising! you cant destroy projects early, failing them is fine. +10% score.
Last edited by Flamestalker; Jan 22, 2017 @ 11:07am
Flamestalker Jan 22, 2017 @ 11:19am 
Giant's Day Off:
Another pretty simple concept, one of the Giants has a day off and cannot be used after the initial terraforming phase, you could possibly run this challenge multiple times with a different Giant. I'll put the score at 6k again but feel free to change it if its too high or low.

1: One of the Giants cannot be use aside from terraforming, which one that is is up to you.

Optional rules or cheats
1: The Giant can be called out of retirement for City Defence purposes. -5% score.
2: No city raising! you cant destroy villages yourself, war casualties are fine. +5% score.
3: No project raising! you cant destroy projects early, failing them is fine. +10% score.
Last edited by Flamestalker; Jan 22, 2017 @ 11:20am
dman11235 Jan 23, 2017 @ 11:37am 
#2 in Diverse World is the tough one. Holy carp that will be hard. A lot of resources depend on having multiple of resources which is...wow...
dman11235 Feb 6, 2017 @ 9:11pm 
I haven't decided on whether or not to use those cheats/modifiers to your score or not. It could be a cool mechanic, but it might be good for specific challenges and not general?

Anyways, this is bumping the thread, asking for more ones, new challenge going up early in the morning. Family stuff (and the Super Bowl) has kept me from posting the next one.
VeronicaCardican Feb 22, 2017 @ 3:33am 
I'll try one suggestion:

Envious Ambassadors:

You can only use one type of ambassador on each if your giants. E.g. if your Ocean Giant holds a forest ambassador, he mustn't pick up desert or swamp ambassadors.

Fizz Feb 23, 2017 @ 12:08pm 
good idea !
dman11235 Feb 23, 2017 @ 9:49pm 
That's like a super forest/desert/swamp challenge, I like it. I'll add that to the rotation soon enough. As soon as I can.
Flamestalker Jun 1, 2017 @ 11:49am 
A few more ideas for your stream this Sunday, still working out the details but it might be good to get the concepts out already.

Migration Period:
You can only place resources in one city, all the others have to receive theirs through Monkey's Migration ability.

I'm not sure how viable this concept is, but I wanted to do something with the often forgotten (and rightfully so, its terrible) Migration ability. One thing is for sure though, you have to start with a Swamp Village or you're stuck on one city. Rushing Monkey to 2 Swamp ambassadors is also recommended. That first city also needs to have tiles of other Biomes as you unfortunately cant migrate things to other biomes. I might do a quick test run to test it out.
Flamestalker Jun 1, 2017 @ 11:55am 
???No clever name yet???:

Resources can't be next to resource of the same type. So no plants next to another plant for example. This would leave more options as Diverse World but would still limit placement.
dman11235 Jun 1, 2017 @ 12:53pm 
Oh god D: That's going to be tough, but yeah, might do that sometime.

The second one I think I'll do Sunday, a little more manageable for my not being in practice. However, issue. Oceans. Oceans can't have any plants or minerals in them, so would you have to just leave a space or what?
Flamestalker Jun 1, 2017 @ 1:03pm 
hmmm didn't think of that, I'd be fine with either leaving them empty or with the rule doesn't apply to the ocean. Your pick, Whales are going to be good though if you go with empty spaces. You dont have to go with either of these two though, I'd be fine with any of the other ideas too.
dman11235 Jun 4, 2017 @ 1:02pm 
I'm going to stream a challenge now, I believe it'll be the hyper diversity challenge

twitch.tv/dman11235
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