Rivals of Aether II

Rivals of Aether II

Feb 18 @ 11:11am
Patch 1.1.3 Notes: Post-Genesis Updates
< >
Showing 46-47 of 47 comments
jinxxxxxxx Feb 20 @ 10:26pm 
Originally posted by Job Application:
Originally posted by homeyworkey:

you need to touch grass. maybe they came to design decision in other ways? you have no idea. but you assume, because you dont touch grass. dans always said he wanted shields and stuff in his games, im sure cc aswell. just get over it ,they are not changing it, you are so annoying
The block button is right there homie, feel free to touch that if reading a comment riles you up that much. If Dan said he always wanted shields in RoA then he should've looked at RoA1 and how popular it was and realised that wasn't the right angle for RoA2, now instead they've alienated a good percentage of the people that gravitated towards 1 because it was different.
"how popular it was" buddy, this game has long passed Rivals 1 peak, the only reason it isn't as mainstream as Multiversus was it's obviously because of the lack of IPs and workshop, and that's fine, stop twirling the argument here.
tetsu Feb 25 @ 8:35pm 
Weird buff/nerf philosophy - Why does each patch make this game harder for casual players? Like it's getting impossible to just pick up and play with your friends once in a while. Nerfing everything so you have to be perfectly precise constantly just to pull off anything tangible is nonsense.

Sick pigeon skin though, that ♥♥♥♥ is tight
< >
Showing 46-47 of 47 comments
Per page: 1530 50