THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION

THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION

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Arthandas Dec 18, 2014 @ 3:31am
How KOF 98 compares to KOF XIII
I didn't like KOF XIII because of dumb juggle mechanics where you could just juggle using the same move or do stupidly long loop combos. Also, it seems it's ridiculously easy to send someone to a corner making midscreen fighting almost nonexistent.

How KOF 98 compares in that area? Are there any similar broken mechanics?
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Showing 1-15 of 15 comments
ken_deep Dec 18, 2014 @ 4:45am 
Combos in KoF98 are at most only 7 Hits long, which means cr.A, cr.A, cr.B, f.A, Special or similiar. Midscreen combat ist also way more common, as crossups are a central play in many of the casts game routine.
illDamage Dec 18, 2014 @ 4:49am 
Originally posted by Arthandas:
I didn't like KOF XIII because of dumb juggle mechanics where you could just juggle using the same move or do stupidly long loop combos. Also, it seems it's ridiculously easy to send someone to a corner making midscreen fighting almost nonexistent.

How KOF 98 compares in that area? Are there any similar broken mechanics?

Just watch some competitive 98 vids on yt and you ll get the picture...but you can get rushed so fast if you don t know what you re doing, i recomand practicing with someone your own level at first.
It s not that hard if you put some effort and like ken_deep said, combos aren t that hard if you have at least a decent execution and you learn the setup game.
Last edited by illDamage; Dec 18, 2014 @ 4:51am
Arthandas Dec 18, 2014 @ 5:13am 
I watched some tournament footage and it looks really good. Seems you need to win quite a few trades to take a round (like in SFIV) instead of doing 1-2 retarded combos like in XIII.

What about some deeper mechanics? Is there something that's completely different mechanics wise compared to XIII? It's hard to judge this just by watching videos.
BronzyIsland Dec 18, 2014 @ 5:36am 
KOF98>KOFXIII X 1,000
illDamage Dec 18, 2014 @ 5:50am 
Originally posted by Arthandas:
I watched some tournament footage and it looks really good. Seems you need to win quite a few trades to take a round (like in SFIV) instead of doing 1-2 retarded combos like in XIII.

What about some deeper mechanics? Is there something that's completely different mechanics wise compared to XIII? It's hard to judge this just by watching videos.

There are no deep mechanics in 98.It s somewhat simple but hard to master since it's not only about learning all the characters, combos and setups but also have a lot of experience against good and v good players.Keep in mind you don t always have to block like in SF and you can roll the other side while blocking (spending a meter) and punish a lot of moves or if pressured do CD (spend 1 meter).Have fun! Only advice i can give is to master the combos and never drop them! and always play people better than you and analise the loss LOL
Last edited by illDamage; Dec 18, 2014 @ 5:54am
A.Bogard Dec 18, 2014 @ 5:55am 
KOFXIII is deeper in any sense: Game mechanics, combo system, etc... People that says that KOF98 is better than XIII are really noob gamers that wanto to win as easy as possible.
illDamage Dec 18, 2014 @ 6:12am 
Originally posted by A.Bogard:
KOFXIII is deeper in any sense: Game mechanics, combo system, etc... People that says that KOF98 is better than XIII are really noob gamers that wanto to win as easy as possible.

It s about preference.Personally I enjoy more 98 because i grew up with it and has a nostalgia factor XIII will never have. Both are good games and people should play them not argue over which is the best.... unless you re 9 or smth
RunningWild Dec 18, 2014 @ 7:27pm 
Damage per hit is higher and the game is more about direct 2-in-1's instead of blowing meter for huge extended combo's in the corner. It's also very unforgiving.

Also you can actually anti-air properly in 98 and not everything trades. Zoning is also alot better.
People in all fandoms seem to have this weird thing were the latest game in any series is conveniently never the best one. Every single character in XIII is tournament viable can the same be said about 98? Chalk it up to nostalgia but dont get my wrong, I love 98, 2002, and XI as much as the next guy but XIII is clearly the deepest,most refined, and overall best KOF in the series.
JohnXuandou Dec 18, 2014 @ 8:29pm 
Originally posted by 「 Scary Monsters! 」:
People in all fandoms seem to have this weird thing were the latest game in any series is conveniently never the best one. Every single character in XIII is tournament viable can the same be said about 98? Chalk it up to nostalgia but dont get my wrong, I love 98, 2002, and XI as much as the next guy but XIII is clearly the deepest,most refined, and overall best KOF in the series.
Every single character in XIII is tournament viable? Have you seen a XIII tournament? There is a pretty nice selection of characters played, but there are absolutely weak characters who don't get played in tournaments.

Also it's hard to call XIII the deepest or most refined when characters are missing huge chunks of their movelist, anti airs are almost universally terrible, a lot of the game has been watered down to fishing for cr.B into confirms because the combo game is so strong in XIII, and the neutral has taken a major hit because pokes and fireballs don't do any damage. The game heavily promotes jumping around like a jackass and mashing until it works. It's lacking a huge amount of the neutral and matchup specifics found in the earlier titles that made the games so good.
Originally posted by JohnXuandou:
Originally posted by 「 Scary Monsters! 」:
People in all fandoms seem to have this weird thing were the latest game in any series is conveniently never the best one. Every single character in XIII is tournament viable can the same be said about 98? Chalk it up to nostalgia but dont get my wrong, I love 98, 2002, and XI as much as the next guy but XIII is clearly the deepest,most refined, and overall best KOF in the series.
Every single character in XIII is tournament viable? Have you seen a XIII tournament? There is a pretty nice selection of characters played, but there are absolutely weak characters who don't get played in tournaments.

Also it's hard to call XIII the deepest or most refined when characters are missing huge chunks of their movelist, anti airs are almost universally terrible, a lot of the game has been watered down to fishing for cr.B into confirms because the combo game is so strong in XIII, and the neutral has taken a major hit because pokes and fireballs don't do any damage. The game heavily promotes jumping around like a jackass and mashing until it works. It's lacking a huge amount of the neutral and matchup specifics found in the earlier titles that made the games so good.
Alot of what you said heavily comes down to personal opinion, which is fine; we're all entitled to our opinion (even when they're wrong). When i said balanced I meant the game is internally consistent, not alot of glitches, great universal combo system etc . I could care less if characters are missing certain moves, saying that does nothing to diminish the game as a whole, as long as no character is radically strong or super weak i can deal with terry not having a power dunk or whatever. Also despite how balanced the game is ofcourse tier list are still a thing and people are gonna maximize thier chance of wining any way possible, but its WAYYY more balanced than 98. watch as soon as thing game gets traction get ready for the Chris army.
JohnXuandou Dec 18, 2014 @ 8:56pm 
Originally posted by 「 Scary Monsters! 」:
Originally posted by JohnXuandou:
Every single character in XIII is tournament viable? Have you seen a XIII tournament? There is a pretty nice selection of characters played, but there are absolutely weak characters who don't get played in tournaments.

Also it's hard to call XIII the deepest or most refined when characters are missing huge chunks of their movelist, anti airs are almost universally terrible, a lot of the game has been watered down to fishing for cr.B into confirms because the combo game is so strong in XIII, and the neutral has taken a major hit because pokes and fireballs don't do any damage. The game heavily promotes jumping around like a jackass and mashing until it works. It's lacking a huge amount of the neutral and matchup specifics found in the earlier titles that made the games so good.
Alot of what you said heavily comes down to personal opinion, which is fine; we're all entitled to our opinion (even when they're wrong). When i said balanced I meant the game is internally consistent, not alot of glitches, great universal combo system etc . I could care less if characters are missing certain moves, saying that does nothing to diminish the game as a whole, as long as no character is radically strong or super weak i can deal with terry not having a power dunk or whatever. Also despite how balanced the game is ofcourse tier list are still a thing and people are gonna maximize thier chance of wining any way possible, but its WAYYY more balanced than 98. watch as soon as thing game gets traction get ready for the Chris army.
It really seems like you're confusing Ultimate Match Final Edition for regular old vanilla 98. Chris isn't that crazy in this. Of all characters you could have possibly picked, not off to a great start. In regards to balance, there's probably more strong characters in FE than there are in XIII. I don't know of any outright bad characters in FE, but I can think of at least 5 outright bad characters in XIII and an additional 8 or so really weak characters that only see competitive play by character loyalists and specialists.

Characters missing chunks of their movelist is important for more reasons than just style. If Terry had power dunk like he does in 98, he'd probably have ONE good anti air in XIII, which he currently does not. The problem with missing moves is that a character becomes more limited in what they're capable of doing because they have fewer options. There is no character in XIII that has as many options on either offense or defense as their 98 counterpart, and XIII is working with the bonus of EX moves, yet it still can't compete. XIII has more COMBO options, but not more tools for the neutral or applying pressure or defensive situations.

And I'm not sure how you can praise the XIII universal combo systems when it's been a consistent thing throughout the entire series. There is no combo mechanic you could praise in XIII that you couldn't also give the same praise for in 98. Most if not all of the glitches have been fixed and removed as well, the only remaining things were generally left in for competitive purposes like unblockable fireball.
Originally posted by JohnXuandou:
Originally posted by 「 Scary Monsters! 」:
Alot of what you said heavily comes down to personal opinion, which is fine; we're all entitled to our opinion (even when they're wrong). When i said balanced I meant the game is internally consistent, not alot of glitches, great universal combo system etc . I could care less if characters are missing certain moves, saying that does nothing to diminish the game as a whole, as long as no character is radically strong or super weak i can deal with terry not having a power dunk or whatever. Also despite how balanced the game is ofcourse tier list are still a thing and people are gonna maximize thier chance of wining any way possible, but its WAYYY more balanced than 98. watch as soon as thing game gets traction get ready for the Chris army.
It really seems like you're confusing Ultimate Match Final Edition for regular old vanilla 98. Chris isn't that crazy in this. Of all characters you could have possibly picked, not off to a great start. In regards to balance, there's probably more strong characters in FE than there are in XIII. I don't know of any outright bad characters in FE, but I can think of at least 5 outright bad characters in XIII and an additional 8 or so really weak characters that only see competitive play by character loyalists and specialists.

Characters missing chunks of their movelist is important for more reasons than just style. If Terry had power dunk like he does in 98, he'd probably have ONE good anti air in XIII, which he currently does not. The problem with missing moves is that a character becomes more limited in what they're capable of doing because they have fewer options. There is no character in XIII that has as many options on either offense or defense as their 98 counterpart, and XIII is working with the bonus of EX moves, yet it still can't compete. XIII has more COMBO options, but not more tools for the neutral or applying pressure or defensive situations.

And I'm not sure how you can praise the XIII universal combo systems when it's been a consistent thing throughout the entire series. There is no combo mechanic you could praise in XIII that you couldn't also give the same praise for in 98. Most if not all of the glitches have been fixed and removed as well, the only remaining things were generally left in for competitive purposes like unblockable fireball.
Then suffice to say we've reached an impass, i think one thing, you think another. However i will say i dont know the extent to which FE has been rebalanced from vanilla, if it's as half as balanced as you say it is then i'll have to try it for my self as soon as this online business gets sorted out. Until then I'm in the XIII boat
Last edited by 「 Over HEAVEN 」; Dec 18, 2014 @ 9:16pm
Florence Dec 18, 2014 @ 10:30pm 
They removed Chin's low-profile stance in KOFXIII so it's instantly trash-tier obviously

https://www.youtube.com/watch?v=FbpXplP_WFE
「 Over HEAVEN 」 Dec 18, 2014 @ 10:37pm 
Originally posted by Flotilla:
They removed Chin's low-profile stance in KOFXIII so it's instantly trash-tier obviously

https://www.youtube.com/watch?v=FbpXplP_WFE
...pain....
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Date Posted: Dec 18, 2014 @ 3:31am
Posts: 15