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The Penumbra Overture lets you fight back and that's what I did. It's not the wrong way to play it either. If you where stuck in such situation and had weapons you might very well defend yourself.
For me it increased the horror part because I knew I had to go look for the monsters. In Black Plague I just ran away from them knowing I could just ignore them. So with such a clear escape motive I wasn't scared all that much, with the exception of one place.
The other two games in the series removes your weapons so you have to hide but the first one was much more enjoyable.
Generally speaking about that aspect of a game. I agree with you, IMO running around and avoiding danger till the end of a game gets less entertaining to some extent when you could have an option to defend yourself but it is challenging tho. It would be nice if you could fight back but of course by fighting you will have some consequences in return, maybe? Like you get really afraid/nervous after the confrontation, losing your sanity idk some sort of side affect to your behaviour.. Depends on the situation I guess.
Having an option to defend your self would be nice but it will not always be a good idea to do so.
For example with the hammer, you have to use the mouse movement to hit things rather than just click once and it'll do a normal attack.
That is, you have to hold down the attack, drag the mouse so it'll raise the hammer and then push it forward to attack.
Could cause some hectic moments when you don't pull it off greatly.
I think that if you do play Penumbra fighting your way through, you are just playing one of the many ways to play the game. Stealth is only another way to play and whatever way you play, it is your own play style. The combat may have not been fleshed out as much as the stealth but it was helpful when I was cornered by a wolf. In conclusion, the fighting was a welcome addition but I didn't miss it in Black Plague and Amnesia.