Rivals of Aether II
MISSION CONTROL 27 ENE a las 1:28
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Yet another smash clone is dead
sorry to tell you
edit: This is #1 megathread in rivals, feel free to join :D just don't be mean and stupid
Última edición por MISSION CONTROL; 31 ENE a las 15:58
Publicado originalmente por ciswhiteheterosexualmalenumber2:
Publicado originalmente por MISSION CONTROL:
Could you please copy or paraphrase concerns about the game?
Yeah sure man,

Disclaimer: This isn't actually rage bait, if I have this right Mission Control is a $50 backer who is legitimately very disappointed with the direction the devs chose, and their inability to address backer concerns.

Due to how far out of hand this discussion has gone due to a particular furry you may or may not know if you spend a bit of time in these forums, allow me to recap what the actual arguments being made are.

First of all, better explaining the points that OP is making because the discussion began intentionally vague.

Mission Control believes that the rivals 2 has absolutely failed to find a good audience, and therefore is suffering.

Specifically, the argument being made is that the game didn't pander to newer players of fighting games due to how overbalanced and overly competitive it is, alienating ult players, brawlhalla players, etc., and failed to stay true to the unique mechanics roa1 had that many people fell in love with, betraying die hard fans of their first work who were expecting more of what they like.

They instead, targeting melee players, "who, as always, prefer melee"

Frankly, not many have argued against these points, instead, discussing if its actually a problem or not. What is or is not a thriving community is incredibly vague so using player charts is what has been used most often to quantify how big a game is.

In support of mission control:

The game's recent player count has been incredibly low as of recent, especially for an only 2 month old game that just got a major update, with numbers not much higher than the likes of Multiversus, which everyone here mutually agrees is dead.

In opposition:

The game's community is still pretty active and it got a recent seat at evo, not a very large one but a seat nonetheless. Somebody also got a statistic that the game has gotten 12k unique visitors in the past week, but when asked to provide the source, their failure proved to severely undermine the legitimacy of such a claim.

How it got out of hand:

Whilst the user Baalf was defending the rivals devs for the choices they had made, Mission Control responded and mentioned that a large part of the community consists of furries. While this was an unrequired statement in the grand scheme of things, it was relatively inoffensive, but, Baalf took this statement, the fact they even dared to bring up their identification, to heart, and the discussion quickly evolved into random and unassorted accusations of furryphobia, bigotry, etc., much to the dismay of literally everyone else.

Mission Control, I suppose not fully anticipating just how offended Baalf would get, continued to respond, which, intentionally or not, added more fuel to the fire. Thus resulting in what is so far the biggest discussion page in roa2.
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Mostrando 1-15 de 323 comentarios
Meguroko Sylveon 27 ENE a las 3:38 
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That is certainly not true, Rivals of Aether 2 have outperformed expectations, is going strong & the future of this game looks bright. This game is a thriving success & still very new.

Only negative thing is that there is so many trolls and negative people like this on forums and such.
Most of the discussions on here is just a bunch of butthurt nonsense that should be ignored.

Worst are the people from the first game that just wine about this game for not being the exact same as that old game but now in 3D.
This Game have Shields and Ledges & whatnot, this is meant to be Smash but Better & it succeeded pretty well with that so far, with more great things to come like the Crew Mode.

( The fact that people don't go out of their way to praise what is good only makes the loud minority that want to went somewhere the types that sadly are heard the most )
BlueDazer 27 ENE a las 9:03 
which game is at evo this year?
Poole [>'']> 27 ENE a las 10:37 
Publicado originalmente por BlueDazer:
which game is at evo this year?
well that's more of a nintendo problem.

I also don't agree with OP saying the game is dying, Rivals 2 still has more players than rivals 1 ever did
Plum 27 ENE a las 10:45 
Rivals 2 is thriving. At all the big events including Evo. Nintendo is hot dogwater imo.
MISSION CONTROL 27 ENE a las 11:39 
yeah thriving, 860 people online with playerbase decline every month. I'm so glad I sold my release access key and didn't waste anymore time on this
Vic Viper 27 ENE a las 12:45 
Virtually all fighting games have this "issue".

Dragon Ball Sparking Zero which was ultra hyped and had the biggest player opening for a fighting game on release day at 122k concurrent players on Steam, is right now at 3.4k concurrent players, and it released around the same time as RoA 2 did.

RoA 2 is doing perfectly fine as far as player retention is concerned, its player retention rate is about the same as that of Tekken 8. RoA 1 by the admission of its own developer had lows of 50-70 concurrent players, Day 1 full Steam Release on RoA 1 in 2017 wasn't even 75% of RoA 2's current 24h peak on a so-called "decline".

That didn't stop you from playing 300h of RoA 1, and I recognise one of your friends; RoA 2's so called "decline" hasn't stopped him from player +460h of it, getting all the achievements, and still playing.

Just live and let live, dude. Throwing stones at an indie dev should only be cathartic to you if you're the bad guy.
Publicado originalmente por Vic Viper:
Virtually all fighting games have this "issue".

Dragon Ball Sparking Zero which was ultra hyped and had the biggest player opening for a fighting game on release day at 122k concurrent players on Steam, is right now at 3.4k concurrent players, and it released around the same time as RoA 2 did.

RoA 2 is doing perfectly fine as far as player retention is concerned, its player retention rate is about the same as that of Tekken 8. RoA 1 by the admission of its own developer had lows of 50-70 concurrent players, Day 1 full Steam Release on RoA 1 in 2017 wasn't even 75% of RoA 2's current 24h peak on a so-called "decline".

That didn't stop you from playing 300h of RoA 1, and I recognise one of your friends; RoA 2's so called "decline" hasn't stopped him from player +460h of it, getting all the achievements, and still playing.

Just live and let live, dude. Throwing stones at an indie dev should only be cathartic to you if you're the bad guy.

I am the bad guy XD you see, when developers don't address a 6 month old (I was a 50$ backer) video feedback about keyboard bugs and possible improvements and then I see forum topics after release like "keyboard menu is unbearable" It's just no hope

Yeah I played couple of Rivals and Melee, I had hope this game would gain at least brawlhalla's level of popularity but with their priorities I just can't recommend it to anybody, me included
john absa 27 ENE a las 14:38 
Publicado originalmente por MISSION CONTROL:
when developers don't address a 6 month old video feedback about keyboard bugs

man shocked to discover game development takes time
Vic Viper 27 ENE a las 14:57 
I am the bad guy XD you see, when developers don't address a 6 month old (I was a 50$ backer) video feedback about keyboard bugs and possible improvements and then I see forum topics after release like "keyboard menu is unbearable" It's just no hope

... Are there really no keyboard to controller emulators online to make this a complete non-issue? Like Steam Input, but for keyboards?

Like I get it, I understand that it's still a problem natively to the game, but neither of us know how difficult it is to actually fix this, and if it were as easy as copying the code from RoA 1, a mod would've probably already existed by then.

I personally cannot tell you how many games I've played on PC, indie or otherwise, where certain controllers simply refused to work and I had to download separate softwares and tinker for minutes upon minutes to make things compatible. It would never come to my mind to outright give up playing a game because certain accessories don't work natively/well. Console ports are especially egregious.

Even to this day, trying to make a Switch Pro Controller work on PC can be glitchy as hell, mine can sometimes completely crash Steam out of nowhere and I get booted off any Steam game.

In the meantime, if a controller emulator can be used for RoA 2, keyboard should have zero issues with it.
Ereson 27 ENE a las 15:31 
Let's look at the Steam Charts data:
https://steamdb.info/app/2217000/charts/#max

The game is slowly loosing players each month, but it's probably just the natural decline that happens over time with most games as the initial hype dies down. I imagine when they inevitably release a hyped guest character of some sort, or a really great sale happens when most of the roster has become available, we'll see the game flourish in players.

Until then, not every game can be Marvel Rivals, they'll only hang on to a certain amount of players at any given time.
Vic Viper 28 ENE a las 1:39 
Even then, I wouldn't even say raw playercount matters at all for individual people. As long as you got people to play with and the game's fun, whether there're 1 million concurrent players or 1 thousand makes little difference, it shouldn't matter.

As someone who couldn't care less about Ranked (and matchmaking's still fast on Ranked & Casual Singles in Europe from Paris to Stockholm), I got a group of 4 close friends playing this game, only 1 of them is a real regular and is of my level. I personally don't need more than that. I played Super Smash Bros Melee back when it was local only and +95% of buyers just owned the game and didn't go to such things as "locals" or "tournaments", it was always in small comittee or solo.

But if I really wanted to mingle and play against new people, I'd just go to the many Discord groups. OP is Russian and has a person in their friend group who's an admin for a dedicated Rivals of Aether II Russian Discord group with 174 members. There's a lot you can do with even just 10% that number (obviously not everyone's gonna be active).

Teenage me playing Super Smash Bros Brawl online in a small casual French team of about 20 people with only direct text messaging available would've had his mind blown.
Última edición por Vic Viper; 28 ENE a las 1:43
Publicado originalmente por Vic Viper:
Even then, I wouldn't even say raw playercount matters at all for individual people. As long as you got people to play with and the game's fun, whether there're 1 million concurrent players or 1 thousand makes little difference, it shouldn't matter.

But if I really wanted to mingle and play against new people, I'd just go to the many Discord groups. OP is Russian and has a person in their friend group who's an admin for a dedicated Rivals of Aether II Russian Discord group with 174 members. There's a lot you can do with even just 10% that number (obviously not everyone's gonna be active).

1. Playercount matters, stop coping

2. The game should be absolutely playable without dog-nails like discord. About our server, I'm basically behind it's creation and of course know about it. My problem is not that nobody is playing it, my problem is 1. the game is bad 2. SOON nobody is gonna play it.

You see, developers really messed up in one particular aspect - made the game only competitive, ultrabalanced, didn't implement any funny activities, objectives, modes, items, maps, THEN gave hardcore fans the ability to buy early access So on the day one some of us had 50+ official online hours and 500+ unofficial offline hours, so any new player would enter and just be absolutely demolished.

So... no new players. Rivals 1 players are unhappy. Smashers have smash. This is dead game
Vic Viper 28 ENE a las 5:28 
1. Playercount matters, stop coping

2. The game should be absolutely playable without dog-nails like discord. About our server, I'm basically behind it's creation and of course know about it. My problem is not that nobody is playing it, my problem is 1. the game is bad 2. SOON nobody is gonna play it.

By your own admission, people you know are playing this game. You just refuse to play with them for reasons personal to you, and a keyboard issue that is theoretically fixable through keyboard to controller emulation.

The game is absolutely playable right now without Discord. It's just that if you are indeed a veteran player looking for challenge and for improvement, Discord groups/teams/etc. are a much better option than fighting randos, and this goes for any fighting game. Actual fans won't care if matchmaking 100% dies in the future, they will find ways to keep the game alive between themselves, as evidenced by Melee itself or even Rivals 1.

As is, the game is still doing better in terms of concurrent than the likes of Granblue Fantasy Rising, which is also an Evo title for 2025 and based on a solid & comparatively high budget IP. So no, not coping, you'll have to accept that these games are inherently niche safe for a select few, and this kind of player count is normal.

You see, developers really messed up in one particular aspect - made the game only competitive, ultrabalanced, didn't implement any funny activities, objectives, modes, items, maps, THEN gave hardcore fans the ability to buy early access So on the day one some of us had 50+ official online hours and 500+ unofficial offline hours, so any new player would enter and just be absolutely demolished.

You'll have to explain to me how they were supposed implement this much stuff when all their Kickstarter money was used up by launch.

Speaking of budget, that budget of 1M$ was drastically below some of the goals of the Kickstarter that ended up being fulfilled, like Ranked mode at launch (1.5M$) and Arcade Mode at launch (2.5M$). These ended up in the game anyways, meaning that they indeed put in effort to put more activities, and stuff like Story mode, character tutorials, and possibly Workshop would've gotten a bigger headstart had the Kickstarter gotten more successful.

Given they seemingly didn't mismanage their money and delivered more than they promised at launch, I'm not sure how they were supposed to fulfill your standards unless they willingly forced themselves into debt. Cause yes, I'd want more modes and maps too, but with what budget prior to launch were they supposed to do that?
Última edición por Vic Viper; 28 ENE a las 6:13
Publicado originalmente por MISSION CONTROL:
Publicado originalmente por Vic Viper:
Even then, I wouldn't even say raw playercount matters at all for individual people. As long as you got people to play with and the game's fun, whether there're 1 million concurrent players or 1 thousand makes little difference, it shouldn't matter.

But if I really wanted to mingle and play against new people, I'd just go to the many Discord groups. OP is Russian and has a person in their friend group who's an admin for a dedicated Rivals of Aether II Russian Discord group with 174 members. There's a lot you can do with even just 10% that number (obviously not everyone's gonna be active).

1. Playercount matters, stop coping

2. The game should be absolutely playable without dog-nails like discord. About our server, I'm basically behind it's creation and of course know about it. My problem is not that nobody is playing it, my problem is 1. the game is bad 2. SOON nobody is gonna play it.

You see, developers really messed up in one particular aspect - made the game only competitive, ultrabalanced, didn't implement any funny activities, objectives, modes, items, maps, THEN gave hardcore fans the ability to buy early access So on the day one some of us had 50+ official online hours and 500+ unofficial offline hours, so any new player would enter and just be absolutely demolished.

So... no new players. Rivals 1 players are unhappy. Smashers have smash. This is dead game

Can't Speak for retro Slippy/Melee players, but Smash Ultimate have been Dead for years, Impossible to find a match online (I can be searching for HOURS all day with 0 Matches), & even if you find a match, it will be unplayable due to the horrible online state of that game even if you got a wired connection & even if you both find a match and if it's without lag (not realistic), there is no charter swap allowed, no proper Bo3 format, you could get a Item or Time match, etc. With Illegal Stages.

Rivals of Aether 2 have more active players than Smash Ultimate ( as an Indie Game! ).

& Since when is Being Competitive & Balanced a Bad Thing, Casual play is not hurt by that at all. Smash is unbalanced trash in all smash games, with several gameplay issues.
Smashers don't have smash as you claim, this game is way more fun, no need for items & it's not like you play the bad spirit mode in smash or punch the bag nor use special rules.
You apparently wanting unbalanced side modes with random items is a niche you problem.

If you get your azz checks clapped when you go online that's a you problem, either play ranked until you meet other bronze players eventually or try to play locally with a friend.
(or find other players online, Finding players on Discord servers is not by any means a problem unique to this game, that fact that you don't have to in this game is fantastic)

Rivals of Aether 2 being "ultrabalanced" is certainly a good thing, not a bad thing.

Rivals of Aether 2 got Proper Dev & Tournament Support, Smash doesn't.

Rivals of Aether 2 have Good stage design & Automatic Bo3, with Bans & Whatnot.

Mechanically Rivals of Aether 2 is way better (More & Easier options & no mashing, etc)

Being on PC is huge for proper Controller Support, This game isn't really meant for Keyboard play, if that is what you want you could be shady & get a smash box controller.

Rivals is still new & Already have Training Mode (Smash never got that), with more stuff like non-broken DLC charterers (& If they add a "Steve" it will be fixed, unlike Smash) added at regular intervals & more modes on the way like Crew Mode, you just gotta be a bit patient, the fact that we get Dev Support & Balance adjustments & more stuff post launch unlike Smash is great.

If you want to see bad player numbers you should look at multiverses or Smash Ultimate.
(& The Raw Player number isn't what matters, This game got really good numbers for what it is)

THIS GAME IS NOT INTENDED FOR RIVALS 1 PLAYERS!
Nothing is stopping you from playing that game, Rivals of Aether 2 is not a squeal meant to replace that game, Rivals of Aether 2 is meant to be Smash but better, not Rivals 1 in 3D. Rivals of Aether 2 should be compared to other Smash-like Platform fighter not Rivals 1.
This game is by far the best option available for smash players, we have waited years for a proper smash game without most of the many many many problems & flaws of Smash.

(Reloaded the page before leaving this comment to see if someone else had also typed out a long response, but quicker than I could muster)
&
Vic Viper makes a very good point of this game over delivering (As I'm Someone that is a Newer player which you claim don't exist, I was unaware of this, certainly impressive)

This Indie game being able to do way better than Smash per $ spent & still got more to come for FREE for a very long time is very much great indeed.
I won't answer to all your hardcoping stuff cuz english is not my first language and this discussion becomes tiresome for me
Publicado originalmente por Meguroko Sylveon:
If you want to see bad player numbers you should look at multiverses or Smash Ultimate.
Yeah let's see DEAD game multiversus have 500 while THRIVING game rivals have 1k damn shock

Publicado originalmente por Meguroko Sylveon:
THIS GAME IS NOT INTENDED FOR RIVALS 1 PLAYERS!
yeah bye bye!

Publicado originalmente por Meguroko Sylveon:
This game is by far the best option available for smash players, we have waited years for a proper smash game without most of the many many many problems & flaws of Smash.

This Indie game being able to do way better than Smash per $ spent & still got more to come for FREE for a very long time is very much great indeed.
tbh I just don't believe you. I don't have nintendo, but I have a youtube and I see an incredible community, amazing quality video, tutorials, analysis, stories, you're telling me they all created by dead community and everyone switched to rivals? I don't see that in media. I only see mang0, who will win rivals evo and quit soon after
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