Resident Evil Revelations

Resident Evil Revelations

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Nivea Jan 19, 2021 @ 7:28pm
How to Kill Ghost Norman
"@ Diamond Girls: Thanks for mentioning it. Coz I was afraid to face him. I'll try your tactics"

For professional players, they can do anything they want, but for beginners or less skilful players, Ghost Norman is really a terrible creature. However, if you can finish the first Norman, this one actually is much easier than you thought:

Method 1:
Either shotgun or handgun (MG as well, but less effect) can enrage him, then switch to magnum to finish him. This is a two-step job. Luckily he can't teleport, so hide behind the container (always on the right side). He can't hurt you. Actually it's easier than the first Norman.

Remember one thing: between you and Ghost Norman (draw a straight line), the container must be in the way, but not fully block. You can show half yourself to let him see you (maybe less, only you can see him) exposing out of the container. When he runs to charge you, just one step left to hide behind container. Usually he will charge twice. If the second charge is the big charge, he will bend his body after the charge, and expose his heart. This is a good chance to come out the container, and use Handgun to shot his chest, then quick step left to behind the container when he straights up. Just be patient and do it several times, Norman will be enraged, then switch to your powerful weapon (Magnum or rifle, full burst), aiming his heart, shoot, shoot until he knee down, then his back pouch, his heart (when he stands up). If he is still alive, repeat the above process.

Method 2:
Build up a nice Shotgun, 6 slots with "Short Range+" tag. So the best one is Drake as its firing speed can go up to 3.00 if upgraded and the capacity should be 18-24. The parts should be: Full Burst, Gluttony 2, Auto Loader 2, Narrow 2, Daze 5 and Giant Rabbit's Foot 3. When game starts, you should be at his back position. Aim his back pouch and fire your full burst bullets. During the fire, he may try to turn back to catch you, but due to the firepower (Short Range+ tag) and Daze part, he will be pushed back (to the front). Always keep your position at his back. Soon he will be dead.

Method 3:
Eventually you may be less fear of Ghost Norman and want to face him directly. Now you can practice Dodge skill. In this method, keeping distance is the key point. You only let him run to charge at you, but not let him have chance to hit you on the ground, otherwise you will fall. So when it starts, stay away from him either at the back or front. Use Handgun to shoot him (keep your finger on "W"). When he runs to charge, switch to light weight weapon (help dodge), right on the timing, press W, dodge, then run away from him. Turn back, switch to Handgun, shoot him again. If it's a big charge, shoot his back pouch. Finally he will be enraged, then switch to Magnum or Rifle to finish him. Remember always to keep distance. The characters you use should be Hunk, Jessica the third costume, Jill the third, and Keith the third.
Last edited by Nivea; Jan 20, 2021 @ 3:53am
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Showing 1-15 of 18 comments
Diamond Girls Jan 19, 2021 @ 7:42pm 
Wow thanks for the comprehensive guide on beating Ghost Norman :)

I used magnum from the very start. That's my 1st mistake.

I'll try first two method, luckily Ive got gluttony 2 last night. Do I need to upgrade the shotgun for firepower as well up to 30+? Or the initial firepower would suffice?
Last edited by Diamond Girls; Jan 19, 2021 @ 7:44pm
Nivea Jan 19, 2021 @ 8:26pm 
Originally posted by Diamond Girls:
Wow thanks for the comprehensive guide on beating Ghost Norman :)

I used magnum from the very start. That's my 1st mistake.

I'll try first two method, luckily Ive got gluttony 2 last night. Do I need to upgrade the shotgun for firepower as well up to 30+? Or the initial firepower would suffice?
Different shotgun has different capacity at the beginning, but remember after upgrading, the capacity should be 18 - 24. Less is not enough power to stun him, more is take too long to finish one Full Burst. Especially, too many bullets will push your gun up, like the rare modified one, then Norman will catch you.. It's waste. Also don't use auto-shot as you need to control the firing timing by yourself.
Last edited by Nivea; Jan 19, 2021 @ 8:51pm
Nivea Jan 19, 2021 @ 8:46pm 
The weapon firepower to deal with Ghost Norman before he is enraged is (From strong to weak): Handgun, Machine Gun, Shotgun, Rifle and Magnum. After he is enraged, it becomes: Magnum, rifle, shotgun, Machine gun and Handgun. So you have to switch weapons if you can't kill him in one turn.
Diamond Girls Jan 19, 2021 @ 10:34pm 
Originally posted by Nivea:
Originally posted by Diamond Girls:
Wow thanks for the comprehensive guide on beating Ghost Norman :)

I used magnum from the very start. That's my 1st mistake.

I'll try first two method, luckily Ive got gluttony 2 last night. Do I need to upgrade the shotgun for firepower as well up to 30+? Or the initial firepower would suffice?
Different shotgun has different capacity at the beginning, but remember after upgrading, the capacity should be 18 - 24. Less is not enough power to stun him, more is take too long to finish one Full Burst. Especially, too many bullets will push your gun up, like the rare modified one, then Norman will catch you.. It's waste. Also don't use auto-shot as you need to control the firing timing by yourself.
Alright, I'll upgrade my shotgun 1st on capacity.
Diamond Girls Jan 19, 2021 @ 10:35pm 
Originally posted by Nivea:
The weapon firepower to deal with Ghost Norman before he is enraged is (From strong to weak): Handgun, Machine Gun, Shotgun, Rifle and Magnum. After he is enraged, it becomes: Magnum, rifle, shotgun, Machine gun and Handgun. So you have to switch weapons if you can't kill him in one turn.
If I chose handgun as 1st weapon, do I need full burst (or 3 burst) as well? For full burst I can use Parker's Government pistol. For 3 burst, I can use Dictator.
Last edited by Diamond Girls; Jan 19, 2021 @ 10:36pm
Armhellion Jan 20, 2021 @ 12:00am 
Originally posted by Nivea:

Method 3:
Eventually you may be less fear of Ghost Norman and want to face him directly. Now you can practice Dodge skill. In this method, keeping distance is the key point. You only let him run to charge at you, but not let him have chance to hit you on the ground, otherwise you will fall. So when it starts, stay away from him either at the back or front. Use Handgun to shoot him (keep your finger on "W"). When he runs to charge, switch to light weight weapon (help dodge), right on the timing, press W, dodge, then run away from him. Turn back, switch to Handgun, shoot him again. If it's a big charge, shoot his back pouch. Finally he will be enraged, then switch to Magnum or Rifle to finish him. Remember always to keep distance. The characters you use should be Hunk, Jessica the third costume, Jill the third, and Keith the third.
Here's method 3 https://youtu.be/JygfYE-9HXM
Nivea Jan 20, 2021 @ 1:44am 
Originally posted by Armhellion:
Originally posted by Nivea:

Method 3:
Eventually you may be less fear of Ghost Norman and want to face him directly. Now you can practice Dodge skill. In this method, keeping distance is the key point. You only let him run to charge at you, but not let him have chance to hit you on the ground, otherwise you will fall. So when it starts, stay away from him either at the back or front. Use Handgun to shoot him (keep your finger on "W"). When he runs to charge, switch to light weight weapon (help dodge), right on the timing, press W, dodge, then run away from him. Turn back, switch to Handgun, shoot him again. If it's a big charge, shoot his back pouch. Finally he will be enraged, then switch to Magnum or Rifle to finish him. Remember always to keep distance. The characters you use should be Hunk, Jessica the third costume, Jill the third, and Keith the third.
Here's method 3 https://youtu.be/JygfYE-9HXM
Perfect example. As I am unable to upload a video, you help me explain it. Thanks!
Last edited by Nivea; Jan 20, 2021 @ 1:50am
Diamond Girls Jan 20, 2021 @ 1:46am 
Originally posted by Armhellion:
Originally posted by Nivea:

Method 3:
Eventually you may be less fear of Ghost Norman and want to face him directly. Now you can practice Dodge skill. In this method, keeping distance is the key point. You only let him run to charge at you, but not let him have chance to hit you on the ground, otherwise you will fall. So when it starts, stay away from him either at the back or front. Use Handgun to shoot him (keep your finger on "W"). When he runs to charge, switch to light weight weapon (help dodge), right on the timing, press W, dodge, then run away from him. Turn back, switch to Handgun, shoot him again. If it's a big charge, shoot his back pouch. Finally he will be enraged, then switch to Magnum or Rifle to finish him. Remember always to keep distance. The characters you use should be Hunk, Jessica the third costume, Jill the third, and Keith the third.
Here's method 3 https://youtu.be/JygfYE-9HXM
Thank u. I'll watch this.
Diamond Girls Jan 20, 2021 @ 1:50am 
Awesome. I watched already. But a lot of dodging is needed. Maybe in time I will pull this off. Thank u for the tips. Never thought I can use all my spare grenades to GN. I usually spend those to Rachel Ooze lol.
Nivea Jan 20, 2021 @ 2:09am 
Originally posted by Diamond Girls:
Originally posted by Nivea:
The weapon firepower to deal with Ghost Norman before he is enraged is (From strong to weak): Handgun, Machine Gun, Shotgun, Rifle and Magnum. After he is enraged, it becomes: Magnum, rifle, shotgun, Machine gun and Handgun. So you have to switch weapons if you can't kill him in one turn.
If I chose handgun as 1st weapon, do I need full burst (or 3 burst) as well? For full burst I can use Parker's Government pistol. For 3 burst, I can use Dictator.
Basically, the firing speed of a handgun is fast (if used by certain characters), so it doesn't make sense to equip burst 3 part just like you won't put it on a machine gun. Put Damage 6 is more useful. So best combination is: 1. light weight handgun, 2. rare handgun (Dictator) and 3. Magnum. 1. it's for running and shoot grenades only, 2. it's to kill ordinary enemies and enrage Ghost Norman, 3. it's to deal with strong (high level) enemies. As I told you, two handguns are self-sufficient (all equip Ammo Magnet 7 and C3 parts). On the deck, 700 bullets of Machine Gun (in stock) will be all fired from Magnum. Also I remember your question: Which bottomless pouch is better. I would say it's shock grenades (Pouch 6) as you need to kill fish and many sea monsters on the deck. So equip it on the first handgun.
Diamond Girls Jan 20, 2021 @ 4:02am 
Thanks Nivea for demonstrating me how those methods worked in beating Ghost Norman. You gave me the idea.
Diamond Girls Jan 22, 2021 @ 6:08pm 
Just an update, here's what I did to beat him based on your instructions:

1. At 1st phase, shot him with pistol after dodging his attack
2. If he make a big slam I run away using light weapon (which happens to be my pistol too)
3. At 2nd phase I shot him with full burst magnum. He was stunlock until his health was depleted.

I'll try Parker's government pistol with full burst at 1st phase next time. Maybe that will speed it up a bit. I just hope I could get autoloader soon (the way I see it, full burst is almost useless without autoloader).

Following what you said on method 1 but combining with dodges in method 3 I beat him finally. Thank u.
Last edited by Diamond Girls; Jan 22, 2021 @ 6:11pm
Diamond Girls Jan 23, 2021 @ 10:56am 
Originally posted by Armhellion:
https://youtu.be/F9Y98T_L_Gw
Thanks. This is perfect coz I have G18 pistol (wonderin why I never used it). But I wish I have autoloader for rifle as reloading kills the momentum. May I know the parts u used for rifle and g18?
Armhellion Jan 23, 2021 @ 12:28pm 
Originally posted by Diamond Girls:
Originally posted by Armhellion:
https://youtu.be/F9Y98T_L_Gw
Thanks. This is perfect coz I have G18 pistol (wonderin why I never used it). But I wish I have autoloader for rifle as reloading kills the momentum. May I know the parts u used for rifle and g18?
Sure! The rifle: Prowler 47lvl with; Burst 3, Cornucopia 4, Autoloader 4, Gluttony 4
G18 with : Daze 5, Cornucopia 3, Autoloader 1, Gluttony 1, Ammo magnet 7, Big rabbit foot 3.
I have some doubts about Gluttony 1, it seems I dont need that but... I still test this "build" and sometimes G-Norman requires more handgun bullets. So its like 50/50 (about to use Gluttony1)
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Date Posted: Jan 19, 2021 @ 7:28pm
Posts: 18