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Rivals 2 isnt melee. it just has similar mechanics. The same way that roa1 has similar mechanics. The mechanics are far from the exact same. This game has a shield and grabs that doesnt make it a bad game.
For me - etalus is the coolest character just ahead of kragg and feels the most free flowing not a single bad move in the kit - just bad match ups into fleet zetter ranno it feels like but that is true for every character
That doesn't necessarily mean that Etalus is bad. It just means I have to learn this version of Etalus if I want to win with him.
It's not a bad thing that Rivals 1 and Rivals 2 play very differently from each other. I like it this way, actually. If Rivals 2 was just Rivals 1 but with 3D assets and minor innovations to the exact same game, I'd probably have dropped the game by now, because I've had my fill of Rivals 1, I've learned it as much as I care to, I don't want to play Rivals 1 anymore. Rivals 2 is a new game for me to learn, and it feels that way. It's been fun. All the characters, in the context of Rivals 2, and not me pining over a completely different game, feel really nice to fight and fight against (except Clairen, I hate both playing and fighting Clairen).
Than it seems you are in the wrong game forum.
I know you are dissapointed with the game but constantly moaning about it for months will not help you or anybody else it will just give people that try to come fresh to the game a bad taste and the thought in the back of their head that they made a mistake in buying this game whenever something feels bad like a loosing streak that they (to save their ego which is a kind of natural reaction) will blame on the game.
Yes and to a certain point I have empathy with that but its been months and the fact won´t change.
Do you intend to still make these kind of comments and topics in 3+ years ?
Everything has its limits.
I started off this post by emphasizing I wanted for it to be polite and constructive, but if me providing my own, and asking for other people’s, perspectives is too negative because I’m not super in love with the state of the game, then that’s mb i guess
I´m not just talking about this one topic, there is a pattern with your contribution to this forum.
I understand that you are dissapointed but this is going on longer than a lot of people grieve about dead relatives and friends.
At one point you need to get over this.
edit: I´m sorry I think I´m rude to you.
I will stop looking at the steam forums for a time.
I just realized that I get annoyed by a lot of stuff that happens in these forums (but not this one in particular) even by the people I expirienced as nice and its affecting my behaviour.
Again I´m sorry.
I think you also confuse me with someone overly obsessed with this game. I’ve put 40 hours into this game and rarely give it extra chances, unless with the cases of big updates and stuff. I mean I put 3 times the amount of hours in dbfz in half the time which is embarrassing and unhealthy, but proves my point.
Also edit: mb I wrote that out before reading your edit. You don’t have to be sorry, I mean you are right, I am really negative and should probably also spend less time in the forums, especially if I don’t play the game all too much. I’m sure you’re a great guy and I’m not mad at you or anything, I just like yapping.
No kidding. I'm frankly sick of hearing all the negativity for this game. What really makes it frustrating for me is seeing all this negativity for games I like and care about, then hear endless praise for games I absolutely hate.
"The game has already generated over half of its development budget. With sales across its 4 platforms, we are hopeful that this game will recoup its costs over the next couple of years."
Dan also said they pretty much ran out of money right before launch[x.com]
"The Kickstarter was just enough to get us to a launch in Fall 2024. Just enough as is in, we hit $0 in the business account in November right before the first payment came in for Rivals of Aether II from Valve. We weighed the prospects of Early Access vs a Full Launch on Steam with the reality of game development. The visibility boost of a full launch is massive and would be enough to keep our team and also allow us to expand a little bit in order to accelerate some of the features that could expand our funnel."
Rivals 1 also had microtransactions throughout its entire lifespan and it still has them now, but no one brings it up because they weren't accessible through the game itself and all the people that arrived after workshop barely acknowledged base cast already