Resident Evil Revelations

Resident Evil Revelations

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Adacanavar Mar 11, 2014 @ 12:19am
Is the Comms Officer bugged?
I don't know if anyone else is having this problem but I've emptied over 100 rounds into the Comms officer's weak point and he just keeps getting back up I know i'm hitting because of the blood spray effect and yet it doesn't seem that he dies.
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Showing 1-15 of 30 comments
sev Mar 11, 2014 @ 1:51am 
Comms Officer is the hardest enemy in the main story, IMO, if not a little too hard: He appears so early in the game, the player is usually still pretty inexperienced and doesn't have much equipment which leads to much death and much frustration. Though he got a buff in the port, Ultimate Abyss (the final boss) is a complete pushover in comparison to the first Comms Officer fight. And, yes, I said first. Prepare your anus.

If you want to beat him, try some of these tips:
1. Toss a Pulse Grenade and unload, repeat until dead. Right before he gets up, pop him in the face with a contextual melee to knock him back a bit (Skagdeads don't have unstun animations for some reason, so they immediately start chasing you after their stun cycle ends).
2. If you have a rifle, make sure to only shoot if you know you'll hit his head (that's his "weak point", just in case you were hitting the wrong area), because you probably don't have much ammo at that point, and the damage rifles do in the story without crits makes them nigh useless when it comes to ammo/damage ratio.
3. If you have any crit/damage attachments, either put them on a rifle or MG and unload on his head (preferrably when he's stunned). That should do some significant damage, though probably not kill with the ammo capacity you have at that point; finish him off with your other weapons.
4. If you don't have damage/crit attachments or a rifle/MG, try out the Windham. It's the highest damage shotgun in the main story (though Raid has some special ones that do more). Its fire rate is pretty bad, so I wouldn't try to main with it (unless you have Full Burst, but that's pretty far off :u) but it's a great secondary/teritery weapon and can be used if you run out of ammo for your other weapons to finish him off.

MG protip: If your MG has damage but not crit, that's not a good idea. MGs do ♥♥♥♥ damage and are only good for pushing enemies back in Raid and doing good crit headshot damage in the main story. If you want a fast fire rate and better damage than a MG, get a Glock with damage/fire rate; fires faster than most stock MGs and does comparable if better damage. Also, handgun ammo is much less scarce than MG ammo.

Strategy protip: Skagdeads (the Comms Officer is one of them) only has one instant kill - he'll say "TASTEEH" and then try to grab you with his big mouth, and it's pretty easy to avoid after you get used to it - so you don't have to worry too much about that. (In some situations simply backing up will allow you to avoid it, though I'd recommend simply doing a 180 and running for a second or two. After you're clear of his attack range, you're free to turn back around and keep shooting.)

Navigation protip: You fight him on the Promenade Deck, if I'm not mistaken. Use the ledges and windows to your advantage:
1. In the room he spawns in, all you have to do to avoid his attacks is to jump through one of the windows leading outside. When he comes around to your side, just jump through again.
2. If cheap tactics aren't your thing, just go in a circular motion: Through the pub thing, up the stairs, jump off the bridge; he should come down the stairs next to the bridge; if he goes through the pub thing, just go back up the stairs next to the bridge.
The important factor is to not get yourself backed into a wall. I'd recommend staying away from the big planter in the middle of the room, and the small kitchen off to the side of the planter, it's fairly easy to get stuck there. Just stick with the general areas around the bridge and the room he spawns in.

Spamming bullets without a plan in the early stages of the game will get you killed. Play it safe and you'll be fine. Just keep trying, and you'll eventually find a tactic that works for you.
Last edited by sev; Mar 11, 2014 @ 1:57am
Adacanavar Mar 12, 2014 @ 8:41pm 
Thank you for the tips and yes I was shooting him the human like face on the right side of his body as the weak point which is why i was wondering guess i'll go see if I can find some more ammo or a better hand gun.
Theo Hardmeier Mar 13, 2014 @ 12:40am 
Dont forget the red boom thingies.
Last edited by Theo Hardmeier; Mar 13, 2014 @ 12:40am
sev Mar 13, 2014 @ 2:32pm 
Red... Boom thingies?
You mean the exploding fuel tanks?
Honestly I don't feel they do much, but use them if you like.
I just ended up exploding myself more than anything.
Last edited by sev; Mar 13, 2014 @ 2:33pm
Theo Hardmeier Mar 13, 2014 @ 6:50pm 
Originally posted by poped a pimple im swetin:
Red... Boom thingies?
You mean the exploding fuel tanks?
Honestly I don't feel they do much, but use them if you like.
I just ended up exploding myself more than anything.

Have to stand a little back...fire it dangerous.
Hollapeno Mar 13, 2014 @ 7:12pm 
Yes, try to aim for the little human head. Don't bother trying to kill anything other than the Scagdead- dodge all the Oozes and save your bullets. This is where many beginners get killed because they recklessly empty their scarce clips into unimportant foes. The Oozes will spawn endlessly until you kill the boss!

Like Theo said, use the exploding fuel tanks if you can. I personally use the most convenient ones, then run and gun the rest of the way. Be careful though- if you wait around the tanks too long, you can get surrounded by Oozes and that can be problematic if you're not experienced in dodging. One solution is simply to chuck a grenade at the clump and walk through like a freaking boss.

I know the Comms Officer might seem immortal, but he's not. He's plain hard. Good luck!
sev Mar 14, 2014 @ 6:43pm 
Dodging never works when you want it to.
Hollapeno Mar 14, 2014 @ 6:47pm 
Originally posted by poped a pimple im swetin:
Dodging never works when you want it to.
It does when you get the hang of it! Practice is key- I don't have much practice dodging the Scagdead so I stick to running unless I have to dodge, but dodging almost everything else is pie.
sev Mar 14, 2014 @ 7:16pm 
Skagdead doesn't really need to be dodged. Just walk backwards while shooting.
His attack radius is really small and the only times I get hit by him are while trying to bulldoze through him.
Meiwow Mar 14, 2014 @ 9:58pm 
What may be a little anoying about that fight specially if it's the first time through the game is the masive amount of adds that spawn while you're trying to fight the guy.
sev Mar 14, 2014 @ 11:00pm 
As if the fight wasn't hard enough.
"hey gys lets mak game evern harder"
"ok ill spawn lots of trash"
"yay were developers"
Hollapeno Mar 14, 2014 @ 11:40pm 
Well, Parker and Jill did comment on how there's "Oozes around every corner" when you walk into the Promenade! And it makes sense to have vents and stuff in the restaurant/cafe district.
Theo Hardmeier Mar 15, 2014 @ 12:12am 
Originally posted by Garage Droppa Skagg:
As if the fight wasn't hard enough.
"hey gys lets mak game evern harder"
"ok ill spawn lots of trash"
"yay were developers"

The point is to put pressure on the player and force them into a direct fight with a big scary instant kill monster with a big mouth...since if you waste time you eventually get picked off by the minor enemies.

Kinda the point of the game isin't it?
Last edited by Theo Hardmeier; Mar 15, 2014 @ 12:13am
sev Mar 15, 2014 @ 2:58am 
Originally posted by Hollapeno:
Well, Parker and Jill did comment on how there's "Oozes around every corner" when you walk into the Promenade! And it makes sense to have vents and stuff in the restaurant/cafe district.
Originally posted by Theo Hardmeier:
The point is to put pressure on the player and force them into a direct fight with a big scary instant kill monster with a big mouth...since if you waste time you eventually get picked off by the minor enemies.

Kinda the point of the game isin't it?
I don't think it's an effective development tactic to put a boss with a monsterous healthpool in a room with a metric ton of trash.
Most will probably agree that this specific boss battle is one of the hardest in the game, due to the lack of sufficient weaponry, ammo, herbs, space, and if it's your first playthrough, skill. All of my friends that own/have played Revelations or one of the ports will tell you the same thing.
It'd be fine if he didn't have so much ♥♥♥♥♥♥♥ health but what can one do; even if there wasn't trash absolutely everywhere he still has too much and it'd probably only lessen the difficulty slightly for a new player.
If they really wanted to keep this inane difficulty, they could have increased the trash a bit, but vastly decreased the boss health; the people that play strategically or that have already mastered the game and are replaying the story for some reason can win a bit easier, and the new players can have the same difficulty but after dying a few times can finally win.
...I mean, come on, OP actually assumed the boss was broken because of how hard he was to defeat. You can't really argue that point.

I can solo Ghost Ship with a Glock and be totally fine but I still have trouble with that boss when replaying the story (something I don't enjoy doing, but that I have to when I want to restart my Raid progress).

I'm not normally one for "X needs to be nerfed" but I honestly think that this sequence needs to be balanced better.

Also, about forcing the player into a direct fight, it isn't a direct fight, not when you have a billion trash enemies surrounding you from all sides. Your primary goal is probably going to be "run away while shooting at everything" the first time you take on this boss; when you die, you'll try "run away while shooting the boss", and eventually that will work, but it really shouldn't take so much effort the first time around.
The situation goes from "survival horror" to "♥♥♥♥ this game why is this so hard" within minutes.
Last edited by sev; Mar 15, 2014 @ 3:17am
Theo Hardmeier Mar 15, 2014 @ 4:18am 
Originally posted by Garage Droppa Skagg:
Originally posted by Hollapeno:
Well, Parker and Jill did comment on how there's "Oozes around every corner" when you walk into the Promenade! And it makes sense to have vents and stuff in the restaurant/cafe district.
Originally posted by Theo Hardmeier:
The point is to put pressure on the player and force them into a direct fight with a big scary instant kill monster with a big mouth...since if you waste time you eventually get picked off by the minor enemies.

Kinda the point of the game isin't it?
I don't think it's an effective development tactic to put a boss with a monsterous healthpool in a room with a metric ton of trash.
Most will probably agree that this specific boss battle is one of the hardest in the game, due to the lack of sufficient weaponry, ammo, herbs, space, and if it's your first playthrough, skill. All of my friends that own/have played Revelations or one of the ports will tell you the same thing.
It'd be fine if he didn't have so much ♥♥♥♥♥♥♥ health but what can one do; even if there wasn't trash absolutely everywhere he still has too much and it'd probably only lessen the difficulty slightly for a new player.
If they really wanted to keep this inane difficulty, they could have increased the trash a bit, but vastly decreased the boss health; the people that play strategically or that have already mastered the game and are replaying the story for some reason can win a bit easier, and the new players can have the same difficulty but after dying a few times can finally win.
...I mean, come on, OP actually assumed the boss was broken because of how hard he was to defeat. You can't really argue that point.

I can solo Ghost Ship with a Glock and be totally fine but I still have trouble with that boss when replaying the story (something I don't enjoy doing, but that I have to when I want to restart my Raid progress).

I'm not normally one for "X needs to be nerfed" but I honestly think that this sequence needs to be balanced better.

Also, about forcing the player into a direct fight, it isn't a direct fight, not when you have a billion trash enemies surrounding you from all sides. Your primary goal is probably going to be "run away while shooting at everything" the first time you take on this boss; when you die, you'll try "run away while shooting the boss", and eventually that will work, but it really shouldn't take so much effort the first time around.
The situation goes from "survival horror" to "♥♥♥♥ this game why is this so hard" within minutes.

Without the trash the boss fight becomes incedibly easy. Pathetically easy infact. Killing it one on one with just a knife is a easy without the other enemies around and its easy to get the hang of.

Long story short it will become a joke of a boss fight.
And thats not what boss fights are all about. Its meant to be hard.

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Date Posted: Mar 11, 2014 @ 12:19am
Posts: 30