Rivals of Aether II

Rivals of Aether II

Controller only?
Do I need to use a controller for this game or am I able to map to keyboard. The game doesn't seem to be taking any keyboard inputs when I try and change the controls.
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Showing 1-4 of 4 comments
Pride Nov 17, 2024 @ 8:15pm 
Support for keyboard is extremely minimal and honestly for good reason. This game is going to a a very painful experience if you plan on using keyboard. A game like this requires precise small movements very fast that would be very difficult at best to recreate with a mouse. My best advice to u is learn it on controller, because its easier and better.
Jovial Merryment Nov 17, 2024 @ 8:29pm 
Originally posted by Kraft_punk:
Support for keyboard is extremely minimal and honestly for good reason. This game is going to a a very painful experience if you plan on using keyboard. A game like this requires precise small movements very fast that would be very difficult at best to recreate with a mouse. My best advice to u is learn it on controller, because its easier and better.
I played Rivals 1 on keyboard, I want to play this game on keyboard. I don't really care if controller is better, I want to know if I can play the game on keyboard.
Kyte Nov 17, 2024 @ 9:19pm 
The game can indeed be played with keyboard, the menu controls are static, but player controls can be changed. I'll go grab the controls from a previous thread.

- WASD and the arrow keys are used for menu and character select navigation

- Z is used for confirming, with X being used for cancelling

- At character select, R is used for changing skins, with Q and E changing the color palette

- At character select, C brings up player tag select with V bringing up tag settings (used for controls, random skins, profile icons, respawn platforms, and death effects)

- In training mode, T is used for frame advance, backspace for bringing up hitboxes and hurtboxes, C is used to create a save state, and X is used to load the save state.

One notable thing keyboard currently lacks in comparison to analog and leverless style controllers is the angles in between the cardinal and diagonal directions for moves like zetterburn and forsburn up special. There's also seemingly no way to rebind training mode shortcuts, so binding player controls over them seems to render them unusable with no way to change them to something else.
Hopefully some tweaks get made to improve these differences in the future, but otherwise keyboard is pretty usable.
Plum Nov 17, 2024 @ 10:59pm 
Keyboard is the same as a box controller, works fine for me
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Date Posted: Nov 17, 2024 @ 7:45pm
Posts: 4