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Almost every move you have, will consistently outrange him. Ranno's one weakness is that he's forced to get very close to take advantage of his great frame data.
Your Jab along with Down-Tilt are excellent moves to throw out in neutral because it'll give you breathing room, and they're relatively difficult to whiff punish. Even if Ranno does whiff punish that with an aerial or something, he's incredibly vulnurable to CC and Floorhugging, which will turn his advantage state, into your advantage state.
F-Tilt works as well, but it's a bit laggier, and the reward you get from it might not be worth the potential risk of using it. It's an okay mix-up that deals more than twice the damage of Jab.
A strong game plan against Ranno is also to keep him in the air. Up-Tilt is frankly massive, and it's your highest reward Tilt to land on him. Use this to anti-air him, or to extend a successful neutral win. He seems oppressive on the ground, and it's because he is, but suddenly, he loses all of his speed the second his feet leave the ground. A Ranno that approaches a lot with aerials is a dead Ranno if you fade back a bit, and throw out a spaced F-Air to catch him with lazy offense.
In addition, Wavelanding on platforms might also entice him to jump & chase you with an aerial, and that's a pivotal moment where the correct choice of defensive option can spell trouble for Ranno because his moments in the air are very vulnerable.
That's about all I can recommend for you, I hope this helps, and good luck.
but yeah being in tipper range and getting hit w jab dtilt and grabs is so annoying. its hard when im in the air to do anything besides mixup my landing. that first comment is really good and gives a lot of good info
Thats a hot take.
This take is becoming massively less popular, but yes I have heard what streamers were saying last week as well.
Some characters have less bad match ups which is in itself character design, and 100% a form of balance or imbalance.
Everyone is close in power, but some aren't nearly as close as others
This is just my opinion btw
To be fair, can you really expect a competitive fighting game to be 100% ballanced? This game is actually one of the most balanced games out there.
100% this.
You can´t have perfect balance with different characters and I never saw a competetive game having such a tight balance gap between characters.
Some imbalance and some top tier characters will always get established no matter how good the balancing is as long as we dont play with 10 versions of zetterburn.
As the game is right now except maybe at top level play there is nothing that shouldn´t be able to be overcome with skill.
...Except Forsburn. Awkward moves, set up is not easy and he has no reliable kill options.
Fors does have reliable kill options he also has things that arent, its just propaganda.
Maybe I'm just bad at him, but I can't figure out how to kill with him. Even with some of the harder to kill with characters, I can still find reliable ways to KO, but Forsburn doesn't have much besides his smashes, which are some of the worst in the game.