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In this game you have to use the items you actually have access to.
When starting out you won't be able to equip the best items because many of them can only be found in the Ghost Ship.
High power weapons are the most useful. M40A1 (Steady Hand, 5 slots), Windham / Drake (Short Range or Short Range+ with 5 slots or 6 slots for the Drake), and a PC356 or Government (lightweight with 6 slots or 5 slots for the government) are some of the most efficient weapons.
Use parts that increase your damage and your endurance over "ease of use" parts like firing rate.
A Lightweight Handgun; Giant Killer, Ammo Magnet, Daze, Damage, Herb Find (or Infighter if you don't need Herbs)
A Steady Hand Rifle; Giant Killer, Human Killer, Infighter, Damage, Full Burst (you should have one as a reward for spending BP in the shop)
A Short Range Shotgun; Giant Killer, Infighter, Damage, Ammo Magnet, Daze, (something extra if you have a Hydra or Drake with 6 slots, Piercing makes groups much less threatening)
Save the Rifle for Norman at the end, use knife, melee, and grenades to kill enemies while the Handgun or Shotgun are readied so that you have a chance to get ammo for the readied weapon. Use the handgun against anything that resists shotgun damage.
Get in as close as you can to make use of Infighter's superior damage increase, which will give you a chance to practice dodging.
Follow an alternative route through the Ghost Ship by going underwater if you are having trouble, once you get the key from underwater, backtrack to the Casino, climb the main hall stairways and clear the Solarium to get another Key. With two keys you can skip one of the two big fights on the way to the Deck.
(G18 Sonic Assist) Damage 6, Ammo Recovery (7) Drop ammo (+35%) Autorealoder, Humanoid damage +24 and stun powe +120%
and G18(Easy Grip) Damage 6 Ammo recovery (7) Drop ammo (+35) Granade Launcher, Medkit 3 and other thing who increase partner damage, i forgot the name.
I also use magnum- shotgun and Rifle-shotgun builds and it´s more quickly to end the GS
More info needed on what you have,
Rifle/Magnum with burst 3+dmg+auto reload+gluttony ect ect
Machine gun for 700 rounds
Shotgun with full burst for norman. That's about it.
At least you can get Autoreloader on the last abyss or on the ghost ship (On every run i do i get autoreloader 1 and gluttony 1) If you want help you can add me.
Abyss 1,2,3 - Burst 2 or Bottomless Pouch 1
Abyss 4,5,6 - Charge Shot 1, Charge Shot 2, or Bottomless Pouch 2
Abyss 7,8,9 - Level Canceller or Bottomless Pouch 3
Abyss 10,11,12 - Cornucopia 1, Cornucopia 2, or Bottomless Pouch 4
Abyss 13,14 - Burst 3 or Bottomless Pouch 5
Abyss 15 - Grenade Launcher
Abyss 16,17 - Charge Shot 3, Charge Shot 4, Bottomless Pouch 7
Abyss 18, 19 - Cornucopia 3, Cornucopia 4, or Bottomless Pouch 8
Abyss 20 - Bottomless Pouch 5, 6, 7, or 8
Ghost Ship - Gluttony 5
Auto Loaders, Full Burst, Gluttonies 1, 2, 3, and 4 can be won from golden parts cases in the Ghost Ship; also most of the best parts in all other categories are found in these cases. Black custom part drops from enemies in the Ghost Ship contain a wide array of parts including Damage 6.
The /!\ symbol on the stage only indicates that there are Wanted monsters in that stage. These enemies will drop items with one higher rarity level, but, the parts will not be different from normal drops for that stage.
I hope this clears up some confusion about those topics.