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The main things I loved about Rivals 1 was the game was quite fast paced and promoted good defense with proper movement, DI, and reads with parries. Additionally, Rivals 1 did not have ledges which was very awesome/fresh for the genre. This added depth in how you approached off stage play and the ledge since you could not camp the same way you could in other games. Additional features like air dodge after recovery specials and jump recovery from the walls were quite special as well.
Having a shield like smash, pummels, shield grabs, Melee ledge mechanics, and changes to knockdown being more Smash Bros like in general is pretty lame. The combat speed looking slower is also disappointing.
I'm personally not a fan of Melee as someone that played it back in the day in 01' and learned the tech as it has aged horrendously and it was already kinda rough coming from traditional fighters. I'm aware of its inspirations to other games in the genre in the same way Capcom inspired so many other fighting game devs including platform fighters, but Melee's design as loud as its fanbase is doesn't hold up nearly as well as stuff like SF2 and maybe that's my bias towards traditional fighter design showing; Smash Bros Ultimate is the only Smash game I care for to be honest as that fixed my issues with 4 and the design of the other Smash games which feel dated/outclassed in look/feel to me and what I want from a platform fighter.
Overall, I think Rivals 1 and other platform fighters like Smash Ultimate's deviation, doing things like vastly improving movement on and offstage, having input buffers like traditional fighters, having way more unique combat mechanics per character, and improving pacing in different ways seems so much better than what we're getting here. The varied combo systems straying away from popular templates, how you attack and defend and present options and the spectacle of it all is what I'm paying attention to in this new era where platform fighters are trying to cement themselves how traditional fighters already have done.
As far as aesthetics go, I think that part can grow on me. They have a decent baseline and I'm sure within a year more shaders, textures, and lighting adjustments can improve that bit and even allow for more costume variety that sprite edits don't (Rivals 1 sprite costumes were pretty neat and a treat for a 2D game since 99% shy away from that).
All I can do is wait and see.
I will note and agree that the game-play seems slower, oddly (and this wouldn't have come to my attention without this thread!), but that really isn't directly indicative of it impacting on casual players over competitive players (meaning it isn't to cater to one audience over another) - it's most likely a direct adjust of the game-play irrespective of casual/competitive to provide progress on the series.
I certainly empathise will all aspects/concerns listed by each one of you and don't mean to dismiss/undermine any of them, as I too wish the best for the player-base and the studio.
I'd personally love to see some feedback from the community manager (George Rogers and/or Dan Fornace himself), on this matter. Further clarification of any adjustments on the game-play aspects would be of considerable value to the community in these early days prior to release.
And a final note yes I'm the tool that caused RoA to make adjusted scheduled for EU players, as I was devoted to RoA in the early days and couldn't fit their schedule. Called the team out on Twitter and they were more than responsive and supportive in the initiative. Yes I respect and support the decisions made by this team.
Always got my love and support!
Hopefully Rivals 2 has just as many defensive options as melee like: Stronger CC, amsah techs, V cancelling, stronger sdi, etc. Melee allows you to actually be better than your opponent in more ways than the punish game and movement. Personally I've been turned off by this game because It was way harder for me to get good at than melee for those specific reasons among others like the player base, I'm sure many others have as well. Not knocking the original Rivals, just my personal taste is more suited to a bit more methodical gameplay but I love hitfall, the characters, the balance, the community, and many other things about this game which keeps me coming back despite the things I dislike about it in comparison to it's inspiration.
Though don't mind me, my opinion doesn't really matter. Just putting my thoughts out there as well
you're basically telling these people who have already decided this is the best game ever because "its in 3d and its a sequel to a good game!" that this game is infact, not the second coming of christ. hence the 3 massive paragraphs defending it.
let the children waste their money and let the game rot in their library.
Enjoy it for all i care, just cause im predicting it'll sit in your library with an hour of playtime doesn't mean im magically making that happen, im just expressing a disapproving opinion
♥♥♥♥ i already said expressing disapproval, get me a thesaurus
As a beta tester, I can confirm, it's not slow.