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It doesn't take a genius to figure out what CAPCOM is doing here, despite failing miserably, do you honestly believe this is all an effort to add DRM to a game that was cracked years ago?
Not to mention the costs involved, CAPCOM is not getting any new sales out of this, if anything people been complaining left and right.
I would like to reiterate, that it's not entirely correct. In order to unlock all resolutions for example, some read only memory has to be modified(there are different ways to avoid that, but it increases code complexity by a lot). And you can't do that in this build, until you use VirtualProtect api, which enigma hijacks and renders useless. It just doesn't work. So if you go to any read only section of exe, you won't be able to modify it with cheat engine.
Another problem with that, in the code you have to wait until the original code is "unpacked" from this enigma exe, and can't set hooks early, before game code executes. For example, to modify CreateWindow api to make borderless windowed, or again, unlock resolutions because the code that creates a resolutions list has to be patched early. These issues are present in re5 exe and re5 needs additional code to deal with them. If it wasn't for enigma, normal exe would significantly simplify the creation of user fixes and modifications, which would benefit both, the players and capcom.
Default windows debugger also can't be attached to this exe, it throws an error immediately. Does it mean that any debugger can't be attached? No, it only means that there are anti-debugger detections in the exe. They don't improve the game in any way, I don't see how all people who paid for this game should be happy about it.
I agree with this and more. For BNLC that I currently mod, we had to create some custom workarounds for our hooks because the .text section memory protection was unmodifiable because of that hook in VirtualProtect.
Now cheat engine/x64 you can still assemble instructions and by pass the protections as seen here https://streamable.com/s46k0s for testing when we had this problem 4 months ago, but that isn't really cut it for dll injection mods and the workaround isn't elegant.
Engima also obscures the section names of the exe. So you have to guess which section is which with some heuristics like size and that isn't fun if they implement ASLR. Also makes it awful to do a static analysis
I don't know if you guys have experience it, but I think it's Capcom DRM, but it also crashes on breakpoints. There was a time in between Denuvo and Engima that Capcom implemented this logic for BNLC, so we needed to handle both the antidebugging parts of Engima and Capcom drm.
It doesn't look like a good direction for mod support from what I can tell.
https://www.pcgamingwiki.com/wiki/Resident_Evil:_Revelations#Widescreen_resolution
Very useful things like increasing available Resolutions, FOV control Framerate Cap removal and even improving Shadow Resolutions.
The reason why RE5 revelations mods work is because they downgrade they downgrade the version of the game to one that doesn't have Enigma. Many of those mods use exactly the same kind of DLL injection methods that Enigma specifically prevents.
Not only Cheat Engine uses this type of method, but already mentioned fixes listed on PCGamingwiki. Other software that uses similar methods are Resahde and Rivatuner, both of which are commonly whitelisted by most anti-cheats so they might not be prevented by enigma either.
I've tested it RE5 with Special K (similar program to rivatuner) and unmodded version of the game blocks it just like it blocks all the QoL fix mods, which is why the QoL fix mods downgrade the game version to make them work. With that downgrade you lose certain updates to the game that were actually pretty nice like QTE removal added by Capcom.
This idea that Enigma doesn't block mods is nonsense as it does affect a certain rather common type of game modification and I'm kind of dissapointed that you are agreeing with the narrative that it doesn't affect mods. Kind of expected a better, more informed take from someone who's so heavily involved with modding themselves. The fact that some modders have to specifically look for workarounds to get some things working with Enigma is itself an issue.
While I haven't tested them, I wouldn't be surprised if useful software like Helixmod, DXVK and dgVoodoo are also prevented by Enigma.
Blocking DXVK is particularly problematic as that is what Valve's Proton uses for Linux compatibility, which is key for steam deck support.
And what exactly is exaggerated? Enigma prevents certain type of mods from working which is a fact and the company behind Enigma is somewhat of an Enigma itself considering how hard it is to find any info on them or even which country they are from.
But otherwise disappointing that people went from one set of misinformation (malware) to another (that capcom don't want to block mods) just to feel superior.
Let's ignore the virus total scans entirely. There is a plausible explanation for those. Do you know for a fact that Enigma is not malware or spyware? If yes how? I don't even know where the company is from, where their business address is, what jurisdiction they are under, who they are accountable to. Do you know? I don't think you do either. So without even knowing who these people are who are behind this Enigma Protector Software how can you be certain there's nothing wrong with their proprietary software?
I know Capcom is A famous Japanese video game company I know Denuvo is an Austrian DRM Company Acquired by Irdeto which is a Cybersec company from Netherlands with offices all over the world. I can at least somewhat trust that these companies don't plan on doing anything illegal and I know they will be targeted if they do. But who are the Enigma people again?
So I'll come back to my question. How can you know it's not malware when the software isn't open source, you haven't reversed engineered it and we don't even know who the people who made the software are?
Is used by many reputable companies and developers, such as Capcom, Ubisoft, EA, Valve, Epic Games, and more...
Plus is regularly scanned and tested by various antivirus and security tools, such as VirusTotal, Kaspersky, Norton, etc...
Only someone with no knowledge in Software can claim such a tool is malware, plus you asked how we know, is simple, it does not perform any malicious tasks (and yes we can keep track of each and every task it performs, including network connections).