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If you are watching a video or reading a detailed map you should be able to move through each area and check the spawn pattern by identifying the "final" spawn in each area, often an Aculeozzo puffer fish.
Time saving methods like splitting up and gathering extra keys to break the sequence of events are often responsible for messing up the spawning triggers. Follow a known method as precisely as you can, and pay attention to anything you are doing that they are NOT doing to reduce the risk of breaking your run.
Try going through it the "intended" way, then backtrack and clear the next area. Don't try to save time by going backwards through the Bridge to the Dining area. Clear the upper or lower Cabins, then go back to the Dining hall, clear the remaining Cabins, then use the elevator and clear the Bridge.
If your goal is to get a Trinity, don't follow a speed run.
As for weapons, don't focus too much on weapon level. Any weapons over level 40 should be strong enough, in general. Abyss 20 is probably the best stage to find weapons for the Ghost Ship.
Find a partner to play with you to make the process faster. Wanted ( named ) Monsters will show up here, and each kill of a named monster has a chance to drop a weapon with one higher rarity, which means more parts slots or a higher weapon level than usual.
A level 44 weapon with maximum slots is much better than a level 47 weapon with less slots.
Parts that are easy to find that might help are;
Damage V ( less total power , no restrictions like range or enemy type though )
Critical IV ( useful for M40A1 and PSG1 especially )
Daze V ( stun and melee enemies )
Piercing II ( double and triple damage output just by lining enemies up )
Infighter II ( better damage than Damage VI )
Herb Find III ( or Fang II, but if you are practicing no hit runs it is pointless )
Ammo Magnet IV, V, VI ( essential )
Giant Killer II ( preferred for damage efficiency, always use Giant Killer )
Human Killer II ( for Norman / Ghost Norman )
Full Burst ( boss killing, very inefficient for normal use )
Brass Knuckle II ( if you rely on melee )
Commander III ( if you have a partner and you aren't splitting up, better range than infighter, better damage than Damage VI )
Keep in mind that Ammo Magnets and Herb find will trigger on knife, melee, and grenade kills, as well as getting too close to an exploding Chunk ( it counts as a kill for you ).
Magnums are extremely difficult to replenish ammo for, if you use a Magnum build it up to kill Norman, you will get more "total power" with Giant Killer and Human Killer ( against Norman, for example ) than using the Magnum for the whole run and collecting a handful of bullets from Cornucopia. Magnum Cornucopia is almost as useless as Machine Gun Gluttony.
For short Ghost Ship lvl 50, Ghost Nomran run, I use the same weapon, but not the Aggressor. I use the Drake "Speedload" lvl 48 +30 is for Ghost-Norman and for lvl 20 to 40 strong and tank enemys. +30 is to get 6 magazin, firerate 2.15 and the rest high basic damage that you can buy in the shop as boost. The parts are damage 5, full burst, Gluttony 2, cornucopia 4, auto loader 2 and Narrow 2. I use the drake for the first phase of Ghost Norman. Magnum is not good in the first phase, Drake make good damage. After the second phase of Ghost Norman, Drake no longer good and I switsch to the magnum that make brutal damage and Ghost Norman is in solo runs, and if you know how Ghost Norman works and can handle it, in my way to beat it, in 30 sec +/- killed. But the best weaponpart (in my opinion) for Ghost sip runs ist Gluttony 5 (only Ghost ship trinity or with luck residentevil.net event avaiable)
Ok. That was hard for me to made this comment, but maybe it helps a little bit.
Like I said, you can start running the Ghost Ship with parts and weapons found in regular parts and weapons cases. If you limit yourself to trying to find perfect weapons you aren't going to have fun playing the game.
@wernerhoerz you are definitely strong enough to complete genocide runs of the Ghost Ship without Gluttony 5. Try to focus more on Total Damage rather than Power and Speed.
I would strongly recommend against using an L. Hawk. Using a weapon like that is probably why you experience a need for more ammo. An L. Hawk is roughly the same strength as a Rifle, but weaker overall.
Rifles have innate Piercing, the ability to hit multiple enemies with one bullet multiplies your damage output. For all purpose enemy killing this gives rifles a ridiculous advantage.
Rifles have the best Critical Hit Rates and Damage Multipliers. If you target weak points this gives rifles more damage on average than L. Hawks.
Rifles have more parts slots, except PSG1. Increases versatility and power even more for Rifles.
The PSG1 is the weakest of the Rifles, and bullet for bullet PSG1s will deal more damage on average when used correctly than an L. Hawk. Muramasa and M40A1 rifles are simply overpowered compared to L. Hawks.
Actually mastering the rifle is a different story, so, don't switch to a PSG1 and expect to have better performance right away. The right tag and the right technique for each weapon is absolutely essential.
Just don't let yourself get stuck with one idea, like the Power rating, many of the parts and weapons have a purpose or a use that can give you an advantage. Use everything.
To get "The Weapon" is not easy. It´s all random and big luck. The same is for the parts to built a weapon. And what drae_perin said is right. A lvl 44 pistol with 6 slot can with the right building part better than a lvl 50 magnum, rifle or some strong weapons. Today I do with a partner stage 20 on Tartaros for over 30 ties and get only 1 named weapon, called "Prophet" and all the other are marked weapons and only lvl 43-47 for garbage. Ghost Ship the same. You can made 30 run of Ghostship to farm weapon, but at the end, you can get with big luck 3 weapons that worth it to build. If you want really god weapons with 4, 5 or 6 slots, you need to do the event on resi.net. Best waepon are showed on the Price-List and what you have to do for it, But the most weapon are over lvl 47 and/or named, but this "overpowered" weapon has only 1, 2 or no slot and that´s garbage. 1,2 or no slots made a lvl 50 weapon to garbage.
Sorry. English is hard for me to understand, translate and write.