Halls of Torment

Halls of Torment

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King Sep 4, 2023 @ 3:08pm
Best abilities?
I came back after some updates. What are your experiences now?
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Showing 1-12 of 12 comments
Ulyaoth Sep 5, 2023 @ 12:37am 
Hey,

over all, all abilites can be made good or very good on specific characters and their Synergies.
Some may feel bad, e.g. Spirit Warriors, but even those can deal tons of damage when you let em.

But the most broken ability currently is by far Flame Strike.
This is the new Transfixion.
You need all quests done for it, after that you need nothing else to let the whole screen explode, as soon as something comes near you.

Cheers!
Evan Sep 5, 2023 @ 2:55am 
The list above should be fairly accurate.
Here's a Flamestrike build by another person (kudos to the author) from Flamestrike thread.

----------------------------------------------
For the actuall build:
Mark of Incineration
Ruby Circlet
Defiant Plate or Blazing Shell
Spellcaster Gloves or Longfinger Gloves
Firewalker Boots or Runner Shoes
Jade Amulet
Ring of Fire + Wooden Ring

Weapon Proficiency - Hellfire I-IV
Proficient Stance - Conflagration I-IV
Dedication - whatever, I would recommend focusing on high movement speed

Flame Strike - Banish Might/Fury asap, when it shows up
I - Deadly
II - Heated Up
III - Flow x2 + Overpowered (+ Deadly OPTIONAL) -> Upgrade Blazing Emberfall
IV - Heated Up
V - Deadly
VI - Flow x2 + Overpowered + Heated Up -> Upgrade Scattered Sparks
VII - Deadly
VIII - Heated Up
IX - Deadly
X - Flow x2 + Overpowered + Heated Up
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Last edited by Evan; Sep 5, 2023 @ 2:58am
Ghostlight Sep 5, 2023 @ 4:36am 
Flame Strike? Isn't that the ability that does a big slow hit to a single target? I've not played the game much yet but that skill struck me as crappy compared to the other skills. What am I missing and what did OP mean by "need all quests done for it"?
Ulyaoth Sep 5, 2023 @ 4:39am 
Originally posted by Ghostlight:
https://steamcommunity.com/sharedfiles/filedetails/?id=3023135784
All quests simply means Flame Strike Mastery I-III, found on Ember Grounds Quest Tab.
Those unlock additional traits and one Upgrade.
aFiend Sep 5, 2023 @ 8:45am 
this build is so fun to play but i dont understand the following lines:

III - Flow x2 + Overpowered (+ Deadly OPTIONAL) -> Upgrade Blazing Emberfall

VI - Flow x2 + Overpowered + Heated Up -> Upgrade Scattered Sparks

2x flow with potion i guess? but what do you mean with + overpowered ( + x optional )?
Last edited by aFiend; Sep 5, 2023 @ 8:46am
Ulyaoth Sep 5, 2023 @ 8:48am 
Originally posted by aFiend:
this build is so fun to play but i dont understand the following lines:

III - Flow x2 + Overpowered (+ Deadly OPTIONAL) -> Upgrade Blazing Emberfall

VI - Flow x2 + Overpowered + Heated Up -> Upgrade Scattered Sparks

2x flow with potion i guess? but what do you mean with + overpowered ( + x optional )?
X + X is memory potion
e.g. you lock Flow III, Overpowered III shows up, you pick Overpowered and on next level up you use double potion on Flow
On Tier III Deadly is completly optional and only good for more damage vs the Lord.
Ulyaoth Sep 5, 2023 @ 8:58am 
Originally posted by Karhrandras:
There is never guarantee, except you run out of options.
So clearing the pool down to the bare minimum with Banish Potions is always the way to go.
With 8 Potions you can clear out 40 lvls worth of traits.

For the final nuke you can banish:
Thick Hide, Parry, Vitality, Metabolism, Channeling, Cunning Technique, Ruthlessness, Strenght, Quick Hands, Bulwark, Frost Affinity, Lightning Affinity, Elemental Surge, Demonic Exchange -> going from 5lvl traits to lower ones. You decide.
The whole damage just comes from Burn.

Sometimes RNG just kicks in.
aFiend Sep 5, 2023 @ 11:34am 
thanks Ulyaoth for helping me out like you already did months ago several times with soulstone survivor builds
Ulyaoth Sep 5, 2023 @ 12:01pm 
Originally posted by aFiend:
thanks Ulyaoth for helping me out like you already did months ago several times with soulstone survivor builds
Lol wut?
Glad I could help, I guess^^
Cheers!
Kurt Wagner Sep 11, 2023 @ 7:27pm 
I just did 74m with Transfixion, but I haven't tried focusing Flame Strike, so I can't comment on it's effectiveness, but Transfixion remains as broken as always.
Black Captain Sep 12, 2023 @ 5:43am 
A lot of people leave out the Kugelblitz...thingy (I don't remember the name). That orb of lightning that is generally mid at best with an upgrade that actually allows it to track.

I like the idea, but I would rather than it shot in the direction I was looking at instead of random. It's garbage early on or when you aren't swarmed. It tracking is okay, but the tracking isn't very good and sometimes it still launches in a random direction and tries to adjust but can't.

It's never been top damage but I don't dislike it. I put it at the bottom tier but well above Meteor strike.
Schizophriend Sep 12, 2023 @ 7:14am 
Here's what I think of all the abilities:

-Astronomer Orbs: Great overall damage, especially with speedy characters like the Sorceress for example, can stuck up tons of electrify on enemies.

-Arcane Splinters: I like em, but they do feel really lackluster. They're unreliable and have no additional effects other than raw damage.

-Lightning Strike: Very unreliable, but actually surprisingly good at electrifying enemies and really nice single target damage.

-Phantom Needles: Pretty decent ability, and the fact that it always attacks the closest target makes it easier to control. Can do both single and multi target damage when upgraded.

-Golem: It doesn't work the way it should, it's buggy in some ways but actually is surprisingly good and versatile. Magma Fists is a really good upgrade, especially with a burn build.

-Meteor Strike: I don't pick this one too often, it's only real use is to set as many enemies on fire as possible. Most of its damage comes from burning, the meteor itself is a little lame and can't be controlled.

-Dragon Breath: On paper, it's very similiar to Meteor Strike. Doesn't do that much damage on its own but it sets enemies on fire. The good thing here is that you can actually aim with this weapon and the knockback is great. Fully upgraded, you basically turn into the Exterminator and have you own flamethrower.

-Purifying Light: In my opinion one of the best abilities in the game. If you position yourself right, you can take out elites and bosses in a matter of seconds with this. Even if you're surrounded by enemies and the damage gets tiny, you still apply helpful debuffs to all enemies around you when this weapon's upgraded.

-Transfixion: Another great weapon. It deals good single target damage, it can be aimed, and it applies debuffs to enemies. Can be taken with pretty much any build since it can always be useful.

-Ring Blades: I almost forgot these actually exists. It's still a very decent weapon actually, applying debuffs and dealing pretty alright damage.

-Frost Avalanche: Feels fairly underwhelming. It's good at slowing enemies down and applying Frost to enemies, but its damage is very laughable. Trying to get 3mil damage is very difficult, even tho I managed to do it.

-Spirit Warriors: Can't say much about them, I've only used them once so far. But they seemed very helpful if you're going for a build where you have to stand still a lot; they're like bodyguards. Their dash attack is awkward to use, I never hit much with it.

-Flame Strike: Feels very strong. It's like a safety aura that kills everything that gets too close to you. When fully charged up, its damage gets ridiculous. I honestly think it shouldn't be able to charge up this much. Also a great ability for a stationary build.

-Arcane Rift: I like this one a lot. It deals great damage, hits a lot of enemies and has fun upgrades. The downside is that you actually have to touch the rift to activate it, which can become very hard to do in Agony Mode, when there's enemies and projectiles all over the screen. Personally, I'd only use it in Normal Mode, not in Agony.
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Date Posted: Sep 4, 2023 @ 3:08pm
Posts: 12