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With chang I am more inclined to agree, but have you tried his air buttons? They're nutty.
Also there IS an arcade version of this, on the NESICAxLive system for years prior to the steam version.
It was released a very long time ago and the effort their putting into this game is more than enough already.
Some characters in the game need not only nerfs and buffs. But also definitely more or more variety of combo/juggle routes. Like for example Kensou, the fact he can't combo in to super after proxy 6236P makes zero sense to me.
If the game's netcode can get a QOL enhancement, so can the game's character balance.
And please don't even bring up it would be a waste of time, or it would cost too much money, or all that other B.S excuses people come up with. Cause all of that could be applied to the netcode. SNK isn't even updating the netcode themselves. They hired a company to do it AFAIK.
Kof98umfe accomplished it's initial goal of making more characters viable as most of the roster is actually usuable. Sadly there will always be outliers of characters who may end up unintentionally strong or weak but that's the case for every fighting game regardless of age.
All it needs is a netcode patch. As having one character weak in a game is honestly extremely good. somebody has to be the worst character in the game and this time it's Chang.
I'm not against balance updates for this. No FG with more than one character has perfect balance, and there may be areas where further nerfs or buffs would be nice, although of course it's up to player opinion in many cases. Maybe regular Joe could have his knockdown sweep back. Maybe Kim blocked divekick into sweep shouldn't catch people jumping. Maybe Choi should just be deleted from the game, lol. But at the same time I understand why some of these things are the way they are. Joe's slide has differences to make you make a choice between regular and EX. Kim has that setup because having good offense is part of his identity. And as for choi, well maybe someone likes him, idk. Maybe they thought Kensou having that combo would be too powerful, perhaps for the same reasons Takuma can't do charge kicks into his super. Balancing a fighting game is difficult with a lot of things to consider, although there are some more obvious cases where characters are over or undertuned. Let's say we all agree that Chang needs buffs. What aspect of him do we touch?
The people here claiming for balance patches can't even play the game in a high level. A bunch of scrubs just trolling the board with random requests.
so then why make new games within that series? why does any older game HAVE TO REMAIN stuck with broken, glitchy, and unbalanced garbage. when it can be improved.
you think a community of players would be "furious" because you made their beloved game more competitively viable?
unfortunately, this is a good point.
Calling people scrubs yet I have zero clue who you are as a top level player. Yeah you sound real "important" there buddy. What, you missed your stop on the short bus home or something? Cause you sound like you need to catch another one.
What kind or idiot thinks asking for a balance patch, AST music, online training mode, and etc. are just random ideas to a potential fighting game update?
Clearly...if you dont ask for ♥♥♥♥, you dont get ♥♥♥♥. How do you even think you're getting the rollback update here in the first place dummy?
STFU dude...
Oh what do we have here....
https://steamcommunity.com/app/222440/discussions/0/3080999687766378754/
Look at the big tough guy calling us scrubs asking code mystics for dreamcast extras in an old ass KOF game.
Also, while I don't think they'd be furious, making a balance pass isn't necessarily a universally-praised thing. In 2008 Sirloin made an "HD Remix" version of SSF2T which came with rebalancing of all characters... and after a while most players just continued to play the original ST, warts and all rather than this release.