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- WASD and the arrow keys are used for menu and character select navigation
- Z is used for confirming, with X being used for cancelling
- At character select, R is used for changing skins, with Q and E changing the color palette
- At character select, C brings up player tag select with V bringing up tag settings (used for controls, random skins, profile icons, respawn platforms, and death effects)
- In training mode, T is used for frame advance, backspace for bringing up hitboxes and hurtboxes, C is used to create a save state, and X is used to load the save state.
One notable thing keyboard currently lacks in comparison to analog and leverless style controllers is the angles in between the cardinal and diagonal directions for moves like zetterburn and forsburn up special. There's also seemingly no way to rebind training mode shortcuts, so binding player controls over them seems to render them unusable with no way to change them to something else.
Hopefully some tweaks get made to improve these differences in the future, but otherwise keyboard is pretty usable.